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Squaredeal Sten

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Everything posted by Squaredeal Sten

  1. I am looking for an in-person RuneQuest Glorantha game, or people interested in playing (I can GM), in the San Antonio, Texas, USA area. This is not quite as long a long shot as it may seem, because I am currently playing on line with one fellow citizen of SA, have played with two others, and know of a Starter Set game that was run at one store last year. So let's communicate and get together. Schedule, frequency. days, times and places are negotiable.
  2. Good question. Another definition is called for then. If we are consistent skin is hide, our skin is thinner than an elephant's skin but biologically very similar. But I do see that it would be unfair to an opponent with chaotic feature= 9pt skin, and Far Be it from me to have an anti Chaos bias. Luckily the game rules themselves say such skin has "armor points". So I propose to follow the game's terminology. Sheet metal. Scales, thick hide, layered fabric, it's all "armor" if the rules define armor points for it. How is this? Let's say whenever the edge touches MEAT OR SKELETON OR. ? ectopllasm ? the remaining damage is doubled. So I would only double damage after parries, "armor" points and magical protection. Any damage to a parrying weapon is part of the parry and before armor. so no doubling at that point. The doubling will occur when the sword begins to actually take life (or un-life), which I believe is mythologically appropriate to Humakt.
  3. More like when the ships dock on all warehouse continents & Britain (except recently Ausralia) and the delivery dates to the warehouses are certain. Recall when we were given tracking data links for at least one ship, but still not a firm release date (at that time). For years we have been told they don't give uncertain release dates because there is no upside. They have been pilloried when something is delayed but not thanked when it goes smoothly. Let's thank them at ChaosiumCon.
  4. Maybe hang them with a wire,, perhaps a paper clip, as they climb on a wall? But also see the Bestiary, whi h gives them a 50% Climb. Not a skill level to wLk on the ceiling with. is it? But YGMV and I did once wake up to see a RW scorpion on the ceiling, so if you want a shocking image that's it. You bet I got up fast!
  5. looks great. Also plain old Sable Rider Praxians, not all were Lunar army.
  6. The ducks prefer light armor, stuff they can swim in. "too advanced" is not really the issue. it depends on whether you can psint it up to not be 15th century pate mail., Short Swords and crossbows are OK. Halberds not so much. Refer to DuckPac. The curved sword in the picture looks Lunar, and the Durulz are not Lunar. but you might rationalize it as a battlefield pick up. A whole unit of them. no, in my opinion.
  7. My own interpretation is that when the edge touches skin, the remaining damage is doubled. Simple.
  8. If you are in a pre 1625 ST game then you have several Prax choices. Decide which you like best. If necessary have them get in trouble with the Lunar occupiers and decide or be told to make themselves scarxe from a couple of years. Borderlands Pavis & Big Rubble Sun County (Sandheart 4 books) and most recently Sacred Earth Sacred Water. All are in printing and in PDF, all are good buys. Just plan in what sequence you want to do them. or move back and forth.
  9. The last book went on sake promptly. I think as Chaosium shifted printers, and the COVID19 shocks wore off, and the Suez Canal shutdown is history, the logistics have gotten stable again. Now if the Huthis would just stop attacking ships in the Red Sea..... but no, we can't live all the time in a fantasy world.
  10. So am I using it. but I am saying I need to make up 5 years of character or family history tables aligned with it. And it is not really full of events with that granularity.
  11. Supposedy IIRC, a 1625+ Prax book is in the works, at least that was mentioned in the upcoming publications list. Now that my own Sartar based campaign on Zoom is in 1630 ST. I actually need a timeline extension for chargen
  12. The original laconic " yes" answer appears to be ambiguous. I take it as yes, it does apply: it does double damage after armor is penetrated. Since a person's armor is not yet penetrated when the shield is hit, there is no double damage then. Since no armor is penetrated when a weapon parries, there is no double damage then either. You have to get past the parry, past the armor, and then whatever damage is left will be doubled. So IMG if stacked Humakt sword magic and normal weapon damage would give 20 points of damage. and it gets past the medium shield parry (12 points) and through bronze armor with 1 pt padding (7 points) the remaining 1 point is doubled to 2 points of damage.
  13. Cut open an alligator or a shark, and you may find recognizable chunks of their most recent meal, who they attempt to swallow whole if they can, or in big pieces because they bite but don't chew.. But ogres, being basically people, chew. The ogre might call your bluff because he knows he chews.
  14. Sense chaos skill starts out at a low% [20% according to the Lightbringers book - plus perception bonus] and as I understand it is only improved by experience. {Page 183 of RQG). It is also short ranged, only 10 meters if I recall correctly. (I was wrong, it is 15 meters.) So at low % you get a lot of false negatives. And what about fumbles, are they false positives? (page 182 does not define this.) I can see a witch hunt coming. Combine these things and the mere presence of a storm bull in town does not provide automatic detection.
  15. P.275 says a lot of things. but as I read it none of them is a method for learning rune spells without gaining a rune point by sacrificing a POW point. p.313 "Gaining Rune Magic Spells" goes on to p.314, in which I see "For each point of POW sacrificed, the Adventurer acquires the right to cast an additional cult special Rune magic spell". These seem to support my point that if you do away with free access to common Rune spells, and you still require that the formerly common spells must be learned like the cult special Rune magic, the CHA limit will apply and the count of usable spells will be reduced. Of course you could change that by making further unspecified rules changes, but so far those are unspecified and so are their implications.
  16. That surprises me. How so? Page reference or example?
  17. Or more. After all the crystals are gids' blood, and they aren't making any more. Though an enterprising person could prospect the spot where Harrek fought and killed Jar-Eel, just in case the line between superheroes and gods is blurred a little bit. Now when Argrath brings the Red Moo down, that would be a place to prospect.
  18. A disadvantage of doing so is that it would actually reduce the Rune magic capability of all initiates and higher. The max number of personally usable rune spells is now (count of common) + CHA but if you make that change it is simply CHA. I do agree with you that the answer to the OP's question is not in the rules as written. One concept that appeals to me is that there is a lot of cult magic that is not in the Adventurer oriented spell lists. Examples include [1] what EXACTLY is done to let heriquesters cross over to the hero plane or the god plane, as well as [2] what exactly is done to teach rune magic and spirit magic. [3] Another example that comes to mind is what exactly is done by the priests of Caladra and Aurelion to cause volcanoes to erupt: This capability is in the cult history given in the Earth Goddesses book, but no spell is listed for it. In all those cases one thing that comes to mind is a large ceremony powered by more worshippers than you will find in any gaming group of Adventurers. So it is not provided in the rules because it doesn't make an enthralling game session that will involve the whole party and center on the players' characters. And yes I can think of exceptions to that, either a playing group of all Rune levels, or plans to make organizing such a ceremony part of a game session filled with graphic descriptions of the ceremony. Several people on this forum are very capable of writing such an adventure.
  19. The river route to Crystal City and Beast Valley or the Grazelands is very circuitous. Not necessarily safe either, the Grazelanders are not on good terms with Praxians and the Beastfolk don't like humans traipsing through their land all the time. And after Grazelands or Beast Valley it still goes through southern Sartar. I don't know why they are avoiding Sartar but that's on them. It is going to be a long land route rather than a simple boat trip up the Creek-Stream system because the river gorge next to Crystsl City is probably not going to be passable going upstream. Lots of occasions for adventure, but a crazy route if they are going to Prax. it's like going from Texas to Florida via Oregon.
  20. Q1: There is no reference to branding in canon or non=canon material that I have read. Nor to tattooing cattle. Please note that branding is only effective if you have a brand registry and rule of law. Q2: There is canon material saying that the Praxians steal herd beasts. i also recall, but cannot reference, a comment that the stolen ones are the one they tend to eat first when they eat meat. A highly mixed herd would be a mark of an outstanding herd beast thief. Such a person would be looked up to and influential.
  21. I suspect that the original Lance rule was based on two states: Charging vs not charging. And differences in charge speed are ignored as miniscule. It's not the speed of the Lance, it's the muscle behind the Lance. And I think similarly, with the bow or atlatl any differences in the shooter's speed (or the target's speed) are miniscule compared with the speed the launcher gives to the projectile. That's my take on it.
  22. Based on the RQG ratings of men as speed 8 maximum and horses as speed 12, I think such a boost would be very very minor. After all bow shooters get no boost at all for their mounts. I am inclined to think it is not worth adding co.plexity to the rules. Do you ache to calculate the cosine of the angle between the vector of movement of the mount and the vector of the shot, and multiply by the square of the difference in speeds times some factor?
  23. The stay'behihd- for-security percentage does not affect the size of the force, it is merely a choice about where they are deployed. It does imply a defensive advantage: If you are defending your own homes you will deploy 100% of the force there, while as invaders invade they will probably leave someone home, and will also garrison invaded territory behind themselves. Supply trains are a very different issue: Re. a wagon train full of food, read Van Creveld's book Supplying War. It makes a convincing argument that in the Real World. away from ocean transport, no army lived off of its supply lines and supply train for more than a few days, until after railroads were invented. They lived by foraging, or starved. Yes areas became eaten out, and that kept armies on the move and was what besieged cities counted on. Dealing with it and planning to campaign through areas where sufficient food remained was a vital part of generalship. So what was in their wagons? Yes, Food for men and much more food for the animals, but they couldn't carry enough for more than a few days. Tents and cooking gear. And arrows, lots of arrows, crossbow bolts, etc.. Incidentally for us Mostali lovers, matchlock muskets meant that in unsecure areas. the early modern armies of the 1500s and 1600s had a constant consumption of match cord which is not something you could forage for.
  24. So far this thread makes ne wonder how the Sartarite militia works. From all I have read until recently, it appeared to be: All free and semi free adult males who are not too old to keep up physically. Plus any adult women who choose To be in the field (especially Vinga and Babester Gor cultists). The only difference for the half free is they have light weapons and no armor, so deploy in open order as skirmishers. Chiefs' bodyguards / "martial thanes" will turn out when the militia turns out, because the chief leads the militia, so although they may be spoken of as a more elite group, they will be part of the total military strength. If that were accurate then the militia would be the same percentage of. all adult populations, except as they may have more elderly or fewer males survived the last war, or more females participate. So is that not the current understanding? If not then how am I wrong?
  25. Regrow Limb is pretty good to have in a world where the stevedpres haul bales by hand instead of with an electric crane, similarly with a lot of heavy work. Lots of crushed limbs. But the real benefits are (1) that you learn about the Lunar Way. (2) You are in with the new power structure, so are upwardly mobile.
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