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Kloster

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Everything posted by Kloster

  1. Of course. You can't wear other armor, but natural armor is not worn.
  2. I agree with you but the last question (the one I was answering) was about loitering corpses after a battle.
  3. I think this should be purely cultural and depends mostly on the cults. I don't think we have much info on the subject in any RQ supplement. Perhaps is it better to ask the question on the Glorantha forum.
  4. RQ3 is using skill for category of weapons: The 77% you have in broadsword is the same you have with all the 1H swords and you gain nothing for weapons belonging to other categories. RQG is giving you half your skill in your best weapons in all the other weapons of the same category, and nothing for weapons belonging to other categories. When playing RQG, I use RQG rule. For all other BRP games, I am using RQ3 rule.
  5. From memory, Homer doesn't wrote about the rank and files, but only of the heroes, whatever the side, but they were recovered with their stuff (armor, weapons and regalia). Hector's funerals lasted several days, during which a truce was in place. For Achilles's ones, games were organized, and Achilles's armor has been disputed between Odysseus and Ajax, meaning it had been recovered with the body. His spear has also been recovered and was brought to Athena's temple.
  6. In fact, this is very 'bronze age'. You can find truce for recovering dead bodies and other things in Homer and some egyptian writing (I think I read something like that in a book about the battle of Kadesh). If it is a sacred activity, you don't care. Illyad describes a 10 years war, and greeks accepted an extra length of war if it allowed them to recover the dead bodies and perform the rituals.
  7. I would say something like "Do you accept to participate in my enchant activities if I give you 10 cows in exchange? It would engage you to act as if you wanted to worship Orlanth to learn a spell from me. You would receive the cows instead of the spell.".
  8. That's more or less what I have understood. Thanks.
  9. Not having the guide, but re re rereading GoG and this forum: This is what I have understood. Same. According to GoG, yes, those may tap. Borists may tap chaos beings and Galvosti may tap non Malkioni. Thanks. Is there anything about what are thinking non Malkioni?
  10. Possible. The only think I seem to remember (apart of the part in GoG) is that others think they may be corrupted by using magical energy coming from chaos by their tapping, but I may be wrong. The anti chaos stuff is purely my personal reading.
  11. The only link to Chaos I know of is the Borists that can only Tap chaos beings, making them anti-chaos.
  12. You are right, nothing is written. We nonetheless have it played with the POW vs POW roll, which, combined with Touch range, means they were rarely used.
  13. In that case, you are speaking of Tap Air (and I quite agree), but we were speaking of Tap in a more generic way. On steal Breath (=Tap Air), could it be seen as 'asking Orlanth to give you some energy'? It was not in mine (hence my question). It was considered evil (as described in GoG), but not Chaos. As we played (and continue to play) that all attack spells have a POW vs POW except when noted differently (Sunspear for example). Same for us.
  14. That's exactly my point, and is the reason I continue to use as reference the RQ3 products that don't cost me anything now because everything has been purchased between '86 and '95. I am not complaining about the price. From what I have heard here, it is worth it. I just can not afford it. Just as an explanation, the cost of the guide, plus S&H cost is about for me equivalent to 2 weeks of food for me and my family (and I have an above average french salary).
  15. Kloster

    Carmanians

    Yes, that's what I think. Completely true for me. Also true. That means they have lovers passions, interests,... and are managed by the same rules. For mooks, we always had reduced stats and skill sets, but most of the GM have kept the localized wounds.
  16. A bit expensive for a pdf, and the books are far too expensive for my budget. Of course. We just purchased 30 years ago. For new players, the guide is the right choice and RQ3 is not. Completely agree here.
  17. As me and the various groups I've been part of have probably 10 complete RQ3 sets (i have 1 AH complete set, 1 GW complete set and 1 complete Oriflam set), but none of us has the guide, this is the only reference we can use.
  18. This is not what I wrote, nor promote. What I say is that if we apply the RQ3 restrictions, Tapping people is forbidden for most sorcerors and we don't know for the rest. Everything else that has been told for now is coming from non RQ sources. Pete Metcalph answered the question. And as I have already explained, I like them, and am not trying to avoid them. As you say, "And it's just an explanation of why Tap is considered bad, not whether or not it is considered bad, which it certainly is by the majority of mainstream sorcerers." but is says it for Malkioni (more properly most of them). It says nothing for non Malkioni that don't know anything and would probably not care about Malkion's and Zzabur's teachings.
  19. Why is it considered Chaos by Orlanthi (we agree Aeolians are slightly special Orlanthi)? Same, why consider it linked to chaos? This I like (the rest, I don't dislike, but I don't see why it would be seen as linked to chaos). This is more how I understand it: There is no social stigmata on actions most (almost all) people don't know it exists. Completely agree here.
  20. Kloster

    Carmanians

    I think one of the great strength of RQ was that it has always been symmetrical (I remember the 'Monsters have experience too'). But I don't consider having simplified NPCs to be asymmetrical: The rules are still the same.
  21. Kloster

    Carmanians

    Thanks. Thanks. Thanks. A kind of Ronin. I like the idea. It can be fun. Like I have already explained, my player wants to play a descendant of the Carmanian settlers in Prax. His family is thus in Prax since 15 years and he came there very young. I will use for him the Praxian history, and as suggested, the Lunar Tarsh cultural package (replacing Tarshite language by Carmanian). For the most important parent and grand parent, I still don't know if we'll stay on the Lunar Tarsh history or if we try to build one for Carmania and lunar heartland. My old Carmanian character was a Lunar officer whose family ended on the loosing side of a dart war. As a result, he had been 'promoted' as commanding in second of the Lunar garrison in Corflu. Of course, the 'River of Craddles' campaign started during his travel from Pavis to Corflu. I have not yet though to another reason to (logically) have a Carmanian character in Dragon Pass / Prax, but I am sure there was some in the various regiments and college of magic that were destroyed in Whitewall siege and the Dragonrise. Some may still be there.
  22. Yes, agreed, it is usable for Brithini, Galvosti and Borists. If we apply this and with current RQG rules, that means Brithini can freely use Tap Body, Borists can only use it versus chaotic beings and Galvosti versus non Malkioni. Hrestoli and Rokari should not be able to use it. We know nothing about it's use by Aeolians, Arkati and Lunars, nor anything about Steal Breath use (because those 2 spells are the only one using Tap technique we know now). As RQG is centered on Dragon Pass, that means we know about nothing on this for the vast majority of the sorcerors covered by the rules.
  23. By the way: Not RQ and not official, but I like them.
  24. Please check my previous post. If we apply RQ3's tapping restrictions (GoG p45), Hrestoli and Rokari are not allowed to tap, Brithini, Borists and Galvosti may tap people with restrictions (and we don't know anything about tapping non living things) and we don't know anything for others, especially non malkioni. And the only usage of tap spells in an official RQ product I remember is in 'Griffin Island', which is non Gloranthan. I will also redirect you to Pete Metcalph's answer:
  25. Thanks for the info. As far as I know, this is not a RQ product. This, I don't know but I believe you. In fact those changes are part of what makes the new supplements needed for us old RQ players.
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