Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by klecser

  1. I agree. I could have been more clear there. What I should have said was: Amongst the subset that go online for more information, official forums are a common place to go. We still have a huge responsibility in curating our local groups/tables as well.
  2. I want Call of Cthulhu to grow and thrive and be a welcoming place for the influx of new players. I believe that means that experienced players have a responsibility to do a little bit of PR for the game, whether we like that or not. Many of you may feel inclined to ignore me. More power to you. But I’m posting this because I’m trying to actively grow this game and make sure that new players here get the help they need. There are simple steps we all can take that can help us maximize new players. Let’s start with what I consider to be a reasonably agreed upon fact in gaming: Most ne
  3. Thank you for the suggestions Mike. Good point that I could port any Scenario into the Dreamlands. And perhaps "re-skin" it with a Dreamlands feel.
  4. Eric, your "suggestion" was: "I don't think you're playing the game right." That isn't a suggestion. I didn't ask for your opinion on how I handle my group or how I Keep. I posed specific questions in my post. And you didn't contribute to either of them.
  5. I was wondering this too. Thanks for asking.
  6. My players will likely choose to enter the Dreamlands shortly (this choice is possible in my game) and I want to give them a great experience. The purpose of the excursion is for them to find levels of Gate knowledge that "doesn't exist" in the Waking World. Once again, my spin. They have a Cat of Ulthar ally who has been with them for a while, giving them subtle aid and dropping them Dreams periodically. But, now they will likely choose to walk the staircase. So far, I've mostly focused on Dreamlands 4th and Sense of the Sleight of Hand Man to give them their own "QOUK" but with the end
  7. Also worth noting that, even at 100%, a character will still only attain a critical success 5% of the time. 100% skill only guarantees a Regular success. Thanks for posting TC! As others have said, it's your game and you can choose to alter any parameter. There is no rule that says that anyone has to play any RPG "as written."
  8. As an avid Call of Cthulhu Keeper, I've come to appreciate what a well-constructed scenario looks like. Whether sandbox, branching, or linear, there are a lot of potentially great elements that give players and GMs options to tell fun stories. That said, CoC is a game of avoiding combat. Heck, a lot of the rewards for scenarios are based upon preventing a group of people from being harmed or simply getting out alive in retreat. And I love that. But every game is different and it just strikes me as prudent for Chaosium to have IPs that complement each other so well. So, I'm coming to Runeq
  9. klecser


    I did not know that Robin Laws was involved in Runequest. Cool.
  10. I think the key is that there is space for everyone in gaming so long as everyone is welcoming to everyone.
  11. As a person brand new to Glorantha but very experienced with the internet and role-playing, I can't express how much I appreciate this post. In my time, I've seen games rise and fall and an immutable truth that keeps cropping up is that players of any game have a hand in how the game is perceived and thrives. We all have a responsibility to a little bit of PR for games we love, whether we want to or not. I will admit that I have stopped reading some of my posts as the discussions shifted. I have a very positive feel about this board and a super majority of fans have espoused a "YGWV" ope
  12. If, in the family history section, the rolls advise you to "add X Passion," but you already have it, what is the outcome? +20% to that passion?
  13. What about the Sartar Companion? For the last week I've been thinking about getting the Glorantha Sourcebook, but I'm now wondering if the two Sartar books are more relevant for "day-to-day" game execution.
  14. I co-designed and wrote the text for the Star Wars Strategy Showcase puzzles for Star Wars Miniatures that appeared on wizards.com in the mid/late 2000s. Not even close to the level of work it sounds like your wife did. Her name is on my shelves. As an educator, I'm used to being "on camera." I have another YouTube Channel about mechanical pencils with a decent amount of Subs. We all dabble in a lot of things, right? First video is uploading, focusing on an Intro and selecting a Homeland. I'm going to go all-in on Family History for the series. Update:
  15. My mistake. Thank you! I like the idea of a Sartar character learning the Moon Rune secretly so as to "know thy enemy." Lots of conflict possibilities there!
  16. I actually thought you were being coyly political about DND by using strikethrough. 😜 And I take spreading the hobby and keeping it inclusive very seriously and always have. I think one thing that a lot of gamers just don't understand is that popularity and engagement follows the kind of experiences new players have. And you can break a game's community when it becomes too toxic. Boards where experienced players seem more annoyed and standoffish with questions or insights (or don't respond at all) aren't helping their games. 😕 That said, I've decided I'm going to go ahead and post
  17. LOL, thanks. I'm kind of at "where the hell has RQ been all my life" point right now. The "four food groups" mentality makes role-playing games so bland. The attitude that "these are your choices and here's how its optimized" is just so incredibly asinine, sad and basic. Part of the reason why I've gotten into BRP in general (this and CoC) is because it is a deliberately simpler/more elegant system that compels creative decision-making. Are my examples of use of the Moon ruin kind of on the right track for creative use?
  18. Clearly I need to do a more thorough reading. I think that my DND background is causing me to unintentionally disrespect this setting. Looking back at pages 44-45, I see that each rune has that list of suggested "augments." I love this concept and it's flexibility. A mechanic example might be that I use the Moon rune to try to augment my Spirit Combat? A story/investigative example might be that I encounter some arcane location and I use my Moon rune to try to figure out what magical influence has been present?
  19. I see what you're saying. I'm not opposed to challenge driving creativity and role-playing. As I've said before recently, this group of gamers doesn't seem like the type whose going to say *scoffs* "you've built this wrong!" I've encountered that kind of gamer frequently and I'm a bit sensitive to it. It's part of the reason why this Community seems to be a breath of fresh air for me. Next question: Picking Runes. Clearly there is some "back planning" that is involved with this, right? I picked "Moon" for one of my high-level runes and I'm not finding many Moon focused Rune spells for Sar
  20. Woah. I'm surprised no one else mentioned this. As a Call of Cthulhu player, I was not aware that you can gain characteristics. And I now see that POW has a check box! I'll read some more. Thanks to everyone above for responses! My current plan is to complete my character and I'd like someone to check it, if possible. Like, not a detailed point-by-point check, but just look at it for glaring errors. I'm looking at the numbers for pre-gens and my characters numbers are WAY lower than the pre-gens. I don't know if this means that I'm leaving out bonuses or if I'm just picking kinda ran
  21. So, total newbie and I have a literal crap ton of rules questions. I don't want to be the guy that starts a billion threads and maybe there is a better place to ask small questions than here? Let me know. What if new players posted very simple questions in this thread so they were all in one place? I'll start simple with a few: 1) I picked Orlanth Adventurous as my Cult/Subcult because it seemed logical to start Sartar. The rulebook says that you get +20 to one cult skill and +15 to another. Can one of those bonuses be stacked with the "+10 sword skill" for Adventurous? Or do I have
  • Create New...