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Brootse

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Everything posted by Brootse

  1. Good point regarding the smell! Iirc the darksense isn't wholly sonar-based.
  2. The spell's description says that it "allows the user to be totally invisible and soundless", which would imply that no senses would work, and like Russ Massey posted earlier, Orlanth could hide from trolls with it. Thanks for reminding me that the invisibility spell had been discussed in the official thread. I had some really vague recollection that Second Sight shouldn't work when I made the ruling during our last game.
  3. In my campaign the PCs made a pilgrimage to the Block and helped Storm Bull worshippers hunt a white Allosaurus Broo that could use Predator type camouflage. It also threw large stones.
  4. If a character has cast the Dark Walk spell, can he be seen with eg. Second Sight, Soulsight, Detect Enemies or Detect Life? And how about Darksense skill?
  5. Say if a shaman is travelling for some reason away from his tribal lands, could he attend his cult's worshipping ceremonies in his home temple discorporated?
  6. In that book ram damage is 2D6+6, plus an additional 1D6 for every 50 rowers. So a Wolf Pirate penteconter would do 3d6+6 points of damage, and a trireme 5d6+6. Casting Bludgeon spell would help somewhat, but it wouldn't be a game changer. e: And similarly, Speedart's +3 to damage improves catapult's 6d6 points of damage only slightly.
  7. Thanks for the answers! I have a Stormbringer naval book Sailing on the Seas of Fate, and in it rams can impale, which would imply them being piercing weapons. But I think that Bludgeon is more fitting spell for them than Bladesharp.
  8. A player in my campaign has a baboon character named Stormin Norman who's Melo Yelo's Orlanth worshipping brother.
  9. Can Bludgeon be cast on a ship's ram or any tree a giant uses? And can Speedart be cast on war engine missiles?
  10. Diocletian's Edict of prices most certainly didn't "bring the Roman empire to the brink of total collapse". It didn't fix the rampant inflation, and caused some economic distubance, and then was ignored. But for a very short period of time it showed the approximate prices of some goods and services. If we use the untrained worker's daily wage as the baseline -25 denarii + upkeep of about 8 denarii- we can divide the denarii prices with 330 to get RQG Lunar prices. Some examples of the prices. A Roman cow was worth 5 Roman sheep, while in Dragon Pass the rate is 6.67 sheep per cow. But the Roman cows would have been cheaper for an untrained worker, costing only 60 days of work, compared to the 200 days of work for the Dragon Pass worker. The prices for male slaves are quite similar, 909 and 1000 days of work.
  11. If you divide the prices from the old editions by 10 you get about the current edition's prices. People's houses cost about their yearly income, and this seems to be quite accurate historically. He could perhaps "buy" (by giving gifts) land, and building labor and materials from a chieftain or a king, and go to a slave market to buy slaves. 2000L would get him a large house, two hides of land and slaves to work the land and serve him. His yearly income would be 80L. If he wanted to just get something built, a mansion from RQ3 would be 2400L RQG Lunars, so 2000L should be enough for a small temple. Another way to handle the gifts would be to use the Loyalty Passions: Gifts For every 20 L given as gifts to another adventurer, temple, or other community, an adventurer may get a +1% bonus to a single Loyalty roll with that entity. For every 50 L given, the adventurer gets a +1% cumulative and permanent increase in that Loyalty. So giving all that money to the local temple/clan/tribe would give him Loyalty (Temple/Clan/Tribe) 100% and +100% for his next Loyalty roll. You could also combine these methods and give him the Loyalty bonuses, and have some important NPC in your campaign give him a title and job like eg. the Thain of Apple Lane.
  12. Check this scenario by MOB: http://rpgreview.net/mob/madpraxintro.htm One of the characters in it is a Light Lady's allied hawk spirit.
  13. It happened in a campaign I run, one of the characters had a Lottery Sword. Usually I don't use the rules for knockbacks, but I allowed them in a fight against a hungry trollkin horde, and they flew like pinball balls.
  14. Yeah, it's a passion, and it's not how others see you, that's reputation.
  15. With the old Lottery Swords if a damage was doubled two times it became quadruple damage.
  16. Do you still get percentages to the Illumination skill from answering to the Riddles?
  17. Thanks for the answers, that clears a few things I had pondered about lately.
  18. Check. 3.) Does breaking a geas count as oath breaking?
  19. 1.) Do they get normal Passion rolls? 2.) Do they lose Honor if they break oaths?
  20. Can't you read? He said 'IMG'.
  21. You are inventing stuff that isn't written in the rules. Devotion is a different passion.
  22. Have the Lunars conquered the islands and put garrisons there, or what's the situation?
  23. From the rulebook: Gifts For every 20 L given as gifts to another adventurer, temple, or other community, an adventurer may get a +1% bonus to a single Loyalty roll with that entity. For every 50 L given, the adventurer gets a +1% cumulative and permanent increase in that Loyalty. If you didn't have a Loyalty score for the gift's recipient before, how Loyalty do you have after the first 50L gift? 1, 60, 61, or something else?
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