ME TOO! I GMd RQ from 1982-1993. We were hardcore, but all family type/ working stiffs. While we did not enjoy the devolution of RQ products, the sole biggest factor to us all going away was the lack of playable campaign packs. Big Rubble/Borderlands/ Griffin Mountain were / are excellent. We were able to spin them into many extra hours of play getting 1000% extra from each pack. Once we had exhausted all the published scenarios, it got to be so much work, burnout set in, and here I sit not having played for 25 years.
Most long term members on this forum have continued playing over the years. This implies to me they have time and skills for scenario design. Seems to me that to regrow RQ lots of newbies and returning players are needed. If you do not come out with a reasonable amount of scenarios quickly current momentum will be lost. I have the PDF rules and the starter pack ( one nice scenario ! ) and I am hot to trot. I am using the material to get comfortable with character generation. However, until I have my paper rules book and more scenarios, I am loath to go looking for more players. Hopefully I can maintain my enthusiasm long enough for some decent campaign packs to arrive. I feel that RQs reinvention needs this to be addressed very rapidly. It’s more important than GM screens, bestiary or area/race packs.