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Hoping to get some insight into the magical roads here. There's mention of ronance magical roads radiating from ronance well, and we all know the plinths with the nasty warding enchantments, and writings of mountain jumping as well as elf roads. But are there maps and entry/exit points of these roads (per pantheon/race maybe). Or even maybe a map book (please please) in the pipeline? I've got a praxian that has spent his lifetime so far attempting to piece together these roads on the hide of his first bison (RIP). 

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56 minutes ago, The Lonely Khan said:

Hoping to get some insight into the magical roads here. There's mention of ronance magical roads radiating from ronance well, and we all know the plinths with the nasty warding enchantments, and writings of mountain jumping as well as elf roads. But are there maps and entry/exit points of these roads (per pantheon/race maybe). Or even maybe a map book (please please) in the pipeline? I've got a praxian that has spent his lifetime so far attempting to piece together these roads on the hide of his first bison (RIP). 

Also the "fish roads" to/from the City of Wonders.

But I think, mostly, they are intentionally not well-mapped so future adventure-writers can use them more freely than a really-pinned-down map would permit.

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1 hour ago, The Lonely Khan said:

But are there maps and entry/exit points of these roads (per pantheon/race maybe). Or even maybe a map book (please please) in the pipeline?

I suspect we'll see something in the eventual GM Guide regarding heroquesting which would include the various magical roads.

There are some known magical roads including the Fish Roads noted above and there were magical bridges in the Holy Country leading to the City of Wonders.

One of the most famous runs from Cragspider's cave to the dragonewt plinth on the Starfire Ridges to Whitewall, the Footprint, and Stormwalk Mountain (and then on to either the Storm Bull or Orlanth's home). You can find it referenced in the Stafford House Campaign book as Redbird took it in the effort to find Temertain the heir of Sartar. (It's referenced in a few other works as I recall though not in any great detail.)

There's some additional reference to Magic Roads in the Stafford Library Arcane Lore book, though again nothing greatly detailed.

Other known Magical Roads are the Daughter's Road in southern Peloria. While they ostensibly just lead from Jillaro to Filichet and from Cafol to Hilltown, if you stand at the juxtaposition of the two, you can look south to Kero Fin and east to Top of the World (or west to Giant Top) and find that they converge as a road to the Spike. Whether you can truly follow it to the Spike is a question, but may be possible.

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7 hours ago, AndrewTBP said:

I’ve used the Magical Roads article on The Well of Daliath in my 13th Age Glorantha campaign. Travelling the magical road was a whole adventure & heroquest. 
https://wellofdaliath.chaosium.com/magical-roads/

 

I read this list a few weeks ago and was so glad it included examples of the travel to other ages. E.g. Stormwalk Peak to Ernaldela or Tada's Land.

9 hours ago, jajagappa said:

I suspect we'll see something in the eventual GM Guide regarding heroquesting which would include the various magical roads.

There are some known magical roads including the Fish Roads noted above and there were magical bridges in the Holy Country leading to the City of Wonders.

One of the most famous runs from Cragspider's cave to the dragonewt plinth on the Starfire Ridges to Whitewall, the Footprint, and Stormwalk Mountain (and then on to either the Storm Bull or Orlanth's home). You can find it referenced in the Stafford House Campaign book as Redbird took it in the effort to find Temertain the heir of Sartar. (It's referenced in a few other works as I recall though not in any great detail.)

There's some additional reference to Magic Roads in the Stafford Library Arcane Lore book, though again nothing greatly detailed.

Other known Magical Roads are the Daughter's Road in southern Peloria. While they ostensibly just lead from Jillaro to Filichet and from Cafol to Hilltown, if you stand at the juxtaposition of the two, you can look south to Kero Fin and east to Top of the World (or west to Giant Top) and find that they converge as a road to the Spike. Whether you can truly follow it to the Spike is a question, but may be possible.

Getting the stafford library in printed version would be treat too. 

9 hours ago, g33k said:

Also the "fish roads" to/from the City of Wonders.

But I think, mostly, they are intentionally not well-mapped so future adventure-writers can use them more freely than a really-pinned-down map would permit.

I have to agree, pinning these down entirely may well hinder rather than help games (some cannons are dangerous). I guess the praxian is going to have to do a lot more walking/riding to finish his map 🙂

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On 10/24/2023 at 9:29 AM, The Lonely Khan said:

Getting the stafford library in printed version would be treat too. 

Given they were only ever flimsy softbacks, the PODs are great buy them here: https://www.lulu.com/spotlight/MoonDesign

Edited by David Scott
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11 hours ago, The Lonely Khan said:

All on order, except the footnotes, not sure what value it brings to the table to be brutally honest.

Loads of great material: https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/chaosium-magazines/wyrms-footnotes/wyrms-footnotes-15-3/

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