Targhan Posted June 22, 2022 Share Posted June 22, 2022 Hi folks! Though I've run a small campaign with HQ:G and some sessions with QW (some number around 0.4X?) making characters it's still a headache for me. I've read every thread I've found related to this, I've been rummaging in @Andrew J. Luther's blog entries... but I feel quite uncapable of listing abilities for a non-Gloranthan fantasy. I'm trying to adapt my old Mystaran campaign to QuestWorlds/HeroQuest 2e; far from D&D and D&D-isms (I still need to come up with some sort of magic system to fit my campaign, possibly something in the line of a sword & sorcery setting), and I usually do this (when I've swiched to other systems) visualizing different characters: how would I represent a knave? and a swashbuckler? what about a fire mage? But filling up anything beyond the core concept seems beyond my capabilities. So, here is my plea: would you be so kind to share with me some typical characters from your games? Being HQ:G the game it is, I can't resort to NPCs as they usually aren't described as PCs are. And being most of the material dedicated to Glorantha, I have troubles thinking of examples in a different setting. Can you help me? 2 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted June 22, 2022 Share Posted June 22, 2022 2 hours ago, Targhan said: So, here is my plea: would you be so kind to share with me some typical characters from your games? My HQG game is Gloranthan so I can't provide any non-Gloranthan examples, but I always start with these Keywords as the basics (and I think are applicable in any world). Culture Clan/City/Tribe Occupation Distinguishing Characteristic With Glorantha, all the characters then have 3 Runes. If I was converting 13th Age to HQG, I'd have an Icon Relationship and One Unique Thing. Potentially, you could just take a D&D class as a Keyword. Here are three character examples (my players all have their own styles of how they group and organize abilities, and that's one of the pluses in my mind of HQG, though the freeform aspect of that can feel overwhelming). ---------------------------------------- Sarotar the Soother, HoneywaterCharismatic healer, initiate of Heler YuhurolImagine a young David Bowie who's set himself up as a faith healer and proto-cult leader. Heortling 13- Club-fighter +1 +1 +1 = +3Orlmarth Clan 13(+3)=16- Praise to the Clouds, Rain to the Ground +1 +1 = +2- Vow to the Wyter +2- Relationship: Friend of the Ash Creek Lady +1Healer 17+4 = 1W +1 = 2W- Lead Healing Ritual +2- Feel the Undercurrent of the Request (sense motive) +1- Flow away from Danger +1Water 1W +1 = 2W- Initiate of Heler Yuhurol- Soothe the Troubled Waters of the Mind +1- Summon Healing Rain +1- Extinguish Flames Dance +1Harmony 17(+3)=20- Reflect the Heart's Desire +1Mastery 13Distinguishing characteristic: Charismatic 17Allies:- Retainers: The Twin Blue-Clad Healing Women 17Additional abilities: Relationship with Serarernalda 13 Foe of the Bad Dogs 13Flaws:- "I know what's best" 2W- Water always finds the Quickest Path (Unscrupulous) 2W ------------------------------------------- Breya HjaralsdottirConceptRugged HuntressCultural KeywordHeortling 13CommunityOrlmarth Clan 16Foe of Lunar Witch Oheha +1Vow to Serve the Wyter +2Vow to Fight the Fire Tribe +1Occupational KeywordHunter 18Good provider +1Watchful +1Release Beast Spirit +1RunesOdayla 1WStalker +1Harmony 17Earth 13Feel Presence of Earth Friends and Foes [talent] +1Distinguishing CharacteristicRugged 18Additional AbilitiesHeal Wounds 16My Father's Bow 15Darkfinder +1*True Flight +2*Gain Sanctuary Within the Earth 13Know Spirit World 13Relationship With Joseph Greenbeak 13IndraAlynx 1WMove Silently 18Ambush 18FlawsTerritorial 2WProne to Wandering 17Never Leave a Clanmate in Danger 17Haunted by Vision of the Dying Bear 13 ------------------------------------------ Gavran Purrs-a-lotHappy-go-lucky Yinkini WarriorRunes: Air, Life, YinkinHeortling 13Community: Orlmarth 13Warrior 4w (17+7)+1 ‘Wind Claw’ (ancestral sword that belonged to great grandfather Derick who died at Grizzly Peak)Air Rune 17Life Rune 13Yinkin Rune 4W (1W+3)Initiate of Yinkin 4W+1 charming+1 nine livesLikes riddles 15 (13+2)Companion: Bobab (scary Alynx)- Alynx 5W- Scary 5W- Loyal 16Distinguishing characteristic: Happy-go-lucky 17Flaws: Has an eye for the girls 5W, likes to party 5W 1 Quote Link to comment Share on other sites More sharing options...
soltakss Posted June 22, 2022 Share Posted June 22, 2022 2 hours ago, Targhan said: I'm trying to adapt my old Mystaran campaign to QuestWorlds/HeroQuest 2e; far from D&D and D&D-isms (I still need to come up with some sort of magic system to fit my campaign, possibly something in the line of a sword & sorcery setting), and I usually do this (when I've swiched to other systems) visualizing different characters: how would I represent a knave? and a swashbuckler? what about a fire mage? But filling up anything beyond the core concept seems beyond my capabilities. For QuestWorlds, I would stick with the Keyword (Breakout) format, where your Keyword is you magic system and the Breakouts are spells or effects. So, if you have elemental-based magic, then each Element would be a Keyword, so you might have Earth (Wall of Earth, Sucking Mud, Dirty Hands), Fire (Scorching Tongue, Burning Glance, Hot Head) and so on. If your magic was grimoire based, each Grimoire would be a Keyword, and the spells in the Grimoire would be Breakouts, so Book of Joy (Happy Place, Love Everyone, Kumbaya) might work. 2 hours ago, Targhan said: I'm trying to adapt my old Mystaran campaign to QuestWorlds/HeroQuest 2e; far from D&D and D&D-isms (I still need to come up with some sort of magic system to fit my campaign, possibly something in the line of a sword & sorcery setting), and I usually do this (when I've swiched to other systems) visualizing different characters: how would I represent a knave? and a swashbuckler? what about a fire mage? But filling up anything beyond the core concept seems beyond my capabilities. Things like Knave just become Keywords, so you might have Knave (Seducer, Cad, Climb) or Swashbuckler (Swing, Jump and Fight, Witty Insult). Sometimes you just need the core concept and flesh that out later. 3 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
David Scott Posted June 23, 2022 Share Posted June 23, 2022 I've run quite a few different HeroQuest game including HQG. The key for me in using a different setting / adapting the system was basically to just HeroQuest-ise the system. For example, I ran Exalted with HeroQuest and just used most of it as is (can't find any characters, but I've the sheet (attached). 13 hours ago, Targhan said: and I usually do this (when I've swiched to other systems) visualizing different characters: how would I represent a knave? and a swashbuckler? what about a fire mage? But filling up anything beyond the core concept seems beyond my capabilities. So, here is my plea: would you be so kind to share with me some typical characters from your games? Donnie from our Christmas Adventures games (an Ickle Elf) Tex from a sci-fi game Some Dwarfs from my Pacific Rim / Glorantha mashup Tex.pdfRock.pdfDragon Blooded.pdfAqua.pdfDonnie.pdf Some simple run downs Skimming https://arcaneeye.com/class-guides/swashbuckler-5e-guide/ Descriptor: Sneaky Keyword: Swashbucker Rakish Audacity +1 Keyword: High Elf Long Bow +1 Keyword: Simple Magic Cantrip 1 +1 Cantrip 2 +1 Flaw 1: Scared of Water Flaw: Family dependants ---- Descriptor: Scheming Keyword: Fire Mage Fire Elemental +1 Keyword: Human Teacher +1 Keyword: Fire Magic Fire Spell 1 +1 Fire Spell 2 +1 Flaw 1: Enemy of the Windr Flaw: Must eat coal 2 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Lordabdul Posted June 23, 2022 Share Posted June 23, 2022 10 hours ago, David Scott said: my Pacific Rim / Glorantha mashup wait wat 😄 1 1 Quote Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
David Scott Posted June 26, 2022 Share Posted June 26, 2022 On 6/23/2022 at 8:34 PM, Ludovic aka Lordabdul said: wait wat 😄 See https://basicroleplaying.org/topic/7315-scenario-ideas-for-dwarf-knoll/#comment-102295 then the rest further down... 2 Quote ----- Search the Glorantha Resource Site: https://wellofdaliath.chaosium.com. Search the Glorantha mailing list archives: https://glorantha.steff.in/digests/ Link to comment Share on other sites More sharing options...
Targhan Posted June 27, 2022 Author Share Posted June 27, 2022 Sorry for taking this long to answer! I've been reading and checking your examples and now I have some clue of what could be going on. My guess is that I've been stuck in the "if you can solve a problem with it" motto and overthought most of the names. Probably getting too closer to the FATE phrasing style. Most of your abilities are actually quite simple in their statement. Truth is there isn't that many examples through the books. Most of the abilities in the HQ:G examples are excedeeingly gloranthan in nature. Replicating that in a kitchen-sink fantasy is not easy. Specially when I just want to use the proper setting while avoiding every D&D-ism (vancian magic, skills, classes, etc.) I'm going to lower the bar a couple of notches and try some packages in the style of HQ 1e quite in line with @soltakss's advice. Later I will boil down that and see what's left. You've been most helpful! 2 Quote Link to comment Share on other sites More sharing options...
JonL Posted June 27, 2022 Share Posted June 27, 2022 (edited) Mystara, eh? Meet...Tritia Eirena Ptochoprodroma, or "Irene" in Common, for short. Background: Patrikia of Thyatis (human) --- Niece of Archon Metro Ptochoprodromas ---Civilized grace Profession: Natural Philosopher (Magic-User) --- Grimoire: The Prestidigitator's Primer ---Grimoire: On the Malleability of the Three Dimensions Distinguishing Characteristic: Keen Powers of Observation Aligned with: the Supernal Principle of Law Other: Familiar, Lukas the Owl Lover of Ancient Tales Alchemikal Field Kit Flaws: Can't let go of a puzzle Used to privileged city life Sleeps like a log See here for the example D&D grimoire's I name-checked above. Edited June 27, 2022 by JonL 1 1 Quote Link to comment Share on other sites More sharing options...
soltakss Posted June 28, 2022 Share Posted June 28, 2022 On 6/27/2022 at 11:42 AM, Targhan said: I'm going to lower the bar a couple of notches and try some packages in the style of HQ 1e quite in line with @soltakss's advice. Later I will boil down that and see what's left. One thing that I forgot to mention was that you could also take ideas from other games. So, for a Gloranthan game, I use spells and skills from RuneQuest but in unusual ways. So, I could have Death (Bladesharp, Sever Spirit, Crush), Orlanth (Wind Words, Flight, Teleport) and so on. For a SciFi game, take skill names and packages from something like Stars Without Number and have each Expert Package as a Keyword, so Bounty Hunter (Combat/Blaster, Navigation, Persuade, Survival) or Xenoarcheologist (History, Perception, Science, Tech/Alien). That way, you have readily-available templates that PCs can use as guidelines for the skills they have. You can vary them and have other Keywords and Breakouts, but it should be fairly easy to do. 2 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
soltakss Posted June 28, 2022 Share Posted June 28, 2022 On 6/22/2022 at 8:18 PM, Targhan said: I'm trying to adapt my old Mystaran campaign to QuestWorlds/HeroQuest 2e; far from D&D and D&D-isms (I still need to come up with some sort of magic system to fit my campaign, possibly something in the line of a sword & sorcery setting), and I usually do this (when I've swiched to other systems) visualizing different characters: how would I represent a knave? and a swashbuckler? what about a fire mage? But filling up anything beyond the core concept seems beyond my capabilities. I am not that familiar with the setting, but am familiar with D20, which is fairly similar, I think. If a Class in D&D has abilities and skills, just have them as Breakouts from Keywords. So, looking at Rogue, we have: Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Intimidate, Knowledge (dungeoneering), Knowledge (local), Linguistics, Perception, Perform, Profession, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device Feats: Sneak Attack, Trapfinding, Evasion, Trap Sense, Uncanny Dodge, Master Strike, Masterful Talent So, use some of those as the basis of the Breakouts. Have Rogue (Acrobatics, Climb, Escape Artist, Evasion, Stealth, Swim, Trap Sense), or Rogue (Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Linguistics, Sense Motive, Evasion, Uncanny Dodge), both are Rogues and both are very different. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
JonL Posted July 6, 2022 Share Posted July 6, 2022 (edited) Here's another one. (I haven't played in Mystara since I was a schoolboy, but it's been in my imagination since Isle of Dread.) Kairon Manre of the Minrothad Guilds Background: Guild Elsan of Seahome (Water Elf) --- Natural Navigator --- Cousins Far and Wide --- Grimoire: The Prestidigitator's Primer Profession: Manre Clan Pilot --- Grimoire: The Silver Rutter --- Can Smell the Weather Distinguishing Characteristic: A Lover in Every Port Aligned with: The Ocean Path (Neutral) Other: Sharp with a Cutlass Sharper with his Tongue Lucky at Cards Flaws: Can't Hold-on to Money Terrified of Snakes Sucker for a Pretty Face The Silver Rutter: Clan Manre's collection of essential spells for seafaring. - Read Languages - Hold Fast (Similar to Hold Portal, but works with knots & rope) - Floating Disc - Locate Object - Continual Light - Water Breathing - Summon Elemental Edited July 6, 2022 by JonL 1 Quote Link to comment Share on other sites More sharing options...
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