Jump to content

Godlearner

Member
  • Posts

    1,007
  • Joined

  • Last visited

Everything posted by Godlearner

  1. I am not a subject matter expert, but in my mind an increase in civilization reduces the number of local spirits. This is were housing starts to become a commodity and the the original question of "how much does it cost?" becomes more relavant. I was trying to capture a larger cultural and geographical area 😉
  2. The ownership is likely Family or Clan based. The construction requires a blessing or at least a permission from the local spirits and success can bring additional benefits. I imagine this would be very different than building a house in a town, but in a wilderness doing it without a HeroQuest is likely to fail and bring on several enemies/curses upon oneself.
  3. If they are starting from scratch, I would suggest they start with a homestead or longhouse. This will be a community project. Its not so much the cost but rather an effort. We describe the Laying of the Hearthstone with the following Stations • Settling (choosing a location) • Gathering the People • Preparation • Building • Feasting
  4. Cost a fluid thing. It depends a lot on the structure, who is building it, where, and what materials are near by. A creation of a home can be a HeroQuest (we have one example in the Holiday Dorastor: Spider Woods supplement). Can you be a bit more specific as to the background of the group.
  5. Really depends on your game. The more you give the more powerful the party gets and more powerful the enemies become. Money = POW in most games.
  6. Same for me. It needs to cost at least 10 L (RQG or 100 L RQ3) to keep track of it.
  7. I would say its similar to the Visibility or River Eyes spells, for most people useless. Detect Poison would be a useless spell for a Broo.
  8. Yeah, we all have a matrix for that, don't we.
  9. Honestly speaking, I find it amusing the amount of time we are spending in attempting to rationalize real world into a magical world metaphysics. Makes me kind of glad I am married with kids, otherwise I would say that my chances of finding a mate and procreating is quite small.
  10. My point exactly. This is why Detect Poison works.
  11. Your game, but you can also apply the same logic to Treat Disease and Treat Poison skills since these are different and would in real life require different treatment.
  12. Had Trolls run around with Detect Iron. Other ones I found useful are Detect Poison, Detect Detection, Detect Spirit and of course Detect Undead.
  13. Yes, it is based on how you an your players view the whole concept of Chaos and the way you view the attitude of the culture to it. Let me show how it would be in the games I been involved. Eurmal - The one think tricksters do not get involved with and always oppose. Orlanth - Kill it now Ernalda - Can he be cleansed before it infects others? Humakt - Why are we even discussing this? Get it cleansed (DI) and/or die Lhankor Mhy -Can I study it before you DI to remove it? Chalana Arroy - Please do not make him suffer as you kill him Babeester Gor - <hack> Storm Bull - He dies, now! Its the only way to be sure. Maybe we should kill everyone he came in contact with in the last week for good measure? Lunars - Welcome to the club!
  14. Except for that whole separation thing. I never bought into humakti as being part of a community. They are loners IMO.
  15. That depends on how you view Humakt. In games I have played Death, and by extension Humakt, is viewed as the force which in the end is able to stop Chaos. Granted I am not speaking for the "Glorantha", but from what I seen published this view is supported. Even the Broo Legion in Dorastor consists of illuminated Broo.
  16. Well, make sure to pick up a one of our guides and see all the sights.
  17. The situation for us has always been a bit different as I find that most of the characters in our games are not Orlanthi, although there have been a number of Storm Bulls and Humakti.
  18. White Dwarf #38 and 39 look to have a number of enchanted swords Volcanic Sword Severblade Blurblade Stormblade Nightblade Spellblade Fortress Sword Vigor Sword Vorpal Blade Chillblade Chaos Knife Vortex Sword White Dwarf #51 and #52 has enchanted rings Ring of Agonizing Doom Ring of Alarums Ring of Fire Ring of Teleportation Ring of Terror Ring of Flying Ring of Communing Ring of the Nether Planes Ring of Soul Storing Ring of Red Ruin Ring of Shapechanging Ring of Invisibility Ring of Invulnerability Ring of Fortunate Action Ring of Sensing Enchantment Others seem to be sprinkled around various issues as well Runequest/White Dwarf Index - The Oldhammer Wiki
  19. Full disclosure: I did have an Aldrymi character gain a Chaos Feature once from attuning a Chaos crystal. Got +3D6 Dex to boot. Had full intentions of playing Flash, but rolled badly and turned into a Broo at the same time. Had to DI to get that cleansed. Oh well.
  20. My point is that the Gloranthan always is 80% and Chaos = Evil at that rate. Just because something is difficult, it does not mean impossible. Sure, your average Orlanthi will ask to be cleansed of Chaos ASAP, but 20% won't and out of that 20% will not be Evil/twisted/perverted. Which is enough for a PC to get away with trying to play it.
  21. Ok, what about Zorak Zorani, little e or E ?
  22. Is it now? There is no concept of Evil in Glorantha unlike in some of the other games we know and love. Sure the Storm Bullers tell us its evil. They should know, they are Evil themselves.
  23. Just kill him now, and problem solved.
  24. We play that there is no time and no spell duration on HeroQuest. Players cast all of the spells before beginning the quest. BUT, casting spells once on the HeroQuest is discouraged as it attracts BAD to VERY BAD things which come to feed on the released magic points.
  25. I would go with Beetle stat distribution. Less armor and of course jumping ability.
×
×
  • Create New...