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Ash Anvari?


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This is related to an older thread about Man Vill:

I have a similar issue now with Ash Anvari. This village is mentioned in the adventure Law Staff Quest, which has been published in the Sartar Companion.

In this adventure the village is described as a "public town" in the Beast Valley north of the Ghost Hills. There is even a map, but without putting the name on it. The map just show the way, the adventurers use to reach Arrowmound. So seems to be located south of Duck Point and South-West-West of Duck Ferry.

So it could well be, that this again is the same place as Man Vill / Smithers. What do you think?

Maybe @Jeff could enlight us here ...

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I wonder how common it is in Sartar for neighboring steads (ie. compounds, hamlets, etc.) to merge into a single village/town. 

It would require them to effectively be neighbors, but perhaps with some minor landscape feature between (a brook, a small hill, a copse or trees) and their respective agricultural fields radiating out in different directions, basically. 

It's not the most sensible or practical arrangement, but perhaps there are other reasons for why it could happen (rival land claims more or less subdued until forgotten, family fission, mutually beneficial arrangement). 

Anyway, probably not the likely explanation here.

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13 hours ago, Sir_Godspeed said:

I wonder how common it is in Sartar for neighboring steads (ie. compounds, hamlets, etc.) to merge into a single village/town. 
...

I'd expect it to be common in cases of threat (mutual defense).

Similarly, if they have particularly complimentary trades/skills/etc... a stead of miners might welcome their neighbors the Smith family, so neither has to haul the ore as far...

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Thanks for this excerpt of the master maps.

By the way: just realized that Man Vill is already on the Upland Marsh map in Wyrms Footnotes #15 and in Sartar: Kingdom of Heroes, p.321, which both stem from Tales of the Reaching Moon #19 ...

So nothing really new, but first time with a description (in Smoking Ruins) ...

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