OK, here are some initial thoughts on the other 3 clans of the Dinacoli.
Ian - one thing which really struck me about the 4 clan locations in the Coming Storm is that they leave an awful lot of Dinacoli land to be occupied by the remaining 3 clans. I've dealt with this by doing 4 things:
Considered the Woods of the Dead to be claimed by a clan, but in reality they haven't cut a sod there since Brangbane took up residence.
Thought a similar situation to be prevalent in the southwest lands which border the Dragonewt Wildlands. Occupation of the land there is considered valid, but it's largely hunting territory rather than occupied and cultivated land.
Extended the Vanstach into that southwest corner, taking the reference to them as monopolising Theatre Tradethink Market in King of Sartar as my cue.
Considered the extent of Dinacoli control in Chalk Man Vale and towards Alone to be questionable post-Righteous Wind Rebellion, and instead suggested bloody strife between tribes as control of those areas remains under dispute.
Given those things, here's an idea of how it''s looking so far:
Donalf (Golden Plow)
The fertile lands between the Bone Hills and the Donalf Stream are home to the Donalf. Chief Vadkalarg Ruddycheeks resides at Journey's End, which got its name because many of those who first migrated here from Tarsh saw how rich the land was and decided they needed to travel no further.
Their belief proved auspicious, for only a generation later Carostar Cuts-the-land found the Golden Plow. Lodril is worshipped heavily, and the Donalf were first among the Dinacoli to recognise the Golden Spearman as Yelmalio.
Well fed and settled, there are those who accuse the Donalfi of being slovenly and indulgent. They are certainly comfortable in their fertile lands, but the existence of Sword Hill in their land means there are many Humakti drawn from the clan, and the Bone Hills and dragonewt settlements within their lands have required significant magical resources to resolve.
The wealthy settlement of Herongreen is the seat of Ixobri Chief Eosardes Open-Arms, who has welcomed Lunar Imperial influence and the rule of Harvar Ironfist with alacrity. The Ixobri profit enormously from both. Herongreen's position at the junction of the Pavis Road and King's Road has seen its market increase massively and wayfarer's inns open in the land around it. Like Blue Boar Fort it is becoming a small town. The village is famed for the Heron Green Dancers, who dance on stilts.
Chalk Man Vale is a melting pot of tribes. Ixobri lands extend up its southeast flank as far as Loch Lake, with the Vantaros on the other side and the High Vale occupied by the Tovtaros. Since the Righteous Wind Rebellion the newly formed Tres have claimed part of the vale beyond the lake, a claim vigorously denied by the Ixobri. All four tribes wrestle over this area, and the disputes over its ownership become more bloody and intractable as the years move on.
Occupying the dangerous territory between Aroka Lake and the Woods of the Dead, the Korolain are custodians of the Pavis Road between the Creek and Herongreen and defenders against the horrors of the Woods of the Dead. Though they claim the Woods of the Dead as clan lands no steads have been cut there since Brangbane's awful occupation.
Chief Hoftar the Gruff leads this bloody clan, whose fierce countenance is conditioned by the ever present threat of Brangbane's ghouls. They are the most uncompromising of the Dinacoli, and hold to traditional Orlanthi ways in the beleaguered defence of their land. Extended families live in highly fortified stone steads, much like those in parts of the eastern Far Place. Hunting is important, for the depredations of the undead render agriculture and herding difficult. The high tariff they exact from those who seek aid through their lands helps to feed the clan.
Lands extend west of the Donalf stream. They have a monopoly at Theatre Tradethink Market where they trade foodstuffs, especially black-eye peas and beef from red cattle. Known for Dragon Bread which may be imbued with many qualities from the strange things which the dragonewts trade.
Other than the market there are few steads east of the Donalf Stream due to incursions of quakebeasts from the Dragonewt Wildlands.