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Cthulhus_Voicemail

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Everything posted by Cthulhus_Voicemail

  1. This Tuesday they'll be returning to Cobb's Corners and I think that's going to be where things get real fun.
  2. It looks like, if there are no last minute delays, my FLGS will be getting copies in this Monday. Pretty sure we're throwing a party when they get in.
  3. I'm trying to get away from using electronic devices at the table; right now I'm running A Time to Harvest and I'm doing do by printing out each month's PDF, highlighting important information if it doesn't seem emphasized enough, and putting it in plastic sheets in a binder. I also keep a small spiral bound notebook to track player actions that send the campaign off the rails or are unexpected. after a session (often a day or two later) I write up each session as a blog post for myself and my players to refer to before the next session.
  4. I'm so excited about the Chaos Library. I've been hammering away at revising and cleaning up a couple of the homebrew scenarios I've been running at conventions.
  5. Three sessions later none of the PCs have realized, or even suspect, that a Mi-Go is wearing the skin of one of them, and has used them to not just infiltrate the headquarters of FOC, but to assassinate Abelard. Now the players are all on edge because they assume one of the NPCs - either Murdoch, Morrison or Drake, most likely - is a Mi-Go agent, or worse, that they're being followed by another psychic like Jarvis.
  6. My group is starting episode 4 next week. Reading your play reports is definitely helpful for me!
  7. My group finished Episode 2 last night. Through a combination of really well-thought-out arguments, excellent role playing and some phenomenal dice rolls, my Investigators convinced most of the Agents to abandon the library-burning mission and go enjoy their lives in their new young bodies. The ones who didn't take to that idea were quietly eliminated. The Investigators then got in touch with the Mi-Go and offered a deal: if they would decline to burn the library, they would arrange custodianship over certain volumes containing information dangerous to the Mi-Go. Yes, despite seeing how well it worked out for Blaine and Keith Clark, the PCs bargained with the Mi-Go anyways, and now the Mi-Go know who they are and where they live. I'm excited to have this bite them in the backsides. I'm planning on having one of the PCs replaced by a Mi-Go spy and letting them run that as an undercover operative.
  8. I'm running it in a week and a half. I'm looking forward to seeing how it goes!
  9. I got a copy at my FLGS but I know they went fast - I almost traded my copy to someone who missed out knowing I'd get the PDF. It looks like a great adventure and I'm looking forward to running it in the near future!
  10. A common misspelling of metoh-kangmi in the 1920s was "metch-kangmi" which is how I'd spell it in the transcript. I'd probably go with the interviewer saying something like "the natives of the Himalayas refer to you as the metch-kangmi. Is that your race's name?" "If you say so."
  11. I'm generally not a fan of mixing Mythos monsters in a scenario, but I like the idea that the Deep Ones were mistaken for Mi-Go experiments by FOC operatives. Makes a nice point about making assumptions. i'm not sure how I feel about the captured Mi-Go self-identifying as "Mi-Go" on the recording. I may change that for my game because I think naming entities cheapens their effectiveness for scares. One of my players had a brief run-in with one in Cobbs Corners and the "pinkish, spidery thing unfolding its many-jointed legs and reaching towards you" has him still freaked out.
  12. My group just started Episode 2 yesterday and things are moving rather fast. To introduce a new female PC, I declared her to be Clarissa Thurber's roommate, and recognizing that she was behaving oddly. This PC (and she cleared all this with me ahead of time) is a relative of Nathaniel Wingate Peaslee, researching his unusual fugue state (the Australian expedition still being five years in the future, she won't find much). convinced of the similarity between Clarissa's unusual behavior and the stories she heard about Nathaniel, after discussing this with the other Investigators decided to drug Clarissa with ether, kidnap her, interrogate her, and now that "Clarissa" is good and surly, she has threatened to torture "Clarissa" for information. We ended the session on a cliffhanger with her heating a fireplace poker (I made her have to fail a SAN roll to consider going through with this plan). This is, unsurprisingly, moving much faster than I had anticipated, though the players are enjoying themselves with this. I have two weeks to figure out what comes next. two possibilities come to mind: 1) "Clarissa" spills the beans and the PCs have a much easier time disrupting the Mi-Go operatives' efforts. 2) Laslow/Jarvis intervenes - the PCs have discussed their concerns regarding the altered students with "Professor Harrold," who may have assigned the psychic assassin to watch them - under cover of his ability to cloud minds, he could have witnessed the abduction. what would you do, fellow Keepers?
  13. I'm trying to talk my sister into learning to run Call of Cthulhu so she can do so while she's there. I guaranteed her she'd feel more appreciated under Chaosium's wing than she does with the D&D Adventurer's League.
  14. Manse is a good one. Dead Light, the first 7e scenario, is fun and tracks well with players who watch horror movies. I've had a good time with the adventure "Ghost Light" in the book Terrors from Beyond as well.
  15. My group begins Episode 2 of A Time To Harvest this week and I want to present Miskatonic as much as a "real" campus as I can. Thankfully, I bought Chaosium's Miskatonic University (product code 2389) a couple years back and I'm excited to incorporate material from this book into my campaign. Most of my Investigators are living in Herber Hall (the refurbished Robert Carter building, newly opened for the fall 1930 semester) and they may encounter campus traditions like leaving pennies in front of "Old Squinty" in the museum hall during their down time. Even better, one of the Investigators is an engineering student, and so will know about the underground "Lounge" dug out by Engineering students in 1912 and its connection to the tunnels under campus. While Armitage has placed very secure locks on the doors in Orne Library connecting to the tunnels, I'm hoping the Investigators will figure out a way to use them against the invading Mi-Go operatives, who will have no idea the tunnels exist.
  16. She sent me her character concept today and we talked it over a bit - we agreed that a good way to involve her character was for her to be Clarissa Thurber's roommate and realize something's amiss, leading her to seek out other attendees of the field trip. The player is a hardcore fangirl for HPL, the first really dedicated reader of Mythos fiction I've GMed for in a long time. She cross-referenced the date of the campaign with the dates of significant events in Lovecraft's fiction and decided to make her character the granddaughter of Nathaniel Wingate Peaslee, come to Miskatonic in hopes of unearthing clues to her grandfather's mysterious fugue-state from 1908-1913. I am going to have so much fun with this.
  17. My group has finished Episode 1, but I am losing one of my players. Fortunately, I have a wait list for my game and am able to bring in a new player, who will be starting with Episode 2 in two weeks when my group reconvenes. so she will be rolling up a character in the lead up to the next session, and I'm looking for ways to integrate her character into the mystery the players who experienced episode 1 are mixed up in. The easy answer is "you're a friend/roommate of one of these students who went on this field trip, now they are acting weird - maybe one of the other students on the trip can shed some light on this," but I'm open for suggestions for better ways to incorporate her into the game.
  18. Good point, I hadn't thought of the timing angle. Clarissa would be a good replacement. Another option, depending on how chummy he's been seen to be with Wilmarth, could be Akeley/Noakes - having been given a taste of Mi-Go academia, he might be desperate to keep in their good graces to ensure his own continued access.
  19. Did the players explicitly destroy the brain? If not, the Mi-Go could install Jarvis in another body.
  20. Here's the full write-up of session 1 with my group, minus GM notes. I forgot what a pain it can be to roll up characters with six players at the table, with skillsets ranging from "I started playing Cthulhu in 1983" to "what's a d10?" and an age range of close to thirty years' difference between the oldest and youngest players at the table. I ended up writing "cheat sheets" to try and speed character creation along by boiling it down to the bare essentials, and still had to hold a player's hand through the whole process. I kind of think she just didn't want to have to read a one-page handout and felt like whining, because her father, one of the other players in this campaign, was getting pretty fed up with her attitude during character creation. Only one player has a character in a hard sciences field, with the rest being the sorts that would be on the "go talk to the locals" end of things. We got through Day 1 in the first session, I think for Day 2 I'm going to split the folklorists up into two smaller groups and put them to work on opposite sides of town. They're already starting to seriously dislike Blaine, just for being uptight and a stickler for rules, so in session 2 I may need to have Trent do something weird and unsettling to get their minds of Blaine. One of the players, after having the first dream (her character was friends with John Jeffrey) drew a connection between the creepy trees in the dream and the creepy trees being drawn by Jason Haggerty in the diner, and is now pursuing him pretty hard in hopes he can provide some sort of answers. Any suggestions on how I can best handle this without giving away the Youth too early? Other issues... I think I need to institute a policy of players having to hold up a stress ball or some similar object to be able to talk, because we had a lot of problems with players talking over each other during the first session. I might have to dial back Harry Higgins as "class clown" since one of the players decided to play a class clown and crank it to 11. Speaking of which, I need to ask him to tone it down, because it started to seriously interfere with other players' enjoyment at the table by the end of the session. Oy.
  21. I am indeed running it at Just Games! The links...no big deal. Pictures of the binder I've got the printed PDF in and the dividers organizing the chapters.
  22. The adventure "Dead Light" is a good one to use as an "on the road" scenario between two points.
  23. I'll be running in Rochester, NY - and I've never felt this organized before running a campaign before!
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