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Bill the barbarian

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Posts posted by Bill the barbarian

  1. 2 minutes ago, klecser said:

    Next question: Picking Runes. Clearly there is some "back planning" that is involved with this, right?

    Yes, story line and personality building. I know there is a better strategic answer but to make sure this point gets made... And of course your rune choices will have an effect of spell casting and augments, but if story comes first this should work out fine (even, and   especially, if done wrong).

  2. Well if you are looking for small minds to answer small questions, I is yer man.

    1 hour ago, klecser said:

    1) I picked Orlanth Adventurous as my Cult/Subcult because it seemed logical to start Sartar. The rulebook says that you get +20 to one cult skill and +15 to another. Can one of those bonuses be stacked with the "+10 sword skill" for Adventurous? Or do I have to pick Orate/Sing/Stormspeak?

     

    1 You can stack either 15 or 20 percent to sword and then choose one other cult skill.

    1 hour ago, klecser said:

     2) The rules refer to additional Rune spells being attainable by "sacrificing POW." So, if I start with 12 POW, I could go down to 11 to get another spell. How exactly does POW regenerate? Coming from CoC, so sacrificing POW is something I would do if I were trying to get my character to go insane. ;) Do people tend to pick high POW scores at creation and immediately buy it down for a bunch of spells?  What's "typical?"

     

    2 You won't go insane if your POW drops but 0 POW will kill you (outside of the scope of this question)  but you will need some POW for MPs Luck rolls and character skill bonuses (not as important as MP)  or possibly even 18 POW might be required by your cult to become or maintain Rune Level. POW does not regenerate but by opposing POW in a magic duel or though worship one can gain new POW.

     

    1 hour ago, klecser said:

     3) I see the benefit of the family history section and I plan to do it when I have more time. Sartar has three bases passions. The "skip family history" box says to "add three passions." Is this IN ADDITION to the base Sartar passions?

    3 No, those would be cultural passions not family history gained passions.

    Cheers and remember I have a little brain. Your mileage with this answers might well vary...
    Do not read while under the influence of licking toads, might cause baldness....

    • Like 2
  3. 1 hour ago, gochie said:

    I'm not sure how you understood "balance" as "make everyone the same". 

     

    I don't actually. I said that there was an exaggeration involved and you have found it. When you increase points that are the same you are increasing or getting closer, by definition, to"mak(ing)_ everyone the same". Diversity therefore would increase as differences grow. QED

  4. The Place:

    A sad a lonely glacier

    The Time:

    Sometime slightly before the hero Wars

    About Tea Time

    Personae Dramatis:

    A sad and lonely ("and cold, don't forget cold") barbarian

    The camera zooms in...

    :... and soon it will be mine my precious, oh yesss sssooon it will be mine.

    Camera pulls away from this sad and tragic little drama.

  5. 3 hours ago, g33k said:

    Yes, but only the truly hardened (or those utterly broken & unshackled by any SAN whatsoever) ask about Gloranthan stirrups.

    Or dare to enter the thread called "Prax and the thousand questions about the place."and ask about the lost LongNose Tribe... SAN rolls for the table!

    No,,, the horror, the horror...

    • Like 1
  6. 9 hours ago, Sumath said:

    Having said that, one thing that would be really useful is a range of paper/cardstock miniatures for Gloranthan adventurers and monsters. Paper miniatures are colourful, cheap, portable and potentially easy to replace. But it's very difficult to find commercial quality paper miniatures that fit with a fantasy bronze age setting, and Gloranthan monster types are even harder to find. This is the sort of thing that Chaosium could licence out to a third party, like they have with their other miniatures.

    Interesting thought. Miniatures have advantages but cost of trying for a usable set has always had me using dry erase markers to locate positions on a battle map.

  7. 28 minutes ago, gochie said:

    Now, having said that, I also think it would be more fun if they were balanced, and there would be more diversity in player choices. I think when the Gods book comes out I might work on balancing the power/utility of each cult with my GM. 

    Interesting, but a bit of a nysalor riddle. Diversity would only increase if one says it does (ZZ is different from Yelmalio cause I say so, ignore the fact that they both have the same spells), but in reality I suggest making all the cults the same or even similar does the opposite. I think that balance and diversity are not compatible.

    Cheers

    PS I know that I exaggerated the above examples to a ridiculous degree to make my point but I think it still stands.

    • Like 1
  8. 12 hours ago, jps said:

    Both are basically BRP derivatives so highly compatible. If you want to insert CoC chase rules into RQG for instance, you easily can. Still, as everybody underlined, you'll have many rules' adaptations (no Luck points but Runes and Passions, a dangerous combat system but healing magic, etc.)

    When Dorastor - Land of Doom came out SAN rules were offered as an optional set of rules to go with the madness of this chaos blasted region. The only question was how much SAN loss would a ghoul cause a battle hardened war vet.

  9. On 4/10/2019 at 2:50 PM, Atgxtg said:
    On 4/10/2019 at 2:45 PM, JPierson71 said:

    Oh man that sounds good. I really enjoy the less "heroic" side of things. Where choices can be deadly

     

    I think you might well mean more heroic . It is not very heroic if you are nor afraid of gearing hurt. When choices can get deadly the true hero steps forward.

  10. 2 hours ago, Beorne said:
    3 hours ago, Iskallor said:

    Then buy some other books, cherry pick what you like and then spend the rest of your life arguing over whether or not Lunars wear sandals or boots when visiting their grandmother.

    Are you trying to scare me? ;)

    No, I believe he is trying to either scare the Lunar of possibly your grandmother.

    • Thanks 1
  11. 8 minutes ago, Jeff said:

    That being said, I should warn folk that Thunder Rebels is not canonical nor entirely compatible with HQG, let alone RQG. There is a reason we have hidden it away in the Vault. Its presentation of the cults of both Orlanth and Ernalda are deeply flawed. Then again YGWV, so if it helps you, it helps you.

    You got me on cults, I tend to set phasers on ignore when it comes to cults that are non-canoical. There has been more that enough material of absolutely every stripe to have to rely on questionable sources. Besides the HW cults scared me :) But my Glorantha absolutely has to have the Orlanthi Cloud types in TR as added seasoning to the weather tables of RG G. As to date the sidebars (page length but I believe I can call them sidebars) on clan and stead are the best I have seen. And the household goddesses and households wow

    How Do We Live?
    We live at Mahome’s Fire. If a stranger wishes to understand us, they have but to spend a season at one of our hearths. A household hearth is never empty, never silent, never still. All of life passes before Mahome’s sacred fire. Old men and women drowse for days before the coals, covered in children or cats, guarded patiently by the clay goddesses and ancestral idols that sanctify the hearth. The hearth- mistress oversees her sons’ wives as they attend to the day’s baking, teaching them songs of lust and healing, sharing the wisdom of her years...
    Thunder Reblels page 11

    Did not get hearth life until I read this.

    32 minutes ago, Jeff said:

    If I wanted to explore beyond Dragon Pass, I'd seriously consider the Guide. And I would be thrilled with the RQ Campaign Book, the Gods and Goddesses Book, the Smoking Ruins, and more. But they aren't available yet. 

    Oh, for a TARDIS!

    Chees

  12.  

    1 hour ago, Crel said:

    The Glorantha Sourcebook is a good choice. I came from an RQ3, Glorantha-lite background, and I've found the GSB to be a good reference and fairly pleasant read, just sitting and browsing. King of Sartar is also worth mentioning, although I personally found it of sort of middling quality. Still, a lot less overwhelming than something like the Guide.

    1 hour ago, EpicureanDM said:

    It's a good read, but it's very high-level. What it lacks is the sort of practical cultural detail that will help you create the feel of Glorantha at the table. Almost all of the information in it is lore that a PC might gather from a successful Lore skill check. But you're often looking for ground-level details when you're playing a game. Things like:

    1. What does a village look like and how does it operate? How do the players fit into that?
    2. What are the laws and customs of local folks that the players should understand since they come from that culture? For example, Orlanthi conceptions of justice are significantly different than our modern instincts. You can't fall back on D&D's familiar pseudo-medieval or proto-Renaissance ideas if you want to portray it properly. 
    3. What sorts of social and religious obligations are the PCs expected to conform to? What punishment results from disobeying or disregarding them?

    Agreed but thankfully there is a cheap alternative As pretty as the GS is I would have to say I got more out of an out of  print PDF from the Hero War days—Thunder Rebels available for 6.62 cdn from the Gloranthan Vault (damn you demonic spel chekr, leave me Gloranthan alone!). Combine that with Sartar Kingdom of Hero PDF for 26.45 cdn and while no longer economical and in the case of Thunder Rebels no longer canonical definitely necessary for providing the feel of a Dragon Pass Orlanthi based RQ G game. For a few dollars more (6.63 cdn), add in Dragon Pass A Gazetteer of Keronfina . At least, I think so. Get the viking feel out of your mind when using Thunder Rebels  and replace it with a Thracian vibe.

    That said I am very happy having the GS combined with the  GtG and the AAA as background (not very economical at all, but I suppose at a very long absence I can give a boutique company a bit of hand up) and I feel ready.

    Cheers

  13. 2 hours ago, klecser said:

    1) This is a giving board. That is not lost on me. I've been on the internet since the early 90s and I've seen some awful, awful, awful stuff, as I'm sure many of you have. It's always refreshing to find a discussion space where people are willing to take tough questions seriously.

     

    I was hoping when I gave you my answer way back when, that my faith in the maturity of both the games we play here and thus the  forums and their denizens centred around those games was founded in reality and thankfully it was. I am very aware of what you are saying. Having trod boards, BBSs, forums and 'nets since the 80s I have seen my fair share of flames and most have started on topics a lot less incendiary then this one. The worst I have seen here is nothing compared to elsewhere. Great game company, great fans and a great refuge from the ickiness of the web.

    Cheers

    • Like 5
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