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Bill the barbarian

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Posts posted by Bill the barbarian

  1. 5 hours ago, PhilHibbs said:

    I find the RQG index less than helpful.

    I started going through the index underlining the primary reference page numbers.

    Then I thought... other people might use this.

    I've now made a document with the primary reference page numbers in bold, fixing up other issues as I encountered them.

     

    Oh wow, Phil... Fantastic, utterly fantastic. Thank you!

  2. 12 minutes ago, Beoferret said:

    . One aspect of "Rough Landing" I found kinda funny was that Jorjera is listed as speaking Darktongue (at 35% I believe), so when she's around the players don't really need to speak for the trolls since she can translate perfectly fine on her own.

    Spoilers please...

    • Like 1
  3. 17 hours ago, g33k said:

    But please understand: there is no widespread societal consensus on the badness of NFTs, and lots of people (including me) are still learning about them.

    Put me down on that list.

  4.  

    8 hours ago, davecake said:
    On 2/8/2022 at 11:13 AM, Bill the barbarian said:

    See above, I question whether they are spirits or gods. I aver they are spirits but will allow any and all to call them gods and if their is good evidence that worship gains the worshipper in any way, my opinion is thus lessened.

    It’s pretty clear that wyters can be any of these and more. A wyter is an otherworld being that is the focus of a communities sense of unity - and before it became the wyter it can have been a spirit, a small god, a ghost, an elemental, a sorcerous creation, etc. 

    And to you I say what is a god? It has been long argued on our world... Can’t see it being a slam dunk on the lozenge... seeing as we will not be able to define a god in a logical and concise way (this has been tried... to very detrimental effect in Glorantha) I will once again stand on my above comments.

  5. 12 minutes ago, Ladygolem said:

    Once we let go of that presupposition, there's nothing really barring shamans from cities other than the mental image of a shaman as a raggedy old man wearing a deer skull etc. which isn't inherent to the occupation.

    Hey now, let’s not get all judgmental about it. I have an old soul down the hall from my high-rise apartment who rocks that look!

    • Like 1
    • Haha 1
  6. 24 minutes ago, skulldixon said:

    The Great Hunt happens over three weeks,

    Thanks, yes, it is indeed three weeks

    24 minutes ago, skulldixon said:

    Odayla has Bear Day - which either means they wont hunt Bear that week or will and sacrafic the first Bear captured to Odayla.

    Depends on the myth, eh?

    24 minutes ago, skulldixon said:

    So in that first week, its Orlanth's Birthday - a High Holy Day and so some of that Week's hunt could go to the feast for that day.
    Odayla has Bear Day - which either means they wont hunt Bear that week or will and sacrafic the first Bear captured to Odayla.

    This is good fodder for the non-hunters back at the base camp!

     

    24 minutes ago, skulldixon said:

    Not to mention that each week has their Issaries Market day, where I imagine the hunters can trade the meat and animals they have captured each week for supplies and silver. So i think there is a lot that a party can do each week.

     

    Three markets for an enterprising individual. Great call!

     

    24 minutes ago, skulldixon said:

    As far as scoring I think it can go in two different ways. First it can be scored based on how much meat is brought in, maybe by weight. The other way is by how challenging the hunt was for each creature. 

     

    Griffin Mountain uses a scoring system based on the now unsupported treasure factor system of RQ2. Griffin Mountain and RuneQuest 2 are good things to have, though. Especially Griffin Mountain for hunters.

    Don’t see you much in these parts, skulldixon but nice post.

     

  7. 46 minutes ago, Akhôrahil said:

    I like to picture that there's a "base camp" that the hunters will return to (or arrive at, if it's the Skanthi great hunt that doesn't assemble people together in the first place before the hunt). Other party members can get to hang around there and have intrigues and minor adventures.

    Anything that generates adventure seeds is proof one is on the right track!

    30 minutes ago, Akhôrahil said:

    Question: about what size/quality of game do you think is necessary to win in an average year? Magical deer?

    Hmm this is fraught with great danger... but, with great danger come great adventure seeds? One would assume passing the barrier of enacting a small heroquest during a sacred fortnight and entering a greater HeroQuest might be a very thin veil to pierce at this juncture.

     

    • Like 1
  8. 10 hours ago, Richard S. said:

    Shamans typically won't live within a "civilized" area, but they can either be called in or gone to when you have problems with spirits that your priests can't handle. If a shaman does take up residence in a town or city they'll be sort of like a local wise man or woman, living in their dark old house at the very end of the lane that people do their best to steer clear of. It's certainly not impossible, just rare, since a) it's generally rural or nomadic people who have established shaman paths, b) many shamanic practices are disturbing and/or dangerous to those not used to them, so urban shamans often get ostracized, and c) spirits are generally more plentiful and more accessible in places without a lot of people around (not because civilization impedes the spirit world or anything, just because the places spirits congregate are often avoided in the first place).

    Gee Richard, I do not often disagree with you but I see no reason why a Shaman can not be urban, nothing in the RAW or the RAI that I can think of...

    • Like 3
  9. Seems to me to be a very erudite and interesting source of many things RPG related and also very Gloranthan as well. It was a very well rounded periodical that could have Lew Pulsipher writing a very good article on DnD and John Sapienza jr. talking about his take on character sheets and Greg hating on Dwarfs. 

    What did not make it as canonical today drove the whole industry forward and made it easier to intuit pre-net. It’s greatest feature was being open and supportive to other games despite being damn close to a in-house Chaosium Organ. So, did a lot of it make to canon. As an old timer, it seems to have. Did it influence what would became canon, OH YEAH. 

    Could we use the same support today, certainly.

    • Like 1
  10. 19 hours ago, Storm Khan said:

    Why not tackling racism in my game? I've always looked for trouble. Why stop now? 😏

     

    This a great hill to die upon brother, but might I shine a light on this early statement. It will make the battle easier. Google (Duck, Duck, Go for me) “myth" and “race" in your preferred phrasing, accept your preferred sources and you will be down a rabbit hole so deep. Seriously folk, I have not read any other posts in this thread yet, but this word did light up for me and make me wish to put this down before reading the replies.

    Very few folk with any academic or scientific heft believe in the concept of races (sorry Boston Marathoners) these days. I hope this is only one of many posts that bring up the fallacy, and the resulting pathology, of the belief in races. It does hold us back.

     

    16 hours ago, Squaredeal Sten said:

       And "race' in the Gloranthan context is found in "elder race', that is Aldryami are a different and older race from humans, with really alien physiology and psychology.

     

    Agreed. and this is where is should stay.

     

    13 hours ago, Ladygolem said:

    I don't see 'race' really existing in Glorantha, at least not in the way it does in our world. Clan, tribe and cult matter way more than arbitrarily significant variations in skin pigmentation.

     

    I think this is true. In my fantasy (and thus my fantasy world) this is true.

     

    7 hours ago, David Scott said:

    Rather than get into a whole genetic thing with players, I say it's the due to the rune each tribe is tied to.

    Thanks, quite correct. Runic not genetic, and seeing as none of these beings have genes... I say the humans here are far more alien than we thought them to be. 

     

    • Like 2
  11. 13 hours ago, Ian Thomson said:

    One thing that would be super useful - since I am immersed in literally days of editing and reformatting right now - is help with references to typical Praxian & Big Rubble creatures and denizens in current RQG publications

     

    If you really want these typical references (and if you do, I can relate... P&BR is a big thing, one might want to get all block-buster about it) the folk you are now considering for stat block creation would be your best bet to create these. Before assigning them the task to create your personae and their stat blocks have them create the generic ones you wish to spotlight. Again, you will have to decide if the work required here is worth it (many will say no, but I believe you want at least a minimal stat block for NPCs so if you are doing it for one purpose anyway, why not two). Run an extra chapter with important Stat Blocks (I know Griffin Mountain did this, I can not recall if P&BR did)

    It is not a total loss though, should you decide to not create your own. The averages for your “typical" stat block are still incorporated in the Bestiary as has long been the RQ tradition beside the characteristics, as an (average). 

    @PhilHibbsHm, Phil, is your machine good for typical NPC Stat blocks?

    • Like 1
  12. 1 hour ago, Rick Meints said:

    You can't publish Mythras stuff in the Jonstown Compendium, after all.

    True, thanks Rick. I though that maybe he was translating stuff from Mythras to RQ G.

  13. On 2/6/2022 at 4:56 PM, Ian Thomson said:

    If anyone is super-proficient at RQ6 or QW stats this is the one skill-set none of us have. I can learn it for sure, but with the massive number of days of editing ahead the help would be appreciated. I remember back in the day creating stats in the systems I knew was as easy as eating a piece of toast 🙂

     

    The hive mind expert in these parts for RQ6/Mythras would be @hkokko. Check this site out, you will not be disappointed. https://notesfrompavis.blog/2012/01/11/return-to-glorantha/

    • Like 1
  14. 20 minutes ago, French Desperate WindChild said:

    seems to me this is the point (of course juste my "goût" no worries too, except your french is becoming better than my english, that's sad) :

     

    Mais j'ai parlé Français depuis la sixième année d'école... J'espère que j'ai du “chops” hein? (sure hope I said that well or I will look silly!)

    Bottom line, I like ambiguity in my worlds... Deity or powerful spirit/hero, this questions attracts those that want power... not joy. Godlearners!

    20 minutes ago, French Desperate WindChild said:

    I mean an entity may have some all-worlds powers, that need no energy from others (like a disease spirit sharing its disease) and  have some hero/god plane powers, that need energy when cast in others planes than hero/god planes

    Yep, gimme good ol’ ambiguity every time, for the win! Why should the players be able to figure it out. Just because it races like a horse, looks like a horse and gives birth like a horse don’t any tell you it is not a bird!

    • Like 1
  15. 4 hours ago, Qizilbashwoman said:

    I don't know who would be reptiles. Just to clarify, reptiles are a branch separate from both dinosaurs-birds and from mammals. This surprises many people.

    I had always thought there were 4 branches of reptiles....

    Crocodilians
    Crocodilians are a group of large reptiles that includes alligators, crocodiles, gharials, and caimans. Crocodilians are formidable predators with powerful jaws, a muscular tail, large protective scales, streamlined body, and eyes and nostrils that are positioned on top of their head. Crocodilians first appeared about 84 million years ago during the Late Cretaceous and are the closest living relatives of the birds. Crocodilians have changed little in the past 200 million years. There are about 23 species of crocodilians alive today.

    Key Characteristics
    The key characteristics of crocodilians include:

    elongated, structurally reinforced skull
    wide gape
    powerful jaw muscles
    teeth set in sockets
    complete secondary palate
    oviparous
    adults provide extensive parental care to young

    Squamates
    Squamates are the most diverse of all the reptile groups, with approximately 7,400 living species. Squamates include lizards, snakes, and worm-lizards. Squamates first appeared in the fossil record during the mid-Jurassic and probably existed before that time. The fossil record for squamates is rather sparse. Modern squamates arose about 160 million years ago, during the late Jurassic Period. The earliest lizard fossils are between 185 and 165 million years old.

    Key Characteristics
    The key characteristics of squamates include:

    most diverse group of reptiles
    exceptional skull mobility

    Tuatara
    Tuatara is a group of reptiles that are lizard-like in appearance but they differ from the squamates in that their skull is not jointed. Tuatara was once widespread but today only two species of tuatara remain. Their range is now restricted to just a few islands in New Zealand. The first tuatara appeared during the Mesozoic Era, about 220 million years ago, about the same time the first dinosaurs appeared. The closest living relatives of the tuatara are the squamates.

    Key Characteristics
    The key characteristics of tuataras include:

    slow growth and low reproductive rates
    reach sexual maturity at 10 to 20 years of age
    diapsid skull with two temporal openings
    prominent parietal eye on top of the head

    Turtles
    Turtles are among the most ancient of the reptiles alive today and have changed little since they first appeared some 200 million years ago. They have a protective shell that encloses their body and provides protection and camouflage. Turtles inhabit terrestrial, freshwater, and marine habitats and are found both in tropical and temperate regions. The first turtles appeared more than 220 million years ago during the Late Triassic Period. Since that time, turtles have changed little and it is quite possible that modern turtles closely resemble those that roamed the Earth during the time of the dinosaurs.

    Key Characteristics
    The key characteristics of turtles include:

    keratinized plates in place of teeth
    body enclosed in a shell that consists of carapace and plastron
    a keen sense of smell, good color vision, poor hearing
    bury eggs in the ground

    • Helpful 1
  16. 11 hours ago, French Desperate WindChild said:

    wyters are spirits from a community, when the community worships a pantheon, a wyter should be seen as a "sub cult / part" of the deitiy.

    Alas, I am not sure about this... I tend to separate Wyters from the gods unless a god gave the community a wyter. Same as I separate Spirits form gods... not saying a wyter can not become part of the religious life of a community... they are the community for good or ill. No Wyter, no community.

    11 hours ago, French Desperate WindChild said:

    no, the rules are clear (bestiary p174)

    "A wyter spends points of its characteristic POW instead of Rune points when casting Rune spells with a chance of success equal to its CHAx5. "

    Thanks for a starting place. Will comment on your supposition later
    cheers

     

    11 hours ago, French Desperate WindChild said:

    that's the big point :  wyters are not initiates,  wyter are gods on mundane world

    See above, I question whether they are spirits or gods. I aver they are spirits but will allow any and all to call them gods and if their is good evidence that worship gains the worshipper in any way, my opinion is thus lessened. No worries.
    Chacun à son gôut, mon ami.

     

    11 hours ago, French Desperate WindChild said:

    of course no (of course = my idea, you can do what you want 😛 )

    11 hours ago, PhilHibbs said:

    Yep, see above'

     

    10 hours ago, Scotty said:

    Carry on...

    Thanks, and thanks for the data points!

    10 hours ago, Scotty said:

    Spell Matrix Enchantment (Spirit magic). Spirit magic only, available to Aldrya, Daka Fal, Mallia, Seven Mothers, Telmor, Thed, and to associate cults Eiritha, Chalana Arroy, Ernalda, Yelm, Yelmalio, Kyger Litor, & Odayla.

    Would you think these to be

    • jealously guarded cult powers 
    • shared with good friends and allies or those who have helped in a major way
    • or freely give for the right amount of coin?
  17. 7 hours ago, PhilHibbs said:
    • Could a wyter cast Find Enemy with Extension on lots of community members?

    Can not imagine a rule saying nay.

    7 hours ago, PhilHibbs said:
    • Could a wyter use Rune Points to do this rather than burning POW, and should wyters even have RP anyway?

    Will need to d a bit of research elsewhere and here (looking forward to seeing opinions, canonical and otherwise).

    7 hours ago, PhilHibbs said:
    • Can you mix Rune Point pools to cast Extension?

    Still waiting on looking up wyter’s RP... but I still can safely say, I would allow it. I had asked Scotty and Jason about multiple casters sharing RPs for a large spell other than an enchantment (see Reaching Moon Temple ceremonies enacted over several years as examples that must have need more RPs than a human could produce, true some would be enchantments but some would be rituals...). Scotty suggested to let MGF decide.

    7 hours ago, PhilHibbs said:
    • Can you cast Extension on a spell in a matrix or truestone?

    No opinion as of yet.

    Great question!

  18. No worries, Kloster, as Andre said, it is hard to keep up with errata... In the core book, it states what I said. Mind you the core book I used was first printing and I did not check WoD or the other (later) edition of the core book... (hope I will not have to double check or triple every ruling I make with WoD but I fear I might). 

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