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Kloster

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Everything posted by Kloster

  1. So, it's a kind of 'Landsgemeinde'?
  2. I didn't remember the Waertagi had 4D6 CHA but 1D6 APP.
  3. Be careful: This is only true for Rune spells. You can know a Spirit spell, enchant a matrix with said spell, and then forget it to allow for learning a new one.
  4. Completely right, but you still loose 1 RP (1st step of the DI).
  5. No, you only lose 1 permanently. The others (the 1D10) are recovered normally. This is how you get from 13 to 18 INT with 8 POW.
  6. There is no requirement on the Rune Pool, but you need 11 RP to use safely the DI Runelord way (without risking losing POW).
  7. It is not forbidden, so it is permitted. Max human value for human INT is 21, so you can raise with DI up to 21. Going from 13 to 21 needs 8 DI, so if you are a Runelord and have more than 10RP, you need 8 POW to replace the 8 RP lost.
  8. Especially true because it is difficult to go from 13 to 17 POW, but nearly impossible to go from 13 to 17 INT without being a runelord (and spending at least 4 POW to replace the Rune Points you loose with the DI).
  9. I like spirit magic limited by CHA, but I don't like INT not counting for magic (except Free INT). I am considering either to count both CHA and INT in the Magic category modifier, or add a Sorcery category modifier that replace CHA by INT. I will need to test it but I will probably take the first in order to have the same rules for all characters.
  10. As far as I remember, within EU, the location that counts is the one where the merchandise is that counts for VAT, but I may be wrong.
  11. France has (almost) the same problem: VAT on games is 20% as on books, it is 5.5% on books. And as soon it is in a box, it is not a book. If it is printed and boxed in EU, it will be the VAT of the originating country, so I don't what will be the rate.
  12. I always write the skill scores not including the category modifiers, and add them on the fly. This makes experience rolls immediate and avoided to rewrite all the skills when a characteristic changed (in RQ3). In addition, when there was temporary changes in the characteristics (mostly because of spells), you just had to write the temporary value of the modifier. With RQG, this is less usefull because the way spirit magic spells affecting characteristics now include the modifiers changes, but I kept the habit.
  13. I would say it is a closing action. I would play it that way.
  14. Please do. No copyright on it.
  15. Just forget it for NPC. NPCs are whatever the GM needs (or simply wants) them to be. The problem is that it makes difficult creating characters from another time period or from another geographical origin. Except this point, I like it.
  16. The longest weapon is able to attack first, but the target does not matter. If it's owner used his attack against another opponent, too bad for him, the shortest weapon can attack.
  17. Same for me. I'm on the side of teleportation not triggering it, but I wouldn't rule out the existence of forms of teleportation that do.
  18. Yes, I am. You are not. Don't worry. You are right: Nothing in RQG tells it. My memory was from a previous version. RQ3 Magic book p55: "an enchantment can not be dispelled, dismissed or neutralized". So, for RQG, you are right. You are right, the whole paragraph has been omitted. Ritual, for me, are not 'by definition, impossible to dispel. As I haven't played RQ2 since 85, I don't remember, but I believe you (my copy is 150 klick away and I can't check, but even if I could, I would not: I believe you). RQG p250, usually, enchant requires the loss of POW. As I'm waiting for the physical copy, I have not checked the pdf availability. My mistake.
  19. Because it is an Enchanting ritual. It is not permanent, it is until someone removes one of the wands. Logically, countermagic should not counter the alarm, but yes, would avoid the damage. Yes. Tricky to do, but very efficient. If the RBOM tell it is not anymore an Enchanting ritual, as soon as it is available, it can be dispelled, but now, RAW, it can not.
  20. Not a cube: 100 square meters. It can be 100m * 0.1m.
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