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Bill the barbarian

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Posts posted by Bill the barbarian

  1. Thanx folks for answers and as to the offers on helping with RQ in Glorantaha using the Mytrras rules, I have a feeling that if I am going to use RQ 6 it will be for mythic Europe, I already have three ways to play RQ in Glorantha that all work quite fine. (and 4 ways to play in Glorantha , with the inclusion of Dragon Pass).

    Cheers

  2. Hey guys, I am a proud owner of RQ 6 the leatherbound slip cover and found it a very good rule book and a very interesting take on BRP. I decided I would wait for AiG to be released before playing it and well...

    So my question is; how far removed is Mythras 3ed from RQ 6 (it is built on the RQ 6 engine right?)?

    Cheers

  3. 3 hours ago, RHW said:

    “Greetings, Surfacer! Your concerns have been recorded in triplicate and an ActGroup has been assembled to conduct a FurthRev. FinRep will be communicated at ActGroupEnd. But be assured our PrelimExam has InitConcluded that all BeastRuneThings in the Upper PLACE INDICATOR <DragonRune><EarthRune>+<WaterRune><MovementRune> are performing nominally and as intended. PERFORM GRATEFUL GESTURE HERE. We appreciate your continued friendship.IMMITATE HUMAN SMILE. INSERT ADDITIONAL CONVER-END SOLICITATIONS HERE.”

     

     never did like Greg's take on the Mostali but this I can seriously get behind. Cyber bizarreness of a whole new order, brilliant RHW!

  4. 2 hours ago, metcalph said:

    The easiest way to avert resurrection is to take a body part such as the head.  

    And might I recommend for your head disabling pleasure; The 2 volume Guide to Glorantha in handy blood resistant slip cover. Doubles as a great way to inflict head hits on those inflicted with zombieism in the real world as well!

    Comes with the amazing Ronco "turnip twaddler" ™. this week only, act now, operators are standing by!

    • Haha 1
  5. 57 minutes ago, svensson said:

    OK, let's all just accept that DnD is the elephant in the room, but it isn't the only game with fireballs and such. Most fantasy games roll with the tropes that DnD pioneered... the '4 food groups' of party composition [tank, blaster, healer, skill monkey /stealth] for just one example. Games as different as L5R and WHFRPG  use them and that's what the gamer public has come to expect.

     

    Totally. I wish I didn't have to ever use it in a comparison but a 6 metric tonne elephant it is. Easy targets suck. and make one lazy. 

  6. 4 hours ago, GianniVacca said:

    Don't want to sound aggressive or whatever, but what you call 'fantasy tropes' are actually D&D tropes. I have read heaps of fantasy novels and wizards are often solitary figures versed in the occult --their spell-casting ability often rumour rather than reality-- rather than mediaeval fireball-casting T-55s.

    Thanks GianniVacca for pointing that out, in my usual meandering way, I meant what you said, just used a  frack of a lot more words... doh!  As you can see,  to my mind  a fantasy trope is a wee bit different than a D&D trope. Apologies for my misunderstanding, svensson.

    Cheers

  7. 1 hour ago, svensson said:

    How would you present RQ magics to someone who's only known the fantasy tropes? Disruption can take the place of Magic Missile, for example, especially when you explain just how much deadlier the spell is in a world without 150 hit point uber-Gawdz running around.

     

    As RHW says start with what it is. 

    The world is myth personified.

    The sun is a god who died in a great conflagration and was brought back to life and thus can only exist for half of time and travels the cestestial sphere by day and enters and travels hell by night, We worship the gods of air, storm  and middle sky and thus we are willful and free— these gods took life from the sun and realizing their error they set forth on the Lightbringers' Quest to retrieve him from hell and place him back in the sky. All over a flat earth that reaches down to the roots of mountains into hell an floats on all the world's waters. All is god, spirit, and rune,

    The conflagration known as the God's War unmade reality it was so great—all who survived created the great compromise woven into a mystical web called time by the spider. The gods and the dead would leave the mortal realms to those who hold the elemental and form runes especially the beast and man runes. Thus the creek that sustains us, our crops and animals—is a great spirit with the power of the rune of elemental water We make treaty with her once a year at a sacred time.Via communication and worship of gods we gain control of Runes and thus magics, simple and complex that alter the world a little; to fix a wheel or make an arrow fly true to great magics which will help the fertility of your crops, families ands animals.  Once a year we hold great rituals that remake the Great Compromise and reset time for the next year. Our magics are both great and small but all come from the runes.

    As an intro this lets the players know that they are not in Kansas, and that magic interweaves all that they do.

    • Like 1
  8. Thanks guys and I assume gals.

    When I got up on my soap box I thought I was making a preemptive strike to protect a bunch of what I think are cool hobbyists maybe making a bit of pin money and a few others maybe making a living putting out a game I have loved for 2/3 of my life. Seems all of you are keeping this in mind and being nice with our "FRIENDS". They are (rarely and not much in use as a business model anymore) friends whom we have yet to meet. I have never a geek I could not at least relate to if not outright like. And I know this to still be true decades on!

    Cheers

  9. 22 minutes ago, DerKrieger said:

    That does sound pretty cool, wouldnt be hard to allow something like that off the cuff if the players have a particular strategy. Still I wouldnt want every combat to be rushing into someone with daggers and making them run away or get stabbed.

    I would agree with Koster there, The fact that a PC might want to so something that is not wise is on the PC not the rule.

    Let's get our hypothetical and hapless  PC (we could cal him Ruric the Hapless) and unleash a little mayhem on him. Being an initiate of Yelmalio, Ruric the Hapless is in the Rubble underground spear out shield unlimbered when he bumps into a trollkin with a dagger.'

    Aha,' thinks Ruric, 'not this time!' and moves to attack. His spear misses with a roll of 67 and the little bugger (lacking sense and being more afraid of running back into his ZZ overlord than this gangly hooman in front)  leaps froward and attacks.  A 31, Hit. But Ruric rolls a a shield parry and well 12 pts is 12 pts and as long as Ruric parries, not even an impale will get by the shield. He is considering changing his name from hapless when...

    • Like 1
  10. 10 minutes ago, DerKrieger said:

    Get as close as you want but a nice hearty shove from a shield and a spear following up is a pretty convincing argument to stay back.

    One would use knock back rules here to get some space. Tactically, RQ3 seems to have befitted from the AH relationship. Their skill in war-gaming rules helped here.And agreed, good rule, not perfect.

    • Like 1
  11. 22 minutes ago, Kloster said:

    Players book p 57: Special melee tactics - Close Combat and p 58: Closing against a long weapon. Those are rule I miss in RQG (along all the maneuvers).

    That's why I did not recognize it.

    The short weapon wielder has the option of adding 1 SR to his/her next Melee SR by stating the intention of closing. The longer weapon wielder may also add a SR next MR by stating the intention of keeping the foe at bay and step back maintaining the relationship as it was last MR. Should the long weapon wielder not wish to step back (suicidal or?) or be unable (cliff), the short weapon wielder closes and puts the long weapon wielder in a world of hurt. As long as they are in close combat. the short weapon strikes first, and the long weapon is limited to an attack or a parry or a dodge only. The short weapon acts as normal.

    That is regular rules in RQ3 and I have used it and seen it used a few times. Good rule.

  12. 18 hours ago, MOB said:

    Sadly, due to an unforeseen processing delay at our US warehouse, we have had to postpone the print release of RuneQuest: Roleplaying in Glorantha until next week. As soon as we receive confirmation the books are delivered and in warehouse inventory we will make them available for sale. We anticipate the new release date to be Wednesday April 3.

    An old fart limps into centre of the market with a soapbox under arm. Chases away a few pigeons (much clapping of wings, a few heads turn to see the "to do").and then, with purpose, sets down the box, climbs upon it and looks about at the early morning setup of folks rushing about.. A few curious vendors stop to see what the mad old goat has to say. Clearing his throat he waits until the square settles and then...

    His voice booms out!

    "You have to feel for the boys and girls at Chaosium.

    "Even had everything gone perfect, this would have been a hell of a week for the old company. However Orderium, they are not. Don't matter, they are gamers creating top quality games for (hopefully, top quality) gamers, They support us by working long unpaid hours (wish they did not have to, but....). We support them by keeping them in business by buying their product and because they not Hasbro, we even put in time helping to make the games better (that is the plan, right?).

    "Trying to put up with our whining and moaning about how unfair the UNIVERSE is does not seem to make everything better. I don't know, I suppose we can start complaining a year before the game comes out but how crappy it will be if we are not listened to and then complain when it comes out and then complain, complain, complain...

    "I wish things would go perfect but wasn't BRP and its ilk great in the early years. the mid years and even today? Perfect no! Do I feel ripped off because AH and Chaosium's deal went south taking RQ4 AiG with it.  Not even after paying AH prices for many (less than Chaosium quality) RQ3 products,   Being  an early adopter RQ G and being saddled with a first edition with errors (that has never happened before, well okay once or twice perhaps) one would think  that I could complain but why, There were people willing to pull Chaosium out of the mud a few years back by pulling out check books for product they might never have seen. Why, because they like what Greg's friends had done and figured that it might happen again.

    "I will wait to see what is done with delays, misunderstandings, and hurt feelings.I have high hopes but realize that Chaosium is flesh and blood and will not scream to loudly should they fail. I don't think they will: problems with shipping due to complexities by trying to make everything right. No problems, carry on!  Should I come out a bit behind after the dust settles, all considered I might still be happy, I am as of now... Hell, I have been hosed by bigger and better companies in far harsher ways before, and I am  sure I am not being hosed now. I am not ready to call CBC's "Market Place" or a government ombudsmen (hell not even the BBB or the boy scouts).  Patience, let's see what happens.

    "I think Chaosium is doing just fine,"

    Climbs off soap box, brushes off the odd bit of flung vegetation from his clothing and with his box under his arm leaves,  the jeers of the street urchins ringing in his ears.

    Cheers

    • Like 3
    • Haha 1
  13. On 3/25/2019 at 1:59 PM, Joerg said:

    But yes, to play somewhere else, with local detail in the character or clan creation rules, you will need to invest some work as the GM (or part of a GM council), with a bit of world building. Although I find communal world building where all players contribute NPCs, background detail etc. to be a very good idea in general, and perfectly applicable to whichever part of Glorantha you might want to pick as your stage

    Pefectly applicable indeed! From what I have read (In way too many sources to begin to cite) that's the exact way Dragon Pass and environs was populated and given a history in the first place, That is, to say it was built on the adventures of early PCs.

    • Thanks 1
  14. 21 minutes ago, Sid Vicarious said:

    I've spent quite some time reading this over and over again. I can only conclude the same as Bill the barbarian and Skovari, but I can't help but think it sounds too good to be true, so it probably isn't. But if it is true, I take back everything I muttered through gritted teeth when I first read about the delay in release to  next week. 

    Yeah, when I read Skovari's comment I thought, man how could he get it so wrong? Until I read the third bullet he pointed to, ergo, tentative.  I would rather let rip a "yipee ky aii motherf*****," but I can wait for a little to do that.

  15. 1 hour ago, MOB said:

    The coupons will offset those that have already bought a hardcopy of RQG - so in effect, if you've already bought a hardcopy of the rules, you'll be getting a second copy of the rules as part of the slipcase coupon deal. We are not selling partial sets, or empty slipcases due to the shipping challenges involved.

    assuming I am reading this correctly Skovari, I get the same interpretation. (tentative yeehaw!).

  16. 3 hours ago, Steve3742 said:

    DNA

    dee enn aye... what is that?

    (Ooh I love being a flat-earther),
    "Don't know much about history Don't know much biology Don't know much about a science book Don't know much about the French I took"

    ;)

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