DreadDomain Posted September 14, 2020 Share Posted September 14, 2020 45 minutes ago, Mugen said: That's only really true for animism. Other magic systems require a separate skill for each god or magic tradition. If your magic tradition doesn't learn Fly, you'll have to find oje that does, and learn their Invoke skill (though tye Shaping skill will stay the same). Yes, thank you, good clarification. Quote Link to comment Share on other sites More sharing options...
Mugen Posted September 14, 2020 Share Posted September 14, 2020 (edited) 1 hour ago, DreadDomain said: Yes, thank you, good clarification. However, it is true that it requires a LOT less skills than in Wizardry or RQ3/G Sorcery, and a good example. Edited September 14, 2020 by Mugen Quote Link to comment Share on other sites More sharing options...
Nozbat Posted September 14, 2020 Share Posted September 14, 2020 I have read a piece about Blood Magic... but can't for the life of me remember where it is. Can anyone enlighten me as to where it is? 1 Quote Link to comment Share on other sites More sharing options...
Mugen Posted September 14, 2020 Share Posted September 14, 2020 1 hour ago, Nozbat said: I have read a piece about Blood Magic... but can't for the life of me remember where it is. Can anyone enlighten me as to where it is? This ?https://www.drivethrurpg.com/product/99583/Arcania-of-Legend-Blood-Magic?cPath=161&language=en 2 Quote Link to comment Share on other sites More sharing options...
Nozbat Posted September 14, 2020 Share Posted September 14, 2020 50 minutes ago, Mugen said: This ?https://www.drivethrurpg.com/product/99583/Arcania-of-Legend-Blood-Magic?cPath=161&language=en Yes...that's it... I just knew I'd read something ...couldn't remember where and had been checking all the core rules I had with no success Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted September 14, 2020 Share Posted September 14, 2020 18 hours ago, DreadDomain said: Hardly surprising. Many innovations of RQG are directly inspired by Pendragon and adapted to it to make more sense for RuneQuest. The seasonal rythm instead of yearly, personality traits integrated into runes (which leads to character emulating their gods true nature), etc. Passions are pretty much the same (except on a d100) but, I believe, the experience roll for 4 additionnal occupational or cult skills does not come from KAP. Or does it? No the four rolls do not. In KAP you currently get ONE roll of 1d6+1 points (comparable to 10-35% points in RQ) to improve existing skills, providing you keep within the cap of 15 (75%), or one point (5%) increase to a skill in the 15-19 (75-95%) range. However back when KAP was being published by Green Knight they altered training and practice to give three rolls (not four) but they had to go to different skills. 18 hours ago, DreadDomain said: Anyway, colour me happy for how KAP influenced RQG. Just pointing out the source. I don't see anything wrong with borrowing good ideas from other games, especially games from the same people. Many good RPG ideas came from the mind of Greg Stafford. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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