Yinkin Posted April 17, 2016 Share Posted April 17, 2016 Greetings! I was wondering how things are coming along with the new RuneQuest? The design posts were very interesting and illuminating, and now I am eagerly waiting the release of the game! Will there be more design blog posts? And is there an approximate release date? I have a vague memory of Gencon being mentioned, but I am not sure it is true or just wishful thinking! Quote Link to comment Share on other sites More sharing options...
GianniVacca Posted April 17, 2016 Share Posted April 17, 2016 I think Jeff is busy playtesting. Quote 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
Noita Posted April 18, 2016 Share Posted April 18, 2016 I was hoping some of us could play test too. 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted April 18, 2016 Share Posted April 18, 2016 I am really looking forward to the new RuneQuest, I hope we have it by the end of the year Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
kaydet Posted April 18, 2016 Share Posted April 18, 2016 I thought I had heard some rumors of a public playtest, but it seems that that is still some ways off -- perhaps after Gencon? Quote Link to comment Share on other sites More sharing options...
Jeff Posted April 19, 2016 Share Posted April 19, 2016 I'm just finishing up version 2.6 for internal review. I then plan to let version 3.0 go out for a broader playtest. I'll be running RQ4 sessions at Chimeriades, Eternal Con, UK Game Expo, and GenCon. In the playtests so far, the Runes, Rune Points and passions have worked wonderfulyl, and the Family Background in character generation allows deep immersion into the setting for newbies (and lots of wonderful rewards for old time Glorantha-philes). The core rules engine is RQ2 (with plenty of modifications, of course - frex, Attack and Parry uses the same skill) - and conversion with RQ2 scenarios is very easy (basically only when it comes to listing available Rune Magic). 9 Quote Link to comment Share on other sites More sharing options...
Yinkin Posted April 19, 2016 Author Share Posted April 19, 2016 That sounds really good, Jeff! I think I will have to try to get a playtest group going when the rules become available! Quote Link to comment Share on other sites More sharing options...
clarence Posted April 19, 2016 Share Posted April 19, 2016 Good to hear it's coming along nicely. Looking forward to trying it out. What is the relation between the new RQ rules and BRP Essentials (if that's what you still call it now that TDM is not involved any more)? Will it be a simplified version of RQ2/RQ4 with some small changes only? Quote FrostByte Books M–SPACE d100 Roleplaying in the Far Future Odd Soot Science Fiction Mystery in the 1920s Link to comment Share on other sites More sharing options...
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