Guest Vile Traveller Posted January 5, 2013 Report Share Posted January 5, 2013 This post was brought on by one of Nikolas Lloyd's "lindybeige" videos, specifically this one: http://www.youtube.com/watch?v=7CfyU1mOZ1E. The current debate about composite bows on these boards also has something to do with it. It always bugged me that, in D&D, all you needed was enough "to hit" bonuses (and possibly a magic weapon with a certain number of pluses) and you could hurt and kill pretty much anything. BRP, despite its more simulationist combat system, still suffers from the fact that RuneQuest was written by members of the Society for Creative Anachronism, with an emphasis on man-to-man melee combat. It's great when slugging it out with other humans or more-or-less humans, but I've often thought that the armour points attributed to truly huge creatures like giants, dragons, and the like, is not scaled very well. In other words, even in BRP, you can still take out these superhuman beings with ordinary weapons made for human conflict. The upshot of this, at least in my experience, is that players don't tend to think of alternative means of dealing with big bad guys, means that even primitive man might have used such as pit traps or using natural terrain to trap or hinder very large animals, or Siegfried's method of digging a foxhole in the path of the dragon so he could slit its belly when it passed overhead (not that he thought of that one himself). Have you come across innovative methods employed by players (or used them yourselves) in your games? Quote Link to comment Share on other sites More sharing options...
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