nerdvana Posted January 13, 2014 Share Posted January 13, 2014 Craft is defined as the ability "to fashion and create various items". Why then was Torturer included as an example Craft. It seems more like a Lore (which "defines an area of knowledge for the character") to me. In my game I'm treating it as such. Probably has no effect and is covered by "Rule 0". Just sharing. Quote Link to comment Share on other sites More sharing options...
soltakss Posted January 13, 2014 Share Posted January 13, 2014 To me, a Craft is in the doing and a Lore is in the knowing. Torturing is in the doing, so it should be a Craft, in my opinion. It is the difference between knowing that slowly pulling someone's arms out of their sockets causes excruciating pain and being able to do it without killing the person and allowing a confession to be obtained. Your torture may vary, of course. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
nerdvana Posted January 13, 2014 Author Share Posted January 13, 2014 Good points. I'm going to discuss this with someone who has portrayed a torturer online (on a MUSH) and get her (vaguely) expert opinion on the matter before locking in the decision. Quote Link to comment Share on other sites More sharing options...
soltakss Posted January 13, 2014 Share Posted January 13, 2014 I spent a lot of time with torture in the last Merrie England - The Spanish Inquisition is very good for that kind of thing. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
nerdvana Posted January 13, 2014 Author Share Posted January 13, 2014 Final decision... not a Craft (that is for making things after all) but also not a Lore. Like Art it should be different as it is an active skill (though closely related to Healing) Quote Link to comment Share on other sites More sharing options...
tzunder Posted January 15, 2014 Share Posted January 15, 2014 In Melnibone they'd view it as an Art, but in Pang Tang it's be a Craft. The difference is between a craftsman and an artist, in that the methods can be very very similar but the desired outcome differs. Someone who studied it but didn't do it would have it as a Lore. I'd allow anyone with either skill (Craft/Art/Lore) to use it as the other with a simple increase in difficulty of one step. In RQ6 or other games that use augments then they might augment each other, and also a medical/healing skill might be a suitable augment. Does Legend use augments? I've never read it, one of the few d100 games I have never read. Quote Link to comment Share on other sites More sharing options...
nerdvana Posted January 15, 2014 Author Share Posted January 15, 2014 In Melnibone they'd view it as an Art, but in Pang Tang it's be a Craft. The difference is between a craftsman and an artist, in that the methods can be very very similar but the desired outcome differs. Someone who studied it but didn't do it would have it as a Lore. I'd allow anyone with either skill (Craft/Art/Lore) to use it as the other with a simple increase in difficulty of one step. In RQ6 or other games that use augments then they might augment each other, and also a medical/healing skill might be a suitable augment. Does Legend use augments? I've never read it, one of the few d100 games I have never read. Yes, Legend uses skill augmentation. And while I know that some groups might think of it as an art or as a craft, the skill rules are not written by the characters but by us in the real world and so should reflect "reality" (at least as I as a GM see it) but these are good ideas. Quote Link to comment Share on other sites More sharing options...
tzunder Posted January 17, 2014 Share Posted January 17, 2014 Chasing reality in a fantasy roleplaying game might be a deeply self deluding task. Quote Link to comment Share on other sites More sharing options...
Alex Greene Posted January 20, 2014 Share Posted January 20, 2014 As a Games Master, I wouldn't allow Torturer to be either a Lore, Craft or Art. And even as a Craft, it would not be made available to player characters. Too many ethical issues, and there'd always be the one player who gets bored and stupid, and wants to try it out on random NPCs and the other player characters, like the player of a thief character who suddenly says "I backstab the team leader!" out of the blue when he thinks the focus of attention's shifted away from him for a moment. Quote Author of Fioracitta for Mythras and the 2d6 SFRPG setting of Castrobancla. Link to comment Share on other sites More sharing options...
nerdvana Posted January 20, 2014 Author Share Posted January 20, 2014 I'd only allow it to be involved in a game where I thought the players were mature enough to know not to do that, true. The discussion came up because it was listed in the RAW under the description of the Craft Advanced skill. Quote Link to comment Share on other sites More sharing options...
Alex Greene Posted January 25, 2014 Share Posted January 25, 2014 It's for that reason that I'd only allow it even to turn up in a story where everybody knows that mature themes are going to be touched upon - something that Legend allows with the inclusion of the Seduction skill, the Divine spell Aphrodisiac and, of course, everything in Arcania of Legend: Blood Magic. If Seduction skill is not suited for the campaign, Craft (Torturer) certainly won't be. Quote Author of Fioracitta for Mythras and the 2d6 SFRPG setting of Castrobancla. Link to comment Share on other sites More sharing options...
lawrence.whitaker Posted January 25, 2014 Share Posted January 25, 2014 Oxford English Dictionary definition: noun Skill, especially in the practical arts. Torture can therefore be a Craft. Quote The Design Mechanism: Publishers of Mythras Link to comment Share on other sites More sharing options...
soltakss Posted January 26, 2014 Share Posted January 26, 2014 Actually, it's only really flavour. If you prefer to have Torture as a Craft, Art or Lore then knock yourself out. It makes a slight difference to the starting skill, but that's about it. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
tzunder Posted January 27, 2014 Share Posted January 27, 2014 As a Games Master, I wouldn't allow Torturer to be either a Lore, Craft or Art. And even as a Craft, it would not be made available to player characters. Too many ethical issues, and there'd always be the one player who gets bored and stupid, and wants to try it out on random NPCs and the other player characters, like the player of a thief character who suddenly says "I backstab the team leader!" out of the blue when he thinks the focus of attention's shifted away from him for a moment. You've not read enough Moorcock, or GRR Martin or Glen Cook, or... Quote Link to comment Share on other sites More sharing options...
Alex Greene Posted January 28, 2014 Share Posted January 28, 2014 You've not read enough Moorcock, or GRR Martin or Glen Cook, or...There's a reason for that. Quote Author of Fioracitta for Mythras and the 2d6 SFRPG setting of Castrobancla. Link to comment Share on other sites More sharing options...
nclarke Posted January 28, 2014 Share Posted January 28, 2014 There's a reason for that. They haven't managed to find a bookshop to stock them? :-) Quote Nigel Link to comment Share on other sites More sharing options...
Alex Greene Posted February 1, 2014 Share Posted February 1, 2014 An amazingly accurate observation, even if one made in jest. Quote Author of Fioracitta for Mythras and the 2d6 SFRPG setting of Castrobancla. Link to comment Share on other sites More sharing options...
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