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Akhôrahil

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Everything posted by Akhôrahil

  1. You will have to balance things according to your decision here, but note that 3 RP seems to be the default for average dudes in Dragon Pass if we go with published sources. And for good reason - once you're initiated, you have very little reason not to dump a couple additional points of POW into it. (Especially if you're a Scorpion Man and you have a killer 3-point spell.)
  2. I don’t think Law was the predominant factor, but Light. And as a gigantic compromise-breach, it was inherently chaotic from the start (possibly unintentionally, but that hardly matters). Add in Chaos-acceptance by means of Illumination, and it was only ever going to go one way. (Same story as with the Lunars, actually.)
  3. On the other hand, you can safely assume that the scorpionmen themselves have 2-4 Rune Points each, and sure as heck spend them for the fight. That will up the difficulty again.
  4. I know you didn't exactly spell it out, but I absolutely love the idea that Castle Kartolin was built to guard the pass even in heroquests, by retroactively being inserted into the hero planes/godtime.
  5. If you're new, it's both reasonable and easy to use the Sartar stuff that's currently being published. It's designed to be somewhat newbie-friendly.
  6. I leaned towards your interpretation as well, before clarification. Many of the RQG rules could have been better written (note how the ”clarification” on two-weapon fighting is actually a 180-degree reversal of what the rule explicitly says).
  7. This is written in a very unclear way in the rules, but rules QA has clarified that it’s -20% for each parry or dodge attempt in a round.
  8. Something like that. Everything should have something in dodge.
  9. Scorpion Men often have weapons. Parrying with natural weapons is allowed, but there’s very rarely a point to it when you could dodge instead.
  10. Maybe? Probably? Conflicting passions are fine, after all.
  11. I will tell you what’s nasty - chaos gift for extra Con. As the poison is Con-based. I played the Scorpionman Raid in Dorastor with my players, well aware that any penetrating hit from that Con 50 Scorpionman would be an auto-kill...
  12. Actually, how come the RQ3 stuff doesn’t get PDF releases, like so many RQ2 products have? Especially as so many products were excellent! Is it a rights issue? More of the cult (misapplied worship in that case, I say!) of RQ2? Or what? It would be a public service to release Dorastor, River of Cradles, Sun Country, Strangers in Prax and Shadows on the Borderlands (those last four might form an omnibus).
  13. If you want to put it in rules terms, the passion ”Mistrust Non-Humakti” would be easy to use. Pretty sure people who don’t trust each other enter contracts all the time. The contract is something that enables it. In Glorantha, backing something up with an Oath spell means you only have to trust in their sense of self-preservation. Personally, I think it’s a little weird that it’s not about non-honorable people instead of non-Humakti - they should be able to consider others honorable.
  14. Quoting Conan’s dad: ”In their rage, the gods forgot the secret of steel and left it on the battlefield. We who found it are just men. Not gods. Not giants. Just men. The secret of steel has always carried with it a mystery. You must learn its riddle, Conan. You must learn its discipline. For no one - no one in this world can you trust. Not men, not women, not beasts. [Points to sword] Conan's Father : This you can trust.” (It turns out he’s wrong - no Valhalla for Conan’s dad - but hey...)
  15. Do you trust all your friends, neighbours, relatives and co-workers?
  16. And the Carapace spell is quite simply the best bang for the buck you can get for pure armor. Combine it with natural armor and worn armor, and it becomes a lot, very quickly.
  17. Depends... it’s not difficult, but there will be a fair amount of work (lots of NPCs to stat up), as well as some improvisation during play for how to translate the much looser HQ challenges into RQ format.
  18. The Red Cow campaign (The Coming Storm + The Eleven Lights) is in my opinion not merely the best Gloranthan campaign bar none, but quite possibly the finest Gloranthan writing out there in any format.
  19. I tend to sum up armor and HP and treat it the way you would a weapon’s HPs. This is basically the same thing, except that it makes it a lot more likely that you can do 1 point of damage.
  20. I would guess at your third suggestion - the hero has a permanent connection to either the gods’ world or some hero plane. This is probably what makes hero-worship possible. It might also be associated with the Mastery rune, which is apparently a hero-thing now.
  21. That seems like a very quick spread, especially as the Bright Empire was land-locked (although conceivable, agree). And would Brithos even accept such missionaries on the island? Openness to new ideas isn't exactly their thing.
  22. This is so interesting - it shows that Elves already had a somewhat independent tradition of Illumination. Picked up from pre-Nysalor Solar connections?
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