Atgxtg Posted August 18, 2012 Report Share Posted August 18, 2012 Just a idea, but I was thinking of doing a design system that sort of works outside of BRP, but which would give BRP stats. When you build the ship, you'd pick a hull size, in tons, and then use the tonnage as points to buy systems. For example, you could decide to make a 100 ton ship, and a rocket engine might yield, say 75 tons of thrust per ton of engine. So if you bought a 2 ton rocket engine, you'd get 1500 tons of thrust. Since 150 tons of thrust divided by 100 tons of mass is 1.5, the ship would have an acceleration of 1.5Gs. We could then use the SIZ table to get a SIZ for the ship, using the 100 tons of mass, a STR for the engines, using the 150 tons of thrust, an ACC for the ship (multiple the Gs by 10) and so on. Basically a lot of this stuff is easier to do with real world math than with BRP terms. And a couple of tables or a spreadsheet could convert real world numbers that I think we can all get out heads around into RPG speak. Does this approach make sense? Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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