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Everything posted by Old Man Henerson
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SadCthulhU.jpg
Old Man Henerson commented on Lloyd Dupont's gallery image in Members Albums Category
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Change my mind.png
Old Man Henerson commented on Dethstrok9's gallery image in Members Albums Category
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You would dare unleash the mighty Shaggy upon a poor and unsuspecting mythos? How cruel! I remember reading these books as a kid. I don't remember much of the stories, but I do remember loving them. Comparing Nancy to Batman and piting her against the mythos has to be one of the strangest and coolest things I have heard.
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Thanks for the info. Just what I needed to hear. I already have a lore book started so I will just need to add the license and the basic mechanics than I will be golden. Absolute final question, do we need to totally make up new magic and power systems or is it okay to use and expand upon the ones in the Big Golden Book?
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Change my mind.png
Old Man Henerson commented on Dethstrok9's gallery image in Members Albums Category
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Yeah, abstracting wealth levels is more what my current games require, and then again, money will probably not even have any value to the PCs. If, however, any of my campaigns need it, i will certainly use these rule ideas. The limited rolls is another good way to go with wealth piles, thanks for the idea.
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Call of C'thulhu in Stalin's Russia
Old Man Henerson replied to Darius West's topic in Call of Cthulhu
If you want some real pulpy Russians go no further than the Command and Conquer Red Alert 2 games. However, while the PCs would be under heaver scrutany from the party, it would also be very hard to question them should they claim to be from the party. Boris the woodsman knows not to ask questions when people claiming to be with the KGB are doing strange things, even lesser party members would have to let it go if they don't want to get in hot water with the higher ups. -
You could just take back enough to supply you for a while and return when you need more, of course, leaving a whole cave full of gold could just attract another angry dragon, as they learned in the Lonely Mountain. Granted, in Thorin's case, he could afford to help out the people of Lake Town and give the elves a chest full of diamonds with out making a dent in his new loot pile. Yeah. I think the rolling system sounds like the right way to go on loot. It is distinctly a BRP solution, and it is very easy. Moving into roleplaying would be a good way to get down into it. I also think that roleplaying out the situation here would be good as well.
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Thanks for the Idea. You are right that abstracting all the little things is great, but counting out all that good loot from the dragon's nest is pretty sweet. Now the only problem is how to you split the loot with your friends?
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Thanks for the feed back. I am surprised this sort of topic has not come up before. I like the hit point idea a lot, and giving a temporary boost to your wealth level sounds like a pretty good way to go about it. The other thing I have not figured out is how exactly the players will keep their level of wealth if they are out on all these adventures. Granted, 3 out of 4 of the adventures ideas I am working on are more or less glorified one shot campaigns so money would not have the same meaning as it would in an ongoing campaign.
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I understand the basic concept of the status roll, it is certainly much better than setting prices for every little thing in the setting, but one area that I am not sure how to use it in is treasure and looting. I come from AD&D, and one of the important parts of the game is finding the loot at the end of the adventure, or even grabbing it off your enemies as you go a long. Most of my current RPG ideas with BRP are story based, so looting gold is not going to be the focus, but I am still curious how to generate satisfying loot with the status roll. How to you guys do it?