Pao Posted May 4 Share Posted May 4 Same as the title. Quote Link to comment Share on other sites More sharing options...
rsanford Posted May 4 Share Posted May 4 (edited) Not sure I’m following you. Are you referring to things like clockwork automaton? If so, I understand that Cakebread & Walton’’s book Clockwork and Chivalry has rules for clockwork inventions including vehicles and wondrous devices that might include stat blocks. Note, I could be wrong, as I don’t have the book. Can anyone else verify? Edited May 4 by rsanford Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
Nozbat Posted May 4 Share Posted May 4 I’ll look up my PDF of Clockwork and Chivalry and see what I can find tomorrow .. in the meantime, while we wait, these are really interesting RW examples of automata https://themadmuseum.co.uk/history-of-automata/17th-18th-century-automata/ Quote Link to comment Share on other sites More sharing options...
NickMiddleton Posted May 5 Share Posted May 5 (edited) 22 hours ago, Pao said: Same as the title. What sort of automaton? What context: historical, steampunk, fantasy? Magic World has a set of “enchanted Clockwork animals” (page 226). BRP:UGE has some stats for Robots (page 239) that could be adapted. Edited May 5 by NickMiddleton 1 1 Quote Link to comment Share on other sites More sharing options...
robertp Posted May 6 Share Posted May 6 Sorandib, a Mythras Thennla supplement, has automaton rules. https://www.drivethrurpg.com/en/product/274157/TDM306-Sorandib Quote Link to comment Share on other sites More sharing options...
g33k Posted May 6 Share Posted May 6 Given that the OP used "Automaton" (with leading CAP) it may be a proper name, i.e. a specific character/species/etc in some piece of media...? A quick search online finds it used in Genshin Impact, for example. Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Ian Ollmann Posted May 7 Share Posted May 7 (edited) Depending on the scale of your automaton, any rules for a mech, combat suit or ship could apply. FWIW, the BRP ruleset has a whole set of combat vehicles on p 184 (v1.03) that might be adapted. See also the small robot section on p183. See also cyborg on p 240. For smaller automata, there is the rich tradition of finding a mundane monster and reusing its stat block, modifying description to something more robotic. Everything is in the end an Orc.™ Sometimes, reskinning can be inspiring. You could use the werewolf stat block and keep some of the more unusual bits, such as the bite of a robot turns you into a robot. This would be memorable and hardly an overused SciFi trope! I can imagine the creepy metamorphosis scene already, as struts, sensors or medical probes erupt from your flesh. After some time, your flesh slowly peels away to reveal a hardened metal exterior with chrome accents, and included bumper sticker that reads "I'm sorry, Dave. I'm afraid I can't do that.", letting the party know this robot will be minimally friendly or helpful. Edited May 7 by Ian Ollmann 1 Quote Link to comment Share on other sites More sharing options...
Andy Bartlett Posted May 10 Share Posted May 10 On 5/7/2024 at 1:11 AM, Ian Ollmann said: Sometimes, reskinning can be inspiring. You could use the werewolf stat block and keep some of the more unusual bits, such as the bite of a robot turns you into a robot. This would be memorable and hardly an overused SciFi trope! I can imagine the creepy metamorphosis scene already, as struts, sensors or medical probes erupt from your flesh. Tetsuo: the Iron Man! Quote It is all the fault of Jackson and Livingstone Link to comment Share on other sites More sharing options...
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