Newt Posted April 29, 2021 Share Posted April 29, 2021 (edited) More details about the upcoming OpenQuest Companion over at OpenQuestRPG.com Read about the OpenQuest Companion Its available as part of the OpenQuest 3rd Edition pre-order, as a free pdf and at cost POD book. Here's Jon Hodgson's cover for the book. Edited April 29, 2021 by Newt Fixed main link 4 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Nick J. Posted April 29, 2021 Share Posted April 29, 2021 (edited) Just a heads-up, the link to the description of the Companion is broken (the https header is messed up). In any case I'm really looking forward to things like the One Magic System, I've got a couple of friends I'd like to introduce to RPGs and having a really simple, straightforward way to ease them in without overwhelming them with options is a major selling point (not that OQ is all that overwhelming) Edited April 29, 2021 by Nick J. Quote Link to comment Share on other sites More sharing options...
Newt Posted April 29, 2021 Author Share Posted April 29, 2021 1 hour ago, Nick J. said: Just a heads-up, the link to the description of the Companion is broken (the https header is messed up). Cheers, fixed now 🙂 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
NurgleHH Posted April 29, 2021 Share Posted April 29, 2021 Will I get it as KS-Backer? 1 Quote Link to comment Share on other sites More sharing options...
Newt Posted April 30, 2021 Author Share Posted April 30, 2021 Yes, and the other supplements that the KS funded 🙂 Which are... OpenQuest Dungeons, The Saga of the Savage North, The Clock Work Palace, and of course The Book of Duck (working title) 🙂 I've set up a page on OpenQuestRPG.com to keep track of all the books in development/released 🙂 OpenQuest Releases 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
groovyclam Posted April 30, 2021 Share Posted April 30, 2021 8 hours ago, Newt said: The Book of Duck Please, please, please can it be called "The Buk of Duck" 2 3 Quote Link to comment Share on other sites More sharing options...
Newt Posted May 1, 2021 Author Share Posted May 1, 2021 On 4/29/2021 at 4:50 PM, Nick J. said: In any case I'm really looking forward to things like the One Magic System, I've got a couple of friends I'd like to introduce to RPGs and having a really simple, straightforward way to ease them in without overwhelming them with options is a major selling point (not that OQ is all that overwhelming) The One Magic System arose out of convention game play, where I found no one was really keeping track of magic point spends, and spells that were variable depending on the magic point spent on them also confused new players. So I simply removed magic points, gave variable spells fixed/randomised effects and combined the three spell lists. This blog post on OpenQuestRpg.com goes into more detail. The One Magic System. 5 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Averion Posted August 10, 2021 Share Posted August 10, 2021 On 5/1/2021 at 2:07 PM, Newt said: The One Magic System arose out of convention game play, where I found no one was really keeping track of magic point spends, and spells that were variable depending on the magic point spent on them also confused new players. So I simply removed magic points, gave variable spells fixed/randomised effects and combined the three spell lists. This blog post on OpenQuestRpg.com goes into more detail. The One Magic System. That's a really awesome observation you've done on the magic system that's so prevalent amongst the D100 Games. The One Magic System sounds very interesting and I'd personally like to see it in full detail once it's ready. 2 Quote Link to comment Share on other sites More sharing options...
Archivist Posted September 6, 2021 Share Posted September 6, 2021 Any news Quote Link to comment Share on other sites More sharing options...
Newt Posted September 8, 2021 Author Share Posted September 8, 2021 Currently undergoing a full self-edit. Getting back into the swing of D101 Games work, after the summer holidays after looking after my children that was more demanding than I expected 😄 3 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Newt Posted October 27, 2021 Author Share Posted October 27, 2021 Just to let you know the OpenQuest Companion is being proofed/edited, and when it comes back it will go straight into layout. ETA begining of December. 4 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Newt Posted December 5, 2021 Author Share Posted December 5, 2021 Update on the progress... OpenQuest Companion now in layout 4 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Newt Posted December 30, 2021 Author Share Posted December 30, 2021 Finally, the OpenQuest Companion is out in pdf now and on pre-order for the printed version which should be available sometime in Jan (but you get the pdf as an immediate download). OpenQuest Companion is now available via D101 Games web store. 1 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Nikoli Posted February 13, 2022 Share Posted February 13, 2022 Hi, I recently bought the Openquest Companion. Regarding the one magic system, I’m a bit confused about the spell Absorption in those rules. Does it really absorb ANY spell, no matter how powerful? As it does away with magnitude comparisons. Is there no resistance roll? It seems to mean immunity from magic for 10 minutes. Does it also only absorb if the casting roll succeeds? Can the person who absorbs the spell cast it back, or just release it? Any guidance would be appreciated! 🙂 I’ve never used the classic RQ magic system, so maybe I’m missing something. I understand the previous version with magnitude, though. Quote Link to comment Share on other sites More sharing options...
Newt Posted February 14, 2022 Author Share Posted February 14, 2022 Yup that is the case, and yes it does make it a powerful spell that effectively makes it as you point out a magic resistance spell, which also allows the target to cast back spells flung at them (but using their own Magic casting skill). The only limiter being that they can only have one spell absorbed at a time. If you wanted to make it slightly less powerful, insist upon the target rolling their Magic Casting to absorb the spell. So a magician casting it on them may have a high casting skill, the warrior it is cast on, less so making the magic resistance effectively only as powerful as the target's casting skill. 2 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Nikoli Posted February 15, 2022 Share Posted February 15, 2022 On 2/14/2022 at 8:51 AM, Newt said: Yup that is the case, and yes it does make it a powerful spell that effectively makes it as you point out a magic resistance spell, which also allows the target to cast back spells flung at them (but using their own Magic casting skill). The only limiter being that they can only have one spell absorbed at a time. If you wanted to make it slightly less powerful, insist upon the target rolling their Magic Casting to absorb the spell. So a magician casting it on them may have a high casting skill, the warrior it is cast on, less so making the magic resistance effectively only as powerful as the target's casting skill. Thanks for the clarification, Newt. And the suggestion to reduce the power. On a separate note, I was wondering if you think it a good idea to adjust the 50/50/50 skill points distribution (ignoring the 75)? I think I’d like to make warriors versus scholars, say, less equal in combat skills. So I was thinking 60/50/40 into those skill categories or even 70/40/40. (Maybe this.) I know OQ wants more rounded characters, but I think less rounded would suit my aims more, and some of the character concepts more. But I’m not experienced with OQ. (It seems it would work fine to adjust the distribution.) Any thoughts? Quote Link to comment Share on other sites More sharing options...
Newt Posted February 15, 2022 Author Share Posted February 15, 2022 (edited) That's pretty much what I did in OQ2, with some optional rules for "specialists". Here's the relevant text. Quote Specialists (Optional) The standard character generation rules create characters that are Jacks of all Trades, having both reasonable weapon skills and some magic. What if you want to generate a character that is more of a magician or more of a warrior? If this is the case use the following rules;Warriors: Allocate 75 points on weapon skills (instead of the usual 50), with an increased limit of 50 points on any one weapon skill, and allocate 2 points of magnitude on Battle Magic.Magicians: Allocate 30 points on weapon skills and allocate 9 points of magnitude on Battle Magic spells. If you are allowing characters to start with either Sorcery or Divine magic these 9 points can also be spent on the appropriate Sorcery or Divine spells. The relevant casting skill, Battle Magic Casting for Battle Magic starts at POW X4. Its still there in OQ3 but I use Ready Made Concepts (main rule book pages 27-29) to express it, its a lot tidier. Edited February 15, 2022 by Newt 2 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
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