dulcamara Posted August 2, 2011 Report Share Posted August 2, 2011 Again, as a disclaimer I'm a newcomer to BRP about to run my first campaign, so apologies if I'm just missing a key point in both of these areas... But far as I can tell, the only benefit to using a shield as opposed to any other parrying "weapon" is the durability in HP (re: fumbled parries leading to broken weapon) and protection from missile fire. I guess you could throw in the knockback attacks. Otherwise a player's main weapon will be just as effective defensively, and probably moreso as they can concentrate their skill points there. What's the deal with that? I mean, for a combat system that's relatively realistic ("relatively" being the operative word here) this doesn't make sense. Attacking and parrying with a longsword alone, or attacking with a longsword and parrying with a shield - IRL that is a huge difference. Along those same lines - although I'll probably discourage any dual-wielding in my campaign - fighting with two weapons seems to be based on the same exact mechanics as striking twice with one. There's no real advantage. Is this just lazy mechanics? Or is there a subtlety that I didn't get the first few reads through? If the former, are there variants (I'm especially thinking of shield use here) that make a little more sense? Quote Link to comment Share on other sites More sharing options...
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