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Brootse

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Everything posted by Brootse

  1. Hunters get snares, but not the skill to make traps. It's also Foundchild's cult skill, though not their starting cult skill. And even Healers get Devise, so why not Hunters?
  2. Haha, had missed the next page. Most, if not all other cult descriptions end with a list of Asociated Cults, but Ernalda's format differs.
  3. Why doesn't Ernalda get any spells from her husbands? She gives them spells.
  4. Brootse

    Sunglasses

    That sounds interesting, where it's from?
  5. Brootse

    Sunglasses

    Oh, I didn't know that trollkin could be trained out of it.
  6. Brootse

    Sunglasses

    So he does! No black clothes though.
  7. Brootse

    Sunglasses

    I'd perhaps even make it mandatory for AA priests to own sunglasses and black clothes, just like the priests of Orlanth Adventurous need to own an oxcart and a spiral tent.
  8. Brootse

    Sunglasses

    I have some vague recollection that Argan Argar was even linked to obsidian in some way.
  9. Probably no other spells have had as much discussion and opinions about them on the forum as the trance spells. Here's an official answer about their length and when you can end them: So throwing your axe/sword away could be seen as a good way to end the spell before the duration runs out. And you could also ask for a will check (POW) or concentration check (INT).
  10. The Black Manatee got a wolf skin nailed on the prow decoration and the wolf's spirit enchanted in it. Later the wolf skin was moved to the Black Perch.
  11. In Glorantha that may be true, but in RuneQuest the community needs 50 persons to have a Wyter. Of course it's easy to houserule smaller Wyters. e: Bestiary p. 165 has a table for random spirits. The smallest Wyter matches the spirit on line five, so if you want smaller Wyters just use one of the smaller spirits in the table.
  12. Good ideas! I think that I'll use them.
  13. The campaign started in RQ3 days before official rules for Wyters. But I had made some house rules for the Wolf Pirate "wyters" that were mentioned somewhere. And the original ship had had such a small crew originally, that it wouldn't even have had a Wyter in the current rules.
  14. Nice! Yeah, the decorated prows have played an important part in the campaign. The first ship that the characters captured was a large roundship carrying grain from Esrolia that featured a Grain Goddess on the prow, which was burned with torches to be unrecognizable. After the work was done, someone realized that it resembled a scorched manatee, so she was renamed to the Black Manatee. The first ship that the group built didn't have a wolf at the prow like most wolf pirate ships, but instead a fish, and she is called the Black Perch.
  15. Sounds good, I think that I might go with all black flags for them. Could you post the Vadeli one?
  16. Does the Axe Trance allow the use of throwing axes too in your Glorantha? And does the Sword Trance allow the use of all of Humakt's cult weapons? Since RQG hasn't yet listed Humakt's cult weapons, I'm using RQ3's list which includes also throwing knives.
  17. Here's the RQ3 rules for Tradetalk: River of Cradles, p. 164:
  18. On Earth merchant ships flew flags at least hundreds of years before nationalism existed. The flags were used to signify under whose protection the ships were. Romans used naval flags for signalling at least from Augustus' time. And guide has Lunars and Fronelans carrying standards and some people carrying windsocks, so the basic idea behind the flags is already understood. And it's not like Glorantha isn't already full of anachronisms like warhammers, military flails and parrying daggers.
  19. I'm running a nautical campaign and would like to hear other people's suggestions on what would Gloranthan nautical flags look like? Would the merchant ships fly their own city's flag, or their national flag? I'd need the flags for the Quinpolic League, Seshnela before Nolos left, Holy Country's Navy, Nochet, Rhigos, Esrolia, Heortland and Shadow Plateau. And Jrustelan Vadeli flags. Quinpolic league could perhaps have five city gates on a blue background. And Holy Country's Navy's flag could be divided to six parts, each with different color. For Shadow Plateau I'm thinking grey or dark blue with Night Rune in the center. Esrolia's flag could be green with a copper colored Ernalda in the center.
  20. RQ3 River of Cradles campaign setting had the mechanics for it being easier to learn and not being able to express more abstract concepts.
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