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PhilHibbs

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Everything posted by PhilHibbs

  1. Indeed, they make great familiars for RQ3 Uz sorcerers.
  2. I doubt it, that would rightly raise furious ire from republicans, and moderate monarchists such as myself. If it's the right thing to do, then sure the government might well do it. But if it were in any way controversial, I feel that leaking the royal opinion would be counterproductive and that's one of the reasons they don't do it. Cameron's careless leaking of the Queen's opinion on Scottish independence was a PR disaster.
  3. Supporters of the monarchy do not blame the monarch, as she/he has no political power to overrule our democracy. Some opponents do blame the monarch, I would leave it to them to say why, since I support the monarchy I would be in danger of being influenced by bias in characterising the motives of "the other side".
  4. Hags are dryads of swamps and marshes and other dank dark places that we consider "nasty". It's a terrible prejudice, just because we don't like a particular type of nature we think of it as bad.
  5. That's an interesting alternative mechanic for Truestone but is very much not what is written in The Pegasus Plateau.
  6. Your Rune Pool is still 18, but your current Rune Points are 17. No, your Rune Pool would go to 19 which it can't. The wording of the rules may be ambiguous and allow that interpretation, but I wouldn't use that interpretation if it were. In any case, it's a daft way to use your POW. You are effectively spending 1 permanent POW to recharge a Truestone for a single use. There are better uses for that point of POW. MOB has always been a munchkin. What else would he be reading this thread for?
  7. How could you ever have a "surplus" point? Your pool is limited by your CHA, but if say your CHA is 18 and your RP pool is 18, and you put 1 point into a Truestone, then you are down to 17 and you can't get that one point back until the spell is cast from the Truestone. You can't ever have a surplus point taking you to 19 points and put one into the Truestone. Spell Trading gets around this by breaking the link between the spell and the Rune Pool. I suppose an evil GM could rule that since the RP pool is locked out by the Truestone, then the spell cast MUST come from someone's RP pool, and not from Spell Trading or a matrix. Maybe, but if so then that is a new idea in the current edition of the game. It never used to be that way. The Truestone was locked in to the specific spells that were first cast into it when it was blank, and it could only ever hold those same spells. And anyone could refill them with their reusable divine magic if they had the right spells. Personally I still run it that way in my game. Maybe that's dull, working exactly like a matrix, and the new way is cool and different.
  8. Not true. They still need to overcome POW vs POW as well. Oops I'm wrong. The Well:
  9. Oh and in case you didn't spot it, The Well also offers this correction: So the text "add to the sorcerer’s chances of their spells overcoming a target’s resistance" is gone. MP are not used to overcome resistance, POW is.
  10. I don't think vacuum is a thing in Glorantha, but the rest of that situation is fine - although the player created the character without knowing that this would inevitably happen, which is a little unfair. Gloranthans would know this stuff. Unless he's a foreign sorcerer to whom worshipping the air is an alien idea. You might not be able to breathe the dead air left behind by the spell, but other air would mingle in and refresh the area fairly quickly if it's outside. The spell description doesn't say anything about suffocation other than when the spell is specifically targeted, so I would not allow it to be used offensively by tapping all the air in a room as a trap. There might be another similar spell that does that. If the character discovers that tapping the air with impunity is regarded by violent barbarians as a bad idea, but still wants to use the spell, then I would suggest learning some means of detecting the presence of spirits (e.g. Pierce Veil, or trade for a Second Sight matrix) and cast that prior to the spell to make sure he targets a patch of air with no active spirits in it.
  11. Sounds terribly complicated. Not sure I understand. I don't think so. It requires concentration.
  12. The one set of stats we have for a dream dragon so far is POW 18 so it's high but not stupid-high. Personally I'd say it doesn't hurt the dragon, but it does stop them using breath weapons.
  13. Recharging Truestone Truestone is a bit broken at the moment. Any rune spell cast into it locks out that Rune Point until the spell is cast from the Truestone. So it's entirely pointless to put your own spells in for your own use, you might as well keep the RP available. The only use for Truestone is to give spells to other people to have access to. So if I have a Truestone with a particular spell in it, I get someone else to cast the spell into it for me to use. Good luck finding people to do that for you regularly. If you're lucky, you have a piece that has spells that your friendly local priest has and they will do it for you whilst you go out doing dangerous things for the temple/clan/tribe. The pro way to do it, though, is to use an Issaries trader. They cast Spell Trading, get the desired spell from a priest or lord (a restriction of the spell, the Issaries can only trade with a Rune master although they can initiate the trade regardless of rank), and they cast it into the Truestone. Since Spell Trading allows the RP to be regained as normal without the spell having been cast, it can be cast into the Truestone without locking out someone's Rune Points. It's a bit of a roundabout way of circumventing a weird new restriction on Truestone in the new rules. Personally in my game, I house-rule that it works like Spell Trading anyway and does not lock out the RP.
  14. The Great Dragon Project failed because a Durulz joined the EWF. Therefore the dragon could not fly due to the Curse of Flightlessness. Too much duck in it.
  15. This is my bait-and-switch concern. There is nothing in the Sorcery chapter that says that Tap is in any way frowned upon. It might be reasonable to expect someone to conclude that the Air-worshipping Orlanthi would have a big problem with it, but clearly nobody did in this case, neither player nor GM. I don't envy you this problem.
  16. Interesting... that implies that you can't ever use the MPs that you have gained, because as soon as you start to cast another spell, the Steal Breath drops and you lose the MPs. The spell clearly says that the MP can be used to cast spells though. I would treat it like a passive spell once concentration stops, so you keep the MP for the rest of the duration but you stop gaining MP.
  17. Well you need to overcome their POW to cast it on an enemy. Dream dragons can be pretty tough. And any Tap spell is a big problem socially, especially tapping the air in Orlanthi lands. Air is sacred, you are literally tapping Orlanth. I feel that the rules should have made this more clear. It would be a bit of a bait-and-switch to let a player take this spell, and then hit them with devastating social consequences that they had no warning of. But yes, the spell is utterly and completely overpowered.
  18. If any former president died, I would not object to condolences being offered here, and would not step in to object even if it were the worst of presidents. It is ironic that you of all people are objecting to politics being aired, when you are the one who made it political. Offering condolences on any death is not a political act. Somehow it's simultaneously outrageous that we have an unelected head of state, and also that that powerless figurehead didn't exert their non-existent power to overrule our democratically elected government. Don't you just love and hate cognitive dissonance!
  19. I suspect that that's actually a mistake, someone corrected the cult from Orlanth Adventurous to Vinga because they thought that Berra was a female name. Another possibility is that the first Orlanth Adventurous settlers in Riskland were a band of Vingans, they set up the shrine, and anyone initiating from then on just joined as a Vingan because that was easier than changing things. After all, if there is no established Vinga infrastructure in an area, then women will join Orlanth Adventurous. In a challenging situation like Riskland, I can see the opposite happening. That also ties in with my suggestion in the other thread that Vinga is an easier sell to any Lunar observers than Orlanth. I don't know if this is supported or contraindicated in the text.
  20. Well that's a common problem with roleplaying games, RuneQuest in particular. When I ran The Broken Tower, the party spent an entire game session agonizing whether or not they had the firepower to take on the bad guys at the tower. They were expecting a gang of six or seven seasoned raiders, which would have overwhelmed them. If they're supposed to fight their way past something that isn't actually as scary as it looks, that can derail an entire campaign (that the GM may have paid LOTS of money to for). One-on-one against that thing in the picture? Not smart. But a party of three should be able to take it down without too much bother. That's the thing with big creatures in RQ2 and RQG, they have very low hit points for their size so they go down pretty quick.
  21. I think the general answer is, not everything has to be symmetrical. Not everything has to make absolute sense and have all possible Venn diagram sections populated.
  22. I was going to say "No it can't" - but them I re-read the rules, and yes it can for initiates. Since Rune Priests lose RP first, then if they hit zero POW then they can't cast Earthpower since by definition they don't have any RP left! And whether you would prefer to survive on 1 POW (or a few more, if you had spare RP beyond the initial 3), or go join your deity immediately in the afterlife, is an open question...
  23. I guess "a woman being a warrior" is more socially notable than "a woman being thunderous", so there's a special subcult for the former but not the latter. Maybe some areas do have a thunderous subcult based around a female aspect of Orlanth, but not Dragon Pass.
  24. Added a sheet for a single companion
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