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PhilHibbs

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Everything posted by PhilHibbs

  1. Ooh, Foxit Reader can adjust margins... Click on "Page Setting", "Landscape", and set Left and Top margins to 0.12 inches and it's perfect. Un-tick Auto-Center.
  2. Does anyone have any tips on advanced printing options? When I print a PDF on A3, it automatically centres it vertically so there is a white band along the top and bottom edge. I would rather have it up against the top edge of the paper, with a wider gap at the bottom. This would make the space more usable for writing notes on. Any suggestions how I can do this? The closest I've managed to get is to print it out to a bitmap, and then print the bitmap in another application. This reduces the resolution dramatically, the text is much more fuzzy. Any suggestions how I can print a PDF in full resolution, whilst controlling the paper margins? Perhaps this would need a PDF editor to save the document with a different page size, so that the layout is baked into the document. I don't think I have any software that could do that. This is what I want: This is the resolution when converted to a bitmap and printed: This is the native resolution when printed from Acrobat Reader, without being able to adjust the margins:
  3. You have to use good paper though. These are 72p a sheet.
  4. Ah yes, they closed the temple but never actually outlawed it. Pavis: Threshold to Danger, p22:
  5. They might get away with it on a technicality. Maybe that's where the independent cult comes from... Vingans: "Us? No, we don't worship Orlanth, we, er, we worship Vinga! Strong empowered women, breaking the shackles of the patriarchy! Surely that's ok? Go team redheads!" Lunars: "Ok, sounds legit, carry on!"
  6. Another example of this is in The White Bull campaign on YouTube - they were given an obsidian sword by the dragonewts, and instructed to return it via a magical process at a dragonewt plinth. They never did! They, and the GM, seem to have forgotten entirely about the obsidian sword! Now something like that is a little more obvious, the characters themselves have this constant reminder, there's a shiny black sword in their possession (unless they left it behind somewhere on the adventure, or it was stolen). If it were ever raised in game, I'm sure Jeff would say something like "Oh yeah you returned that via the plinth, it was really impressive, but we did it offscreen to save on the effects budget".
  7. Ok, my bad. I was using "mean" as a synonym of "strict". Fair point.
  8. I was a bit mean with Harmast who got javelin (Adrinor?). I made him roll POW v POW every time he used it (once, at the beginning of combat), and the first time he failed (Battle of the Queens, no less), it flew off never to be seen again. Well, it might make a comeback. I think I said he saw it flying around the battlefield, someone else must have snagged it, or maybe it was just having fun on its own.
  9. If it happened in a movie, they'd be able to talk right away. I have no problem with a couple of days. That's a good one. I think we're a long way past "a bit strange" already. Some older materials featured one-use magical scrolls that increased skills or characteristics.
  10. Absolutely not, I don't know where you got that from! Call me "baffled". If I had posted "I'm going to punish them for this, har-de-har" then I would expect a response like that. If you re-read my post I think it's clear that is not what I am saying.
  11. The Weapons and Equipment rules do not support this conclusion. p.44: So awakened animals are evidently very different to independent sentient creatures. Only the very small ones are free to wander around in the world (and even then, linked to their companion). Anything larger is a bit more like a dryad that is bound to a sacred location. And yes, I know, dryads are initiates of Aldrya, but that's a special case (like fish joining Zola Fel) and they aren't free to just join any normal cult. Awakened Praxian herd animals and herd men are different as they form part of the special Waha herder/herded societal structure.
  12. I don't think it's splitting hairs at all. Allied spirits and awakened animals are very different in nature. Some are, yes, but the presence of an exception implies a rule that there is an exception to. I don't imagine many awakened alynxes join Zola Fel.
  13. And CHA. I was going to ask this, but I checked in The Well and it's already been asked and clarified that they also get CHA 3D6. Just in case anyone else was wondering.
  14. Careful, they don't like being called "boons".
  15. There are spells that last longer. Bless Champion lasts all day, as does Path Watch. Bless Woad creates stuff that lasts for ever but once applied loses potency over the course of days. If it makes sense for a spell to last more than 15 minutes, like Path Watch for instance, then just put it in the spell description. If it is quite powerful to have this effect up for a long time, then make it two or three points. Not as much as the Extension would cost, because it's a specialist spell with longer duration as a necessary part of its nature.
  16. I don't think that awakened animals join cults in the same way that humans do. The cult isn't really set up for animals, it's a social organization created by people, to serve society's needs. They may have a relationship with divine or great spirit entities, and they might get magic through that, but it won't be the same. Why not have fun making something up?
  17. Who is saying these things that you appear to be arguing against? Is someone deleting munchkin posts?
  18. So in summary I'd say if you want it to be a massive YGWV, then go for it. Change Argrath substantially, and go with it. If you don't, if you want to keep it on track with the canon timeline, then the Board of Nails just revived him from his stoned stupor and got him back on track.
  19. I haven't decided how mean to be. I don't like being mean as a GM, but I don't want to be too lenient either. The characters went to King Berevenenos's tomb and promised to send offerings at Sacred Time in return for his loot. So far, two seasons later, they seem to have forgotten about their promise. Do I presume that this means that their characters have forgotten, or is it something that the characters are less likely to forget than the players? I think realistically when they got back home with the loot, they would tell everyone what happened and the promise to send tribute would be mentioned. So I think it would be a bit harsh to say they forgot in-character. Some GMs would just say "they forgot, they suffer, har-de-har". And if that's the way the group works, fine. I'm not sure my group works that way.
  20. I don't think the "3D6 POW" was written with the intention of "we must cap the POW of unusual creatures that adventurers might want that are higher, because of game balance".
  21. Er... I don't know where you got that from. "Removing bad thoughts" is not the same as "killing".
  22. I don't think anyone here is arguing anything different. But everyone has the possibility of having to get involved in combat sometimes, so it does bear thinking about the options when it does happen. Would your friend let you get killed if they could do something about it? Praxian giant baboons are a playable race, not an awakened animal. But Cousin Monkey does fit a similar role, he's not a front line fighter. Then again neither is Vishi Dunn.
  23. We have a dual wielding duck Humakti in our party and she has to cast it separately on each sword.
  24. So: you can have an awakened alynx as long as it is SIZ 2 or 1. 1D6 is a rather unrealistic size range for a creature, unless you see alynxes as like modern dogs that have separated into multiple breeds with wildly different traits. I don't see why not, some clans might have small striped alynxes and others might have big spotted ones or medium black ones. This is a self-solving problem. The adventurer gets their alynx to attack, it gets cut in half, problem solved. Dropping on an opponent to surprise-attack them might work. Strength is ok, it's the equivalent of +1D4 through wiping out the damage bonus so on average 2.5 points of damage for 2 points. Slightly better than Clawsharp, and affects both claws. Interesting question: does the Rip attack just need one casting of Clawsharp to get bonus to hit and damage, or should it need to cast it twice? Or should one casting of Clawsharp affect all of an animal's claws?
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