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About m0n0cular

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    Advanced Member


  • RPG Biography
    RQ in Glorantha is my real passion, starting way back in 1980. I've also dabbled in lots of other games and genres over the years, but the lozenge keeps beckoning me back.
  • Current games
    GMing an RQ in Glorantha game which began in Prax 1617
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    Too many weird and wonderful interests to list really, so here's a flavour: RPG and some boardgaming; poor quality art; die-cut plug-wiring diagrams; beat writers; free jazz and other unpopular noises; mannequins; psychogeography; Christian kitsch.

    My work is user experience/ interface stuff on websites and I play in a couple of bands.

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  1. @David Scott Thanks for the clarification and source. The example spirit maps and fetishes you show in the post you linked to are really evocative too. The way they display the spirit world around physical places in Prax ties in (sorry!) so well with the thoughts of @Bill the barbarian and @g33k earlier in this thread, and other discourse about maps being weighted to what's important to a culture. Praxian tribes don't need maps... reinforces nicely the importance of ancestral, handed down and oral traditions amongst the Praxians. It also becomes another big reason why being part of the tr
  2. @Joerg A mesh of knots was something I considered but also thought in general linear route maps are what these describe. Although at The Paps there is a fantastic map of the Wastelands woven on Ernalda's Loom whose patchwork of bumps, shapes and shades can be read visually or by hand by those who know what it says. The map is remade during the Sacred Time rituals every year.
  3. Praxians use ceremonial knots to impart information and I seem to remember reference to or discussion of knotted ropes as maps. I've adopted this in my Glorantha, so for instance a Praxian rope map of Caravan Alley would include a knot each for Day's Rest, Tourney Altar and Biggle Stone (and perhaps Hender's Ruins). The distance between knots indicates relative distance between locations. Each knot is then dyed a particular colour depending on the type, spiritual meaning or other important aspect relative to the tribe or person who made the map. Dye applied to the rope between knots can i
  4. The full range of Lance and Laser Glorantha minis is listed at http://www.miniatures-workshop.com/lostminiswiki/index.php?title=HeroQuest It's easy to cross reference with figures still available from the Armorcast range https://armorcast.com/miniatures/lance-laser/?sort=featured&page=1
  5. I second that. Rapier's Glorantha miniatures are very good indeed.
  6. I've recently been GMing a game in and around Alone in 1618. I used this small map of alone as the basis for a larger map I made: The map is on a Finnish site and includes the names of places published in Zin Letters #3, so I guess was something which didn't end up in that issue. From this shape and the snippets published about the city I created an initial map of 1611, before the sacking of Alone in the Righteous Wind Revolt. I then produced a 1618 map showing the footprint of buildings which were razed or have become derelict after the city was sacked and in some places where new things
  7. @Cultist of Sooty High llamas, look no further: War Llama PRE-ORDER
  8. I don’t really know what to say, I feel such a loss despite never meeting Greg. His creation Glorantha has been one of the enduring elements of my life since I was first introduced to it in 1980, and I have spent so much time enjoying myself there. I feel incredibly grateful to Greg for opening the window to that world. Not just that world though - Greg’s contribution has been so much more, for many of my interests and ways of thinking have been moulded and influenced by the ways of seeing which Runequest, his other games and his shamanic insight encouraged. What a wonderful legacy of enquiry,
  9. There's a really useful calendar with holy days on it at https://drive.google.com/file/d/0B0J20AZXw-hDdUlDckFySUNvbXc/view
  10. I've followed the map in the Coming Storm (p58) which indicates the Black Fox are north of the Emerald Sword, but southwest of Aroka Lake. I do extend their land to the lake, where in the Coming Storm it appears to end just shy of it. Overlaying the territory of each clan on Argan Argar Atlas hexes indicates the Black Fox are the smallest clan of the Dinacoli, though like the Rain Blossom they share no borders with other tribes. Aroka Lake is a meeting point of 4 Dinacoli clans: Emerald Sword, Black Fox, Rain Blossom and Korolain. It has great significance in maintaining coherence of
  11. @jajagappa The significance of Chalk Man and his importance in Kolating tradition is one of the big things which has led to Chalk Man Vale being such bitterly disputed territory. SC p271 tells us that Chalk Man Hill is in Tovtaros territory, which is on the northwest side of the valley above Loch Lake. The Tovtaros are in disarray following the failure of the Righteous Wind Rebellion (WF #15 p45). Just across their borders are the ascendant Vantaros, wealthy and powerful Dinacoli and new upstarts the Tres. All are vying for support from the powerful spirit of the Vale.
  12. @Ian Cooper Thanks for the compliments, I shall put more work into it and pull together a submission. Are you at Schloss Neuhausen in a fortnight? Would be great to discuss there if you are.
  13. OK, here are some initial thoughts on the other 3 clans of the Dinacoli. Ian - one thing which really struck me about the 4 clan locations in the Coming Storm is that they leave an awful lot of Dinacoli land to be occupied by the remaining 3 clans. I've dealt with this by doing 4 things: Considered the Woods of the Dead to be claimed by a clan, but in reality they haven't cut a sod there since Brangbane took up residence. Thought a similar situation to be prevalent in the southwest lands which border the Dragonewt Wildlands. Occupation of the land there is considered valid, bu
  14. Hi Simon, I haven't got the Mirin's Cross or Pamaltela maps - I'm definitely interested in them. Graeme
  15. Will do. I'll be sketching out some details of the clans too, I'll share those too when I've got beginning outlines of their characteristics.
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