Trifletraxor Posted February 18, 2012 Posted February 18, 2012 (edited) Welcome to the Cult Compendium! In the fantasy roleplaying world of Glorantha, magic works because relations between the spiritual and physical planes are firm and immediate. Maintaining good ties with your chosen god allows your character to learn special magics or to receive visions of other places, provides him with trusty companions in a cut-throat world, and may even give him the chance for divine intervention to escape a tight spot. In many ways Glorantha has a depth and consistency unparalleled in gaming. Over 40 religions originally printed in Cults of Prax, Cults of Terror, and Trollpak are detailed here. A guideline chapter shows how to design your own new cults. To round out the book I have also added in Gloranthan cults from White Wolf and Different Worlds magazines. Associated background articles from Wyrms Footnotes and similar sources give you a complete breakdown on how rune magic, spirit magic, elementals, and runes operate within the game world. To wrap up the book I've added all of the designer's notes, some of which have never been published before. A vastly improved index makes this material accessible all in one book. The topics are vividly detailed with the addition of over 50 new pieces of art, bringing the total over 110 snapshots into cult life (and death). Lastly, it's also worth mentioning that I've added genealogies for the various pantheons along with an updated cult compatibility chart surpassing even the one found in the RuneQuest Companion. In the end, it is a book that can provide untold hours of Gloranthan reading and gaming fun. This book offers over 100 Rune and Battle magic spells and skills not in the standard rules, handy for the gamer intent on long-living characters. The wealth of conceptual material can be applied to any roleplaying game. Referees will enjoy the many new lines of thought; dozens of examples of tribal behavior and custom can make any encounter more realistic. Excerpts fromThe Travels of Biturian Varosh and The Reminiscenses of Paulis Longvale suggest many scenarios while providing local color. Each Cult description includes: Mythos and History - the acts of the gods before time, the behavior of the cult once time started, afterlife promised to members, and Runic associations.Nature of the Cult - why the religion continues to exist, what its worldly position and power has been, its likes and dislikes.Cult Organization - inter-cult and intra-temple structures, centers of power, holy places, and holy days.Cult Membership - here are the requirements to join the cult (species, birth, ability, money, offerings, etc.), the requirements to remain in the cult (sacrifices, hates, geases & gifts from the gods, codes of conduct), the benefits received from the cult (food, shelter, training, healing), the skills taught or restricted, available battle magic, skills, and spells peculiar to the cult, Rune magic and cult duties by membership level, and so on. Such aspects are examined separately for the lay, Initiate, and Rune Lord and Rune Priest membership.Subservient Cults - include cult spirits of reprisal (they keep your characters on the straight and narrow in such a world) and various hero cults, which may offer added Rune spells or skills.Associated Cults - due to Godtime or later actions, certain cults are more friendly to one another and will teach certain Rune spells or skills.Miscellaneous Notes - information on diet, behavior, dress, conceptions of the universe, ethics, ostentatious display, behavior towards members of other cults, rituals, architecture, and so on.By Greg Stafford, Steve Perrin, et al. 352 Pages. Published by Moon Design 2002. Edited February 18, 2012 by Trifletraxor Quote Ef plest master, this mighty fine grub! 116/420. High Priest.
Mankcam Posted February 22, 2012 Posted February 22, 2012 This is an excellent supplement if you can find somewhere to purchase it from. Very recommended. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"
soltakss Posted February 23, 2012 Posted February 23, 2012 It's available as a PDF - well worth it, especially with the Gloranthan Classics Bundle. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here.
GianniVacca Posted February 25, 2012 Posted February 25, 2012 A must-have. The cult descriptions are a source of inspiration for any Allegiance-based BRP organisation. Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/
Rick Meints Posted March 8, 2012 Posted March 8, 2012 I still sell this book. Just email me directly. Also, the PDF is for sale on drivethrurpg. Quote Hope that Helps,Rick Meints - Chaosium, Inc.
GianniVacca Posted March 12, 2012 Posted March 12, 2012 I still sell this book. Buy it if you are a true BRP fan. Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/
Mankcam Posted March 13, 2012 Posted March 13, 2012 Rick do you still sell copies of the other books you complied in this series? I have Griffin Island and Cult Compendium, and I really wanted to get the Pavis & Big Rubble book, and possible Borderlands & Beyond as well. Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!"
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