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Brootse

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Everything posted by Brootse

  1. One of my players has used it with great effect. I've required that you need to be wrestling to use it. Same goes for the baboons.
  2. Thanks for the info! What would Gustbran's starting skills be? Those spells seem to resemble RQ3's Lodril's spells, but RQ3's Lodril's cult skills don't seem very appropriate for Gustbran, except for the crafts.
  3. Here's a map where Gringle's house is in the original scale, and the rest of the buildings in the new scale: It was a rather large pawnshop. But otoh Gringle was a wealthy man who could afford to live in a huge mansion, though I think that it would have taken more than one duck to keep the place clean. It's understandable that the original writers wanted to make the pawnshop huge, because that made for a more interesting scenario. And it's size doesn't matter much wrt the new scenario, since it's in ruins. I think that I'll keep the original size for Gringle's Pawnshop, but keep most of the rest of the hamlet in the new scale. The new scale can be estimated from the bed sizes in the Tin Inn. Postal's and Mineera's cottage is wider than a bed length, so lets say that it's about 4m wide with walls. Horses in a standing stall require 1.5m x 2.4m space, and the stable is 8m x 6m. So in it's current size it could fit 8 stalls. Which I guess is a bit small, since he's supposed to have 2-12 horses plus some mules and donkeys. But if it should have enough space for 80 horses, it should be 10 times larger. Perhaps I'll make it double the current size.
  4. I'm a big fan! I gather that you used the Roman era Egyptian Crocodile armor as a model?
  5. The old Apple Lane book had a scale for Gringle's Pawnshop which was about 20m * 40m, and you could chart the rest of the hamlet with it. But the Gamemaster Adventures book's drawing of the Tin Inn shows beds, and if you use them for scale the new Apple Lane is about one third of the size of the old one. The Horsemasters’ stable has 80 stalls for horses in both versions, but they couldn't fit in the new version's stable. What kind of scale have you used when you ran the new version?
  6. What was that chair called? Its name eludes me. Iirc it was of a western origin, but spread to Asia with Alexander, and was used there as a symbol for power.
  7. Some are copies Futhark runes with new meanings: Western Glorantha used to be pseudo Medieval European, and their rune, the Law rune, was probably a triangle to allude to the Christian Trinity. The Death rune is a sword, but the cross is also a symbol for death because it was famously used as a Roman execution method. The two runes for Undeath are just the Fertility/Life runes fallen down and cut in the middle. The Communication rune is a pair of cartwheels and axle, and it can be formed from the Harmony rune's three lines. The Motion rune is formed from thee legs and is a Triskelion: https://en.wikipedia.org/wiki/Triskelion The Mastery rune is a crown, the Plant rune is a three-leaf clover, the Moon rune is a vagina, and the Stasis rune is a hill
  8. Where are they from?
  9. Hah, I had previously only heard about the 1981 Roar: https://en.wikipedia.org/wiki/Roar_(film)
  10. It was 40 cows iirc, which was a massive amount in the game. But if I've understood correctly, the wife gets the dowry, not her clan, and usually in Sartar she moves in to her husbands clan. e: ah, I meant this event, where it was 50 cows: https://kingofdragonpass.fandom.com/wiki/Uraldan_Priestess_Seeks_Husband
  11. How much a Sartarite dowry is for different social classes? And are bride prices common, and how much would they be?
  12. Horal Poirot is on the case!
  13. Could you tell more about this?
  14. When I asked how do the Merfolk manufacture metal items, Jeff answered that they use songs, so maybe the TBE people have similar methods.
  15. In many texts lances and bows were emphasized to be more difficult to use on horseback than other weapons. So in my FrankenQuest only lances and missile weapons topped at Ride skill, and the other weapons could be used at max Ride*2.
  16. The new rules for hit locations RQG p. 220: Footsoldier Targets: A mounted combatant striking downward with a one-handed weapon effectively hits only the top half of the target. Use the Hit Location table, but roll D10+10 to determine the location hit in this situation. Mounted Target: For a combatant on foot striking upwards with a one-handed weapon at a mounted target, roll on the Hit Location table. If attacking from the side, a result indicating a hit location on the opposite side means the riding animal, not the rider, took the blow—either in the forequarters or hindquarters, whichever is closer to the attacker’s weapon. No bonuses to hit.
  17. A German Nibelungen film with a silly name: https://en.wikipedia.org/wiki/Dark_Kingdom:_The_Dragon_King was also very Gloranthan. Some parts of the saga the film is based on have been used in RuneQuest and HeroQuest scenarios.
  18. Rapa-Nui and Apocalypto feel also very Gloranthan.
  19. 13th Warrior for what the combat is like.
  20. I set one of the Viking scenarios in Glorantha. The scenario started on the Three Step isles, the Vikings were Wolfpirates, the trader was Esrolian instead of Frankish, and the Orkneys were the Marcher County between the Holy Country and Prax.
  21. The Guide or the RQG book don't mention stirrups, but both the new and the old art sometimes depict them.
  22. Guide to Glorantha p. 674-675: II-13. Alfostios The Cooper. He carries a saw, with a barrel beside him.
  23. And Napoleonic lancers were light cavalry. Sword using Cuirassiers had larger horses, but that was because the Cuirassiers were larger men, and therefore needed larger horses to carry them around. Lance charges don't require large horses, unless the warriors using the lances are heavy or are carrying heavy equipment.
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