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Bill the barbarian

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Posts posted by Bill the barbarian

  1. 9 minutes ago, Rodney Dangerduck said:

    A initiate of Humakt can recover used rune points six times a year, including Sacred Time.  An initiate of Orlanth nine times a season.

    Yes of course You try to do this stuff with the equivalent of a perpetual migraine... about the only time you will find me making two mistakes in a night... Man, picky folk looking for a weakness and swooping...

    Mea (Sam Jackson expletive gerund) culpa!

    ETA
    Think of the number of times you see this kind of mistake from me... have a heart!

     

  2. 35 minutes ago, Rodney Dangerduck said:

    Sacred time is, arguably, a "season" too.  So there!  🙂

     

    So where? The post I was replying to was:

     

    7 hours ago, Rodney Dangerduck said:

    Now, Humakti, you're just screwed.  Better make it to your seasonal holy day.

    So twice a year, do you disagree? 🙂

    ETA
    Aw yes,  seasonal holy day, sorry I misread this to be High Holy Day. I must of been thinking of Initiates as well. Let’s face it, this is a difficult game and a misunderstanding can lead to confusion very easily. 

    so Initiates up to two RP gains per year from worship, Swords, up to 6 due to worship.

     

     

  3. On 7/28/2021 at 7:46 AM, Bill the barbarian said:

    Nope, my group grasp on to their Rune Spells like life itself . In 9 months of play not a single rune spell... Actually one, Bless Pregnancy.

    I have been corrected, Warding has been used as well as Catseye. There was one more that I can not recall. 

    Mea Culpa!

  4. 1 hour ago, coffeemancer said:

    kamehameha

    Er...

    ETA
    Kamehameha I, also known as Kamehameha the Great, was the founder and first ruler of the Kingdom of Hawaii. The state of Hawaii gave a statue of him to the National Statuary Hall Collection in Washington, D.C. as one of two statues it is entitled to install there.

    Got it!

     

    • Like 1
    • Haha 1
  5. 13 hours ago, Chao said:

    I've been GMing Runequest Glorantha for about a year now, and I've been really enjoying the system. It gets over a lot of the issues that DnD 5e (which I have much more experience with) has, and the greater level of simulation aligns way more with what I try to get out or Role Playing. There are however a number of rules that I've found either frustrating or unnecessary, and have replaced with homebrew versions that much better suit my group.

     

    If they offend, remove them.

     

    13 hours ago, Chao said:

    There is however one rule that I've been thinking about how to replace pretty much since day one, which is resistance rolls. I really like the success level system employed throughout the game, it really helps the flow as for most interactions I don't need to know what my players skills or attributes are, just whether their roll was a success or fail. Resistance rolls however break this mold completely, and every time they've come up in game (which is a lot), they've always been kind of awkward. I've been trying to think of a less awkward solution for quite a while, but I've never managed to come up with one that would achieve similar results. I think I've finally got one though, but I thought I'd run it past the forum before trying it with my group, just in case there's some horrible consequence that I haven't considered.

     

    Opposition rolls might help here. Use the rules as written for them or modify by having the better roll succeed in use of ties, that is the higher roll or some such (Mythras, another great d100 game, has something similar) instead of having ties as per RAW.

     

    13 hours ago, Chao said:

    So the main reason as I can see it that resistance rolls don't use contested rolls like everything else, is that contested rolls have the possibility of a tie, which doesn't really work for what resistance rolls are trying to achieve. This gets even worse when high power creatures and players are around, as ties tend to become even more common as skills increase. Perhaps we could get around this by just redoing the check whenever there's a tie, but such a system would surely destroy the tension whenever any more powerful opponents are faced due to the sheer number of rerolls required.

     

    See above...

     

    13 hours ago, Chao said:

    But what if we reintroduce the tension by making the reroll a choice on the attackers side, and a choice which they have to spend one magic point for each time they make. This would make contests between individuals of high power still feel significant, rather than the current system which treats all equal power contests the same, and although large amounts of magic points could end up getting used I figure it wouldn't matter much, since high power players have a lot of MP anyway.

     

    Using MPs seems wrong, but each to their own.

     

    4 hours ago, RandomNumber said:

    To be frank, I don't have a problem with Resistance rolls as they are. I toyed with the idea of introducing spendable 'Luck' per COC 7ed but discounted it as I think that's what Runes and Passions are for (i.e. giving you a better shot that you would normally get). Essentially I like the rules as written in this regard.

     

    Yeah, I like the idea that a tie means it is ‘up in the air’, again each to their own.

     

    Good first post Chao, welcome aboard.

     

    • Like 1
  6. My friendly neighbourhood store informs me that they do not carry Chaosium, so no Call of Cthulhu says I. Oh we carry that, just not RQ... in a city of a million people and a large and old FRP tradition. So, Chaosium, if you have an ambassador for these kind of things, the store is Warp 1 in Edmonton Ab. I have already bought a ton of your stuff from your store now I would like to buy hardcopy from my FLGS. And play it there, as well. They are saying Universal Distribution does not carry RQ.  @MOBor @Rick Meintsany ideas?...

    If you do not sell at a Warp store here, you do not sell in this city for all intents and purposes.

  7. In one way that is my understanding, in another way, all these who speak for/with the gods are Godtalkers though this is usually only rune levels and possibly only my interpretation.

  8. This thread is a civil one with good behaviour by all, but please remember, this is not an academic question about academic posts. There are real members of the LGBTQ2S+ communities who will be reading these posts and facing emotional distress on our unemotional posts. Let’s hope they are not reading these and contemplating the harm they represent to them (intended of not), or worse contemplating self harm. 

    Real comments made with real consequences friends. Please remember that!

    • Like 4
  9. 1 hour ago, Akhôrahil said:

    It’s not completely clear how it works - does the alarm sound from the point of breaching (in which case you could tell direction with just one warding), or from the warding as a whole (in which case you couldn’t)?

    I am guessing the sounds of the wounded coming from the front or the back... Ears do work in stereo for that reason, no? Again just a guess, is this right @Kloster?

  10. I am having an interesting time with macros. Easy to create easy to use. Have clicked every radio button I could find (one) to show then to the payers and the are mystified. They can see the macro bar and interact with it but not the macros I have created.

    Using a mac and Chrome

  11. 3 hours ago, dvdmacateer said:

    I have never used the built in AV since they ditched the third party service. Everyone in your group must be on decent fibre broadband.  

     

    2 hours ago, David Scott said:

    Likewise. It was so terrible to use, that we moved to Zoom, which under the same circumstances has worked with no issues.

     

    No, sir, dvdmacateer this is based off extensive research I did before deciding on finally on using Skype.

     Same here David,Skype has its limitations, but, it seems to not fail (very often).

    1 hour ago, Arcadiagt5 said:

    Oddly enough I've had varied experiences with the Roll20AV. For one game it never worked, and we use voice on Discord, and that was the game that was initially all players in Canberra. Conversely, we've always used it for the Perth games & barring the times when Roll20 has been failing on a larger level, it's usually worked well enough. 

    We had that problem in the game I tried to help you play test.

  12. 12 hours ago, dvdmacateer said:

    This is an issue on Chrome only and effects handouts and character sheets that have been popped out. It was reported to Roll20 back in October and they have yet to acknowledge it in any meaningful manner never mind actually resolving it. 

    It is one very buggy piece of kit and irrationally so. AV is great on chrome, forget about using handouts. Hand outs work fine of Firefox, in fact everything does except AV! Safari is not supported at all, so who knows what fun one can have... sigh. But for now it is the Microsoft of the 90s, the only game in town (this analogy does break down and is not meant as a statement of facts, it is purely for entertainment purposes.., make cause, drowsiness, insanity baldness, female pattern hairiness communism...)

    5 hours ago, David Scott said:

    Thanks for posting this. It's been driving me mad for a while now. I only use Chrome for Roll20.

    Likewise, this is a really helpful thread. I personally have learned loads of new things to try.

    Yes, dvdmacateer and all you wonderful helpful people rock!

    cheers!

  13. 5 hours ago, dvdmacateer said:

    This is an issue on Chrome only and effects handouts and character sheets that have been popped out. It was reported to Roll20 back in October and they have yet to acknowledge it in any meaningful manner never mind actually resolving it. 

    Thanks, that is what i figured when it did not occur this morning in Firefox

  14. 4 minutes ago, MOB said:

    The rules of hospitality in the deep desert are sacrosanct and intricate. I would best summarise them by saying it was possible to be hospitable without being friendly. Here is a telling excerpt:

    Thanks MOB, that is exactly  (precisely) what I was thinking of. I hope I ask you one for one more bit of info? 

    In your opinion can this fit in Glorantha well, do you think would applie in the Wastes and other arid areas of what was once Genert’s Garden? 

  15. 17 minutes ago, GMKen said:

    Is 1616 the canon year for Griffin Mountain?  I haven’t really found anything definitive in that regard, and yeah, a lot of ages and events in the supplement are XX years before whatever the year of the campaign is.  Makes it a bit frustrating when trying to put together a consistent timeline.

     

    It is a RuneQuest 2 product which defaults to 1613, the last date in Rulebook. I assume GM starts in 1613.

    image.png.7cd4e17b5a7f900e0853d4092688344b.png

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