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Bill the barbarian

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Posts posted by Bill the barbarian

  1. 1 hour ago, Crel said:

    A starting adventurer can choose spirit magic from any associated cult for their starting 5 points. Chalana Arroy is an associated cult of Eurmal. Therefore, Tricksters can have Sleep (better not ask how they learned it...).

    Would you be so kind as to give us a page number citation of us to scurry after. I gotta check on this but if you were already there.... Lotta pages to leaf through.

    cheers

  2. On 4/1/2019 at 11:30 PM, g33k said:

    Q.V. the dimension-travelling of Luther Arkwright, another Mythras/RQ6 engined game.

    Luther Arkwright, is it a comic series only? I figure while I wait for my bank account to recover I should head to my (very evconomical) local library and put in some research time.
    (come on lucky dice... daddy's Library Use____ 60% needs a crit!). Should I make my roll, and they have a graphic novel or two, any recommendations.

    Cheers

  3. 2 hours ago, Joerg said:

    By this logic knowledge skills should gain checks for weeks spent doing (directed) research on some subject, too. Directed research as in finding details about the myth that would be used for the next heroquesting like special weaknesses of the expected opposition.

    Under the right circumstances I really can't see why not. As the rules for trying and practice have changed drastically, I will have to rethink how I would HR that but... that's another day's puzzle.

  4. 35 minutes ago, Joerg said:

    Not sure whether this is munchkinnery, but rather than getting weird geasa for extraordinary skills, I would prefer my "impossible" stat raises through heroquesting without such strings attached. Sure, you will gain some new enmity from someone supposed to be recurring, but that means more heroquesting opportunities.

    Heroquesting, the ultimate egregious munchkinnery!

    • Haha 2
  5. 13 hours ago, Jeff said:

    Plenty of people used the special Ride experience rules - I did, Greg did, Dunham did, Sandy did, etc.  That's how characters who spent a long time in Prax got to be good riders even if they weren't making a lot of ride rolls. It could also be handled through Experience Between Adventures, but we thought it would be better to let folk who are spending a lot of time Riding to just get the experience rolls.

     

    Interesting I always gave folk in my RQ 3 campaigns who travelled for a week in new territory a World Lore practice gain roll (same 1D6-2 roll as training but only 1% if you took the guaranteed advancement in place of the roll).  I  wonder if I got that by noticing the week of riding giving a check but missing the rest.  I vaguely recall giving either a practice gain roll or an experience roll for the first week of riding the one and only time it happened in Balazar. Actually, anything intense for a first week was considered and possible checked in my games if it made sense to do so (again I seem to recall using practise rolls not training for this HR). 

     But the rest, that really was a What the heck moment for me. I finally got the full gist of this rule when reading the core rules for material for this thread. Until then I have done just as PhilHibb's, check and go. 

    In fact, doing this thread and the others as well have been great for my understanding of the rules.

    Cheers all.

    • Like 1
  6. 9 minutes ago, gochie said:

    Not sure giving spirits to a starting adventurer is kosher... But we sure house-ruled it in RQ3! 

    hmm, in Family history one can roll a magic item on the family heirloom table—let me check...

    here we go if you roll a 12 you get:

    An awakened small animal (SIZ 2 or less, such as a cat, a lizard, a bird, etc.) with 3D6 INT and 3D6 POW. Otherwise it is normal for its  species. The animal knows 3 points of spirit magic of the player’s choice. It can speak the adventurer’s language and serves as a loyal companion, but is otherwise independent. See the Glorantha Bestiary for additional information on such creatures.

  7. I truly apologize, but I am sure that when you hit play and listen and then do a little research as to the authorship not only will you agree it belongs here but many of you will look it up and possibly start being  fans as well. I would have put up only the first song which is germane to this discussion of music, cyberpunk and M-space. But the rest of the album works too.

    Parental Warning

    Hate censorship, love info.. Be warned that the lyrics on Sonic Attack are a little risqué. I am sure the rest of the album will be the same.

    Spoiler

    For those who can not wait, the author is a certain Michael Moorcock!

    Not a spoiler

    Who was the original bassist for this band? Do not know if he played on Sonic Attack.

    Cheers!

  8. 11 minutes ago, Byll said:

    Vishi is 'intensely loyal to Argrath, almost a zealot.' (Loyalty to Argrath 80% - his highest passion).

    If he makes shaman he will probably spend a lot of time working at something Argrath assigns him to, (attached to a military unit, recruiting for Argrath in the spirit world, helping guard his boss from spirt world threats or working on 'special projects' )

    Sounds good!

  9. Quote

    in the GtG v1 on page 255 I find one line and its index citation in v2 for Enervi

    One of the most famous temples here is the Cave of Serpents, where the Sibyls of Enervi interpret the visions of Kev. The priestesses receive gifts both great and small from supplicants from all over Glorantha.

    and this is the only quote I can find in the GTG after searching electronically.

    Quote

    The SKoH provides this for a search for Enervi on page 114 under the heading Ezel

    Thirteen great temples, each with orders of priests and priestesses, are dug deep into the earth. One of the most famous temples of Ezel is the Temple of the Cave of Serpents where the Sibyls of Enervi interpret the visions of Kev. They receive gifts both great and small from supplicants all over the world. At any given time thousands – sometimes tens of thousands – of pilgrims worship the Great Goddess at Ezel

    Obviously there is a rabbit hole asking me to dive in...

    • Like 1
  10. Careful Gustaf, you may be accused of being a striking grognard (I hear they are as popular as ducks in these parts).

    :)

    Hmm, query. Where would I go to find a beginning to ponder this question; the Stafford Library, KoS, or?

    citations are your friend!

    • Like 1
  11. 2 hours ago, DreadDomain said:

    I also liked RQ3 ENC rules. However, Fatigue rules are better in Mythras IMHO.

    I seem to recall liking them, noting them for later retrieval and then finding out RQ G was coming and put them on a back burner. Might have to have a relook,

    Cheers

  12. 55 minutes ago, Atgxtg said:

    Yes but heat doesn't slow you down. At least not directly. It's the fact that it causies you to spend more expengry (and use more water. water) 

    Quote

    The heat rash sure does. I speak from experience...

  13. Quite the review, I think if I read you right, you are still on the fence but are warming to it...
    Only had time for half of it and will read the rest tomorrow.

    Cheers

    And thanks Pentallion, I think I will put this in line (and get to it soon!)... RQ has all my attention and possibly all my next years allowance right now. Zounds, the GaGoG and GM's book will be coming out soon (ish), if my wallet takes one more hit and rolls one more fumble it won't be pretty... sigh.

    Brother can you spare a blog?

    • Like 1
  14. On 11/20/2018 at 7:51 AM, Joerg said:

    The Expanse offers a more modern dystopia for urban sprawls, with very few privileged people able to leave the planet (compared to the mass of planet-bound people). The portions of the books and the TV series playing on Earth are pretty spot on Cyberpunk in many of those regards, only the human-technology interface is the advanced smartphone rather than implants.

     

    I almost call this great show cyber-noir for it's first season.

  15. On 2/23/2019 at 4:30 PM, Raleel said:
    On 2/23/2019 at 4:16 PM, Matt_E said:

    ATTENTION, ALL PLANETS OF THE SOLAR FEDERATION:

    WE HAVE ASSUMED CONTROL.

     

    there is a setting begging to be written.

    I agree...

  16. Okay, this qualifies.

    How many of you know that Ride (___) 5% handles experience gain rolls in it's own unique way and did so back way in RQ 2 (I have not checked RQ 3)? Not me, but there it is in glorious colour in the RQ RiG book page 167 or b&w in RQ 2 page 52:

    An adventurer may attempt an experience increase roll for Ride only when the gamemaster allows it. One or more of the following conditions should be met:

    • The adventurer has lived through a melee in which they at least started riding (they may realize why they fell off ).


    • The adventurer has made a riding animal do something they never made it do before.


    • The adventurer has completed a mostly mounted journey of at least a week through difficult terrain.

    • The adventurer has successfully trained a riding animal to saddle and bridle.

    Some explanation for this comes in the paragraph before:

    The percentage ability to ride is also the rider’s chance to make a mount do something it hasn’t done before, such as jumping a barrier...  etc. 
    emphasis in the quoted rules to draw out points are mine.

     

  17. 1 minute ago, daskindt said:

    From what I can see in RQG, there isn’t any really penalty to wearing armor and carrying a bunch until you entirely exceed your ENC limits.

    Have not had the pleasure of trying RQ RiG ENC yet but carrying a bunch and wearing armour was a pretty effective way of gaining fatigue penalties in RQ3, I imagine it is a bit less of an issue in RQ RiG but I do note that Armour weighs more things than weapons for the most part so it might just push you into encumbrance faster. Hopefully we will be getting news back from folks who have used the ENC rules as written in their games and can therefore comment.with experience.

    Alas, if your disappointed, seeing as people generally hate the nitty gritty of RQ3 Encumbrance rolls don't expect them to get more complicated any time soon in RQ RiG.

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