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Lloyd Dupont

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Everything posted by Lloyd Dupont

  1. Oh, and also, what about using big 2 handed weapon in the narrow corridor of a dungeon? Doesn't that incurs some sort of penalty?
  2. Me neither, I simply donot care about horror and "role play" But its about the story.. and this video game has a cool story! 🙂 just happen there are some maddening times and some monster you can only hide from, at best... 😮 😄
  3. There was a game released in 2019 on the Steam game store, if it's the one you mention? I bought it and it was quite enjoyable to play! 🙂 And they did give you this descent into madness quite believably (i.e. the gameplay is really cool and I don't want to reveal when it happens because it's really well done)... 🙂 There is a scene though, when you are stuck in a museum with a dimensional shambler or something.. Had to google how to survive and it took me many tries^_^
  4. Reflecting on combat and how big armor and big weapon change the flow of combat.. I realized I should do a lot more brawling, wrestling, pinning... (which I never did much! 😮 ) Gotta check out the rules tomorrow (right now it's in the middle of the night, can;t sleep 😞 ) But if anyone can refresh my memory or share their homebrew rule for wrestling, pinning someone, controlling weapon, open the helmet to by pass the armor, etc... that would be cool! 🙂 Oh and also, what about shields? Somehow when they become loaded with stuck arrow they should lose functionality.. but with an average AP of 20 it ain't gonna happen... 😕 Any tip there?
  5. I just started a fantasy campaign. Running some old D&D modules with an hodgepodge combined ruleset of BRP, Magic World and Classic Fantasy. I decided to use both the Magic and Sorcery powers. Magic being for Wizard and Sorcery being for cultist, priest, racial powers and boon from magical entities. I used Allegiance for the "faith" value and use that to somewhat limit sorcery access. Additionally I curated the available spell depending on the divinity followed. What struck me is: - with the list I made I limit myself to quite a small subset of sorcery spell, it's sad.. but enlarging the list wouldn't be thematic, so I am undecided what to do - I am not sure how to increase Allegiance... XP roll doesn.t seem right... - I'd like to give access to summon,.. but the cost of "1" is.. preposterous... I guess I could make a list of summonable being and a cost for each.. any other ideas? (it would be for a short 8 round apparition, I am thinking)
  6. oo.. I get it now.. absolutely, great idea.. 🙂
  7. Thanks! 🙂 Also, I am thinking to replace ENC by a sort of DEX SR malus... (to challenge one of my player who like to play hyper stealthy rogue with an humongous backpack and 7 weapons carried...) I might have forgot te to write it but.. there is a STR vs Damage roll to resist knockback (most times) and then DEX save to not fall Well.. today it's gonna be MagicWorld - BRP.. for scifi weapon it's very close to the advanced weapon in BRP... here is the tables I made... (still missing explosive, and missiles, oops, I am finally finishing the document but a few thing are still only in my draft! 😮 ) Weapons.pdf Weapons.docx
  8. The combat is this case, would be for a fantasy settings.. and most of the rule apply to fantasy.. Except, I try to use the same ruleset.. and I have been writing my personal combat rule in the MoO booklet which cover all tech levels... I guess in scifi lots of take cover should be used. And smoke grenades! (not described here...) and perhaps, remote controlled weapon, much safer that way! ^_^ thanks 🙂 To be honest I am torn here and I did consider it! but the default and common multiple attack rule above 100% (in CoC, BRP, Mythras, most of them) have some inherent attraction.. good to know you are edging toward the -30% for multi attack.. considering it now.... BTW, a little errata, HP is (CON+SZI)/2 + ENdurance% / 10
  9. Hey guys.. I made a custom combat system for (my still in progress) Master of Orion setting (and, we are gonna use it in an hybrid D&D Magic World adventures starting tomorrow) It's an hybrid system inspired by BRP/BGB, Mythras, RD100, CoC... I was trying to be both simple and offer combat options. To have enough HP to fight advanced and big fireball weapon and still cut head. To be able to have healing armor and spells yet to somewhat limit healing. Well.. I guess it's a matter of taste, looks good to me... But le t me know if something strikes you as particularly troublesome... Combat.docx Combat.pdf errata, HP is (CON+SZI)/2 + ENdurance% / 10
  10. there are some rule in the D100 family that give some weapon an armor piercing bonus . Usually a small number that goes up to a max of 4 generally. And it allow the weapon to ignore some armor (up to that number)
  11. I'd like to see that. Are you using your own ship design system or some preexisting system. Here you go @Atgxtg ... What made this Excel cell calculation almost human friendly was referencing tables by name and using the LET function to create variables I think. The only editable part are the green cells in the Ship sheet (with lots of drop down) What's missing is better description of special weapons... And, mm... this is all based on Master of Orion ship design with some simplification to make it, mmmm, simpler.... but still relatively similar to original MoO ship design I wager. The Excel ship was created from scratch, if it was your question. But the equipment and various value are close approximation to MoO value (I painfully checked all gear in the game, thanks cheat code to make it easier!) BRP-Spaceship.xlsx
  12. it's ok, it's a good point which is detrimental to fun player experience! 🙂 I think being able to fudge it with only 20% chance is good.... stressful occasion to use luck point, or maybe the repair during the battle ain't so good... Sucks when it happen... time to shift to the empty planet survival theme! 😮 Definitely something make only a modicum amount of sense... Anyway, on that topic, make my second version of an Excel spreadsheet Spaceship designer. My excel improved a lot and it's much better (code). Anyhow I realized I haven't implemented fighters jet. And, unlike MoO rule, perhaps I could individualize each fighter jet. It's a pain in the ass to add that to the excel sheet for something relatively weak against any full fledged spaceship... However this way I can give them one relatively minor asset with advanced tech (first adventure will acquire it) and.. it might be cool! . 🙂
  13. mmm , still reading.. a few feedback... - this need easy navigation (use header style for automatic navigation map) - mmm.. rolling character is interesting 🙂 I am... inspired... - spell list is... interesting .. 🙂
  14. That might seem to be a problem... However, Shield can be used to parry missiles, whereas weapons, 2-handed or not, cannot (BGB page 231) And also, when one close range against an opponent with a bigger weapon, the big weapon is at disadvantage (BGB page 219) Someone recently in another thread in that forum had a cool idea: if you successfully parry a fail attack, you should get a bonus attack as a reaction (i.e. being a reaction it has the cumulative -30% applied to it, possibly)
  15. I read the book like 3 times when I was 16 (that's a long time ago 😞 )... I forgot everything, except that it starts quite slowly, but action pick up after page 200 or something... 😛
  16. So, about the technical skills.... I think I'll have only a single Engineering skill. It's always it's always unclear which skill to use otherwise. It will use Knowledge slot (since I have MoO technology tree and cross referenced all scifi devices with a single tech on that tree) When one has the knowledge slot about a device or structure they can use the skill at full percentage to repair or even build the device (if they have appropriate tools) When one has a related knowledge (up the the GM & player arguing about it) which is TL higher (or 1 below) of the target device TL they can use the skill at half. for other things not on the MoO tree like: - drugs: gotta put them in a new tech on the tree, gotta use the skill Biochemistry - medicine: need [Race physiology], can operate other life form from the same planet at half. impossible for alien race - first aid: need [Race physiology], can operate other life form from the same planet at half. 1/5 for alien races - fine manipulation: hacking door and device: still undecided, have to think about it.. and also check rq scifi ^_^ .... For armor and weapon MOD, I wanted them to be some sort of rewards, but @Joerg has a point, they are probably easy to install. So, mm.. me think they are just uncommon but players can craft them using their skills. So, says @Atgxtg, what say you to that? mm.. I just realized MoO doesn't have a single life support tech, just not use in the game, not even for ship damage, mmm... and also.. a ship has up to 17 different device/weapon so.. it's possible to know them all perfectly, so here you have your super engineer! 😉 but no life support! ha! 😮
  17. All too true.... I tried to put the story before reality as much as I could myself... the only time I had to contradict our, then, GM a bit (in D&D mind you) was when some fire followers fell into lava and the GM said they sunk to the bottom. I had to say, hold on there, an organic body is much less dense than magma and they should float (that was important they were immune to fire damage, and also spell casters). Note: I study physics, not history, hence the unexpected tangent! 😛
  18. I am confused.. you can buy it anytime, can't you? isn't still printed? I bought 6 copies meself, for "evangelism" purposes.. and I still have them... I can spare one if you really need! ^_^
  19. I have some cyber implant, but my curated list is a bit short.. that might be an nice addition! 🙂
  20. going to google about that thanks! 🙂 as for the knowledge slot... it will be mostly MoO knowledge slot which identify mostly spaceship device (important for repairs) (no life support system in that list ^_^), but also a few space marines device (power armor, stealth suit, a range of guns) and many structure type (mostly use to get a job, unlikely to be useful for an adventurer) and.. very little if nothing in term everyday devices like, plumbing or lock technology, so gotta fudge those somewhat... so.. no techtree... root/branch.. knowledge are just tag and MoO "tech tree" is not really a tree ^_^ , it's more like 7 lines 🙂
  21. what I think most likely for now.. 1. I still have to work out the list of technical skills I will use.. ideally around 5 to 10... not quite sure yet 2. will use knowledge slot (new name of my formerly introduced specialization) (up to INT of them, relatively easy to acquire) 3. with a device knowledge slot one can use appropriate skill at full value, or with a "close enough" slot (which is mostly a fuzzy not well defined criteria yet, perhaps same branch same TL or +1 or anything below) one can use skill at half value. Of course one need the tool for the skill, insufficient tool also have or make the skill impossible to use 4. for contemporary device: electronic, hydraulic, electrical and mechanical are the knowledge slot
  22. And.... Drumroll...... ...I got the job! 😄 To celebrate I am going to cook some "bisque de homard" (tomato, cream, wine and lobster french soup 😄)
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