Stan Shinn Posted October 27, 2022 Report Share Posted October 27, 2022 Hi all! I am considering QuestWorlds for a game inspired by Star Trek and Orville. Here's how I was thinking about building characters, and I wanted to get your feedback on this approach. I created a Vulcan character since that species is pretty iconic and well known. There are two keyword packages -- Culture (which is your species and maybe some personal background) and Profession (your Federation military division: Command, Conn, Engineering, Medicine, Science, or Security). I used 15 abilities instead of the standard 13, but otherwise used the standard QuestWorlds rules to build the character. Hopefully I got everything right. Does this look like a reasonable approach for Star Trek / Orville / Galaxy Quest type characters? ____________________________________________________________ Lt. Cmdr. D'VorHigh Concept: Vulcan Chief Engineer Culture: Vulcan Alien Strength 10 Desert Adapted 10 Mind-Meld 15 — Alien Empathy +5 Nerve Pinch 15 Profession: Engineering Computers 10 Dodging 12 Electronics 10 — Improvised Devices (distinguishing characteristic) +10 Engineering 5M — Diagnostics +5 — Energy Weapons +5 — Reverse Engineering +5 — Warp Core Repair +5 Hand-to-Hand 10 Piloting 10 Sensors 10 Shooting 13 Flaws Arrogant 15 Lack of Emotion 10M 2 Quote Link to comment Share on other sites More sharing options...
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