Lord Twig Posted June 9, 2008 Report Share Posted June 9, 2008 Well, I don't know if it is a problem for everyone, but I am having a problem with them. Specifically Specials in combat. In RQ3 if you rolled a Special success with an impaling weapon you did double weapon damage. A Special success with any other weapon did Special Knockback, but that was about it. Honestly we didn't think that was good enough and we added some house rules to help things out, but I won't go into that. BRP allows all weapons to do something extra on a Special success, which is a good idea, but I'm not sure if it was executed well enough. It still has impaling and knockback, which is fine, but it adds bleeding and crushing, which I think have some issues. Bleeding is a nice idea, but I'm not sure it is as useful as an impale. Also it requires that you start tracking a bleeding wound and requires a roll every round to see if the bleeding stops. This slows down the game for little gain (1hp per round). Crushing increases the damage from your Damage Bonus, but generally not as much extra damage as an impale would do. If that was all it did it would just be a poor man's impale, but it also gives you a chance to stun your opponent for 1d3 rounds. Being stunned for 1d3 rounds is HUGE. However! You only stun your opponent if they fail a Stamina roll. This means that no matter who you are, whether you are a street urchin throwing a rock or a giant swinging a tree, your opponent has their Conx5 to resist being stunned. To me this means that it is vital that all characters get their Con up to, or as close to, 19 as possible. The result of failing a Stamina check against a Crushing attack is simply to great to risk. I am not sure how I will deal with this in my game. It may be that it will work out fine, but right now I am thinking that it needs to be fixed. Thoughts? Quote The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts. Bertrand Russell (1872 - 1970) 30/420 Link to comment Share on other sites More sharing options...
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