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PhilHibbs

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Everything posted by PhilHibbs

  1. I'm wondering when the high holy day of the Black Spear Wyter might be. Perhaps the day that the Black Spear Clan was formed by Colymar, in Kethaela, when Belintar ascended as God-King? Or the day that Colymar crossed the Deathline into Dragon Pass? Incidentally The Guide gives two dates for that - p.240 says 1318 and p.141 says 1300. Which is neither here nor there when it comes to the holy day! I guess I'll pick something relevant to my game unless anyone has any suggestions. I was thinking as a spear it might have fire connections, so Fireday or Fire Season. I think I'll discount Fire Season as it doesn't work for my game, being as it's just crossed over into Earth Season now. So maybe a Fireday in Storm Season would be good. Movement Week. So in my game Colymar crossed the Deathline on Windsday, Movement Week, Storm Season. Orlanth's high holy day. An auspicious day for doing something new. The following day, Fireday, the Black Spear awoke as the new wyter of the Black Spear Clan. Or it re-awakened, having been dormant since the clan left its former home. But something about it was different, so it was welcomed as a new spirit for a new land. I just want an opportunity to do something with wyters, to introduce the party to the concept. Then there's THE scenario to come next Sea Season.
  2. Okay yeah it's me mis-reading the headings. I thought Duck Point was a sub-heading within the Colymar.
  3. Is Duck Point in Colymar lands? It seems a long way out of the way, the far side of the Lismelder. Yet RQG P.107 has it under the Colymar section. P.108 says under the Lismelder that they "are noted friends and allies of the ducks," so why isn't Duck Point in the Lismelder tribe rather than Colymar?
  4. That's one down side of Ernalda, Issaries, Lhankor Mhy, Chalana Arroy, or other cults with only priests. Also Waha shamans. I suppose if the party has a RL of another cult, they could use their DI to help out a friend. Or it could be a reward for exceptional service. "Thanks for saving my nephew from that disease spirit. Have a point of CHA for your fetch!"
  5. The only source I can find is @soltakss in a recent thread here: But it's obvious that their descendents do still survive in the sunken temple, because that's the awesome answer.
  6. Page 3 made me LOL: Also this is insightful: Your Game Will Vary, and this dates back to 1974.
  7. We were talking about RQ3, hence the mention of the Gods of Glorantha Trickster cult writeup.
  8. It would start with just one RP, but can sacrifice POW for more. And it can use its adventurer's RP and vice versa so it can cast decent spells right out of the gate. And it isn't really a gift, it's just what a new initiate starts with. I wouldn't even give it that, but it can sacrifice its POW for RP as part of the ceremony that forms the bond to the PC.
  9. Okay so this scotches my silly suggestions about rune priest allied spirits: RQG P.277: So an AS has a separate rune pool to the adventurer, presumably limited by its own CHA. They can both access each others' RP. So if you have an AS with a high CHA, then you have effectively doubled the RP available to you. That makes the initial 3D6 roll super important! Make sure to bling up your AS with fancy items, and find a way for it to get get the credit for heroic deeds, to get that CHA up!
  10. Yeah that wasn't a serious suggestion! Just there to exemplify why an Allied Spirit isn't an independent entity and so should not fit into the normal cult hierarchy. I mean, are they also going to try to qualify for priest? What if your Allied Spirit makes it to High Priest before you do, is it in charge of you now? Again, not really a serious suggestion! Just a bit of reductio ad absurdum. Yes, and another good example of why the normal rules for initiates do not apply to allied spirits!
  11. As a GM that would be a hard "no". In theory if someone had an idea for a character concept that involved starting off illuminated I wouldn't just shut it down, but "I want to powergame a trickster and have all the common spells" doesn't quite cut it. In any case, in RQ3 they would be one use.
  12. I don't think that those two things necessarily follow. Like the other discussions about companion animals, I don't hold to the opinion that the cult writeups that we have are the only way of relating to a deity. Those cults are created by and for people, specifically the writeups that we have are written for player-characters. So whilst yes an AS is an initiate, I don't see that as directly expanding the range of rune magic that the player has. The AS is an assistant sent by the deity, not an independent worshipper of the deity. "Sorry, your Allied Spirit is off doing cult duty. Well, it's an initiate, so it has to follow the rules just like you, so it's not around this week!"
  13. No I think Gods of Glorantha Trickster is it. And no common divine.
  14. Everyone runs out of rune points eventually, and with everyone having reusable rune magic nowadays this is now more or less the same for everyone.
  15. Big Rubble p.13: Seems pretty clear to me. p.14: If it's only "the great majority", then there must be a few non-famales. But this is straying a little from the topic... as I've said before I don't think the cult writeup is suitable for unicorns. I'd certainly draw the line at a unicorn becoming a Unicorn Rider.
  16. Depends how you define "agency" - yes the priest's time is spoken for in a general sense, but day to day the priest decides how to allocate quite a bit of that time. If a town or village priest decides that it is their cult duty to lead a band of heroes to slay a giant demonic boar that has terrorised the hills for decades, then that's entirely reasonable. So in the case of the wyter, I'd interpret the question of "within the bounds of serving the community, can the wyter decide how to do that in a day to day sense, or is their every action more or less directed in detail by their priest". There's a lot of scope for variation within that.
  17. The other possibility is that the magical part of the matrix is in the spirit world, and the thief has a worthless trinket. But that leads to the question of what happens when the shaman returns to his body with the spiritual matrix component... where does the magic go? Does it teleport to the stolen matrix and reactivate it? Does it hang around in the spirit world, unusable, until in the middle world until the physical component is restored to it? Does the magic disappear and need to be re-cast into it? David's answer is probably the simplest from this point of view, but not the only one available. And since @Scotty has not given an authoritative opinion, @David Scott's is merely a fan conjecture.
  18. My take is that the cult writeups that we have are largely for humans, or humanoids who live in societies with individual responsibilities to the collective and all that goes with it. There was another thread that touched on this recently, about awakened companion animals like alynx and bears and such. Opinions there varied, but this was my opinion. If awakened companion animals do join cults, I think that the nature of that cult, or at least the relationship of an awakened animal with the cult, will be very different from a civilized human.
  19. With the "standard" cadence of one adventure per season, and six weeks or so of occupation in between, you get occupational skill increases. I forget the details. If instead of an occupation you are travelling through foreign lands then I'd write up a "traveller" occupation to use instead of the adventurer's regular occupation so you can pick homeland lore, culture, language, etc. skills to get increases in.
  20. v1.10.1 Alpha 8: https://docs.google.com/spreadsheets/d/1auJ5kYULlf_iZi4WG-B7_cNjEcNcmslWGaSFaQV1WN8 Added all the core runes to the CharGen tab. When changing race to one with a different opposing Man Rune, the two rune names get swapped (but at present it doesn't swap any numbers apart from automatic cultural bonuses, because you really should do that before creating the character).
  21. To me, that's just an artefact of translation into English.
  22. Oh if you insist, we've come this far... Go on then, make a hit location chart for THAT.
  23. So a Flamingo Queen ate a Centaur, which hatched into what... this? Come on, this is getting silly now.
  24. Known Issues The "Extra" column in the Runes box is supposed to track experience after character generation. However, this column is after and not included in the opposing runes calculation, so experience in for example Death does not figure in to the Fertility rune calculation as a negative.
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