Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Adventure Book, p.90, first paragraph: "Durnorl is concerned that the monsters preying on the sacred cattle herd cared for by the Varmandi clan is just the sort of problem..." should be "... are just the sort of problem..." (plural, to agree with monsters). Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Colymar Map - it would be good if this beautiful map had a scale; if possible, I'd suggest changing the caption at the bottom from "COLYMAR-TRIBES" to "COLYMAR TRIBE" 1 Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Adventure Book, p.99, Orleving Raiders (last sentence): should be "... he and his followers fight like wildcats." Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
PhilHibbs Posted September 14, 2018 Share Posted September 14, 2018 cha4029_rq_gm_screen Page 4 Despair table should be titled "Despair & Psychic Turmoil" Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Adventure Book, Contents (p. 3), reference to "Dragons of Thunder Hills" should be to "The Dragon of Thunder Hills" (singular - there's just one Dragon). In general, the Contents page looks a bit unbalanced, with minor maps and genealogies being given the same prominence as major sections of the book - consider redoing this as a Contents page inc. a separate list of Maps and Charts, perhaps, or else demote/indent the maps etc. to show their secondary importance? Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
jongjom Posted September 14, 2018 Share Posted September 14, 2018 Iron It Out There is an apparent difference between the RQG rulebook page 83: An ingot of iron or some other pure Rune metal weighing 1D3 ENC. If enchanted, the metal could be forged into a weapon, piece of armor, or other object. The item will have half again the number of hit or armor points, and each point of ENC provides a 5% chance that the wearer/user cannot cast magic, or that magic spells cast on them will have no effect. and the GM Pack page 121: Enchanted iron armor also has half again the protection of bronze armor, rounding fractions down, so that a 6-point full helm is worth 9 points of protection at no increase in ENC. Unenchanted iron has the same physical qualities as bronze. However, it also affects magic. Untempered iron reduces the chance of both casting and being affected by a spell by 5% per point of ENC. Thus, a person wearing a complete suit of unenchanted iron (12 ENC) would have a 60% chance of being unaffected by a spell cast at them as well as a –60% penalty to any spells they cast. Suggest changing RQG rulebook page 83 to: An item of iron will have half again the number of hit or armor points[Full stop] However, each point of ENC of unenchanted iron provides a 5% chance that the wearer/user cannot cast magic, or that magic spells cast on them will have no effect. Delete from the GM Pack: Page 24 Iron Armor: Leika’s 10 ENC of iron armor means that she has a –50% chance of casting magic, but also that spells cast at her have a 50% chance of failing outright. See the Metal & Crystals appendix on page 120. Page 25 Magic Item: Asborn’s 10 ENC of iron armor means that he has a –50% penalty to his chance of casting a spell, but also that spells cast at him have a 50% chance of failing outright. Page 28 Magic Item: Eraninna’s 14 ENC of iron armor means that she has a –70% penalty to her chance of casting a spell, but also that spells cast at her have a 70% chance of failing outright. Page 30 Magic Item: Nameless’ 11 ENC of iron armor means that she has a –55% penalty to her chance of casting a spell, but also that spells cast at her have a 55% chance of failing outright. Keep Page 29 Treasures: Iron shortsword (not enchanted), iron left vambrace (not enchanted). Possesion of these in their unattuned state reduces her chance to cast magic by –10% and has a 10% chance magic will not work on her. See page 121 for more information. Typo Page 121 as “bronze,” “iron", “gold,” and so forth are analogues, not 1 Link to comment Share on other sites More sharing options...
jongjom Posted September 14, 2018 Share Posted September 14, 2018 Persons of Prominence Why don't they have any Hit Location tables? Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 (I expect it's because they're easy enough to create, not very likely to be used, and would take up a lot of space, jongjom). Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Adventure Book, p.115 - in the weapons table for Yerezum Storn, "See below" should read "See above" (x2), as those two attacks are described above the table. Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Adventure Book, p.117, Betraying the Dragonewts - there's a typo the first time Sarna Ya'qal's name appears (it's given as "Sarns Ya'qal"). Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 14, 2018 Share Posted September 14, 2018 Penultimate page of the PDF, bottom left corner - it seems odd to advertise the "RuneQuest Gamemaster's Pack" inside the RuneQuest Gamemaster's Pack. Maybe I'm overthinking this? If not, change the header to "Another copy of the RuneQuest Gamemaster's Pack"? Or plug the Bestiary instead? Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Narl Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, Nick Brooke said: Excellent! I think you uploaded the wrong "Apple Lane" map - can you check that, Rick? Yes, a one page version of the Apple Lane map in the book, suitable for printing, would be really helpful. 129/420 Link to comment Share on other sites More sharing options...
Narl Posted September 14, 2018 Share Posted September 14, 2018 GM Reference, page 15, Armor table. The ** denoted items mention a cumulative encumbrance penalty, yet all of these armors have a 0 ENC. This same problem is in the core book but this might be a good opportunity to fix it. As is, there is no ENC or any other penalty to wearing Leather under all armors, yet no NPC or monster does this, but every adventurer will if they take note of this rule. I'd suggest either removing the ability to layer armor (some light leather or quilting can be assumed, but it provides no benefit), or making the ENC of these armors (2) instead of 0. 129/420 Link to comment Share on other sites More sharing options...
Narl Posted September 14, 2018 Share Posted September 14, 2018 GM Screen, page 1, Augmenting with Passions, Runes, and Skills table. Failure (-20%) and Fumble (-50%) results for Skills are missing. 129/420 Link to comment Share on other sites More sharing options...
jenh Posted September 14, 2018 Share Posted September 14, 2018 Page 39: "unusual weapons specicic to their race" should have "specific". It would be great to have captions for some of the illustrations, particularly on the calendar. Link to comment Share on other sites More sharing options...
Narl Posted September 14, 2018 Share Posted September 14, 2018 (edited) GM Reference, page 15, Armor table. The Cuirboilli Cuirass is curiously absent from the Chest armor options (as it is in the core book). This would be a good place to include it so that it is an official option. It is such a classic piece of armor and has been in every previous RuneQuest version. Edited September 15, 2018 by Narl 1 129/420 Link to comment Share on other sites More sharing options...
jenh Posted September 15, 2018 Share Posted September 15, 2018 Page 76, column 2, paragraph 1: "60 kilometers to southeast" -> "60 kilometers to the southeast". Also, southeast of what? Link to comment Share on other sites More sharing options...
Narl Posted September 15, 2018 Share Posted September 15, 2018 Dragon Pass Map. Creek-Stream River is misspelled as Creak-Stream River. 129/420 Link to comment Share on other sites More sharing options...
sladesy Posted September 15, 2018 Share Posted September 15, 2018 Adventure book pg 4 last paragraph of scenarios section should be "gamemaster may need to adjust" rather than adjustment Link to comment Share on other sites More sharing options...
Narl Posted September 15, 2018 Share Posted September 15, 2018 Colymar Tribes Map. Alebard's Tower is misspelled as Abelard's Tower. 129/420 Link to comment Share on other sites More sharing options...
Narl Posted September 15, 2018 Share Posted September 15, 2018 Adventure Book, page 16, Clans of the Colymar. Replace Triarty with Triaty. 129/420 Link to comment Share on other sites More sharing options...
ZoeBrain Posted September 15, 2018 Share Posted September 15, 2018 Page 8 of GM summary - in addition to error in augmentation table, page number is missing from bottom left corner. Link to comment Share on other sites More sharing options...
TF Druid Posted September 15, 2018 Share Posted September 15, 2018 (edited) Discrepancy between GM screen and RQG rule book. GM screen: 'Summary of Combat Results' box says "A critical success ignores armor and does maximum special damage plus damage bonus." Attack/Parry and Dodge tables show the same But the RQG rule book (page 206) says "A critical hit ignores the effects of armor or any other protection, and does impaling, slashing, or crushing damage (depending on weapon type), as described above." So, just plain special damage ignoring armor, not max special damage ignoring armor. Edited September 15, 2018 by TF Druid added detail Link to comment Share on other sites More sharing options...
jongjom Posted September 15, 2018 Share Posted September 15, 2018 Page 75 The tribe is either about to disintegrate. -- missing: or.... Link to comment Share on other sites More sharing options...
jongjom Posted September 15, 2018 Share Posted September 15, 2018 (edited) Page 121 Lead has half-again the ENC of bronze. - The rule a such makes Lead armor not a doable thing for trolls. Full plate armor comes out as 11 ENC x 1.5 = 16-17 ENC. Add Lead weapons and the troll will be significantly disadvantaged. - Suggest that Enchanted Lead has the same ENC as bronze (IIRC this was done in previous Chaosium editions? EDIT: RQ Classic Rules Page 80). Page 121 Thus, a heavy mace made of enchanted lead would do 1D10+4 damage. A 2H Mace would do 2D8+2. Edited September 15, 2018 by jongjom Link to comment Share on other sites More sharing options...
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