Jump to content

New Skills in Bestiary


Austin

Recommended Posts

I went through the entries in the Bestiary and collected up each skill I saw which AFAIK isn't listed in the RQG core rulebook. For the most part, I've left out attack skills and skills which just fill in predictable blanks, like Speak Aldryami and Cult Lore (Kyger Litor). Figured that such a list might trigger some interesting conversation.

I've organized it into three sections. Described Skills are those which have a dedicated sidebar elucidating the skill's functions. Adventurer Skills includes all skills listed in "Creating a X Adventurer" sidebars. These are skills which could see use by players at the table. Finally, I used Other Skills to describe anything else. Usually, those skills are just listed in a creature's statblock, but sometimes they have some explanation in the text.

Most of the Craft and Lore skills in Adventurer Skills are on p. 58, Creating a Dwarf Adventurer. I've not cited skills which felt of obvious origin to me (like Darksense Scan).

Described Skills:

  • Beast Training (p.52)

  • Bloody Cut (p.71)

  • Quickdraw (p. 39)

Adventurer Skills:

  • Area Lore (elf forest)

  • Area Lore (local) (p.29)

  • Centaur Lore

  • Craft (Architecture)

  • Craft (Copper Smithing)

  • Craft (Glass)

  • Craft (Gold)

  • Craft (Insect Care)

  • Craft (Magic Item)

  • Craft (Masonry)

  • Craft (Plumbing)

  • Craft (Secrets of Iron)

  • Craft (Silversmith)

  • Craft (Stonecarving)

  • Craft (Tinsmith)

  • Darksense Scan

  • Darksense Search

  • Earthsense Scan

  • Earthsense Search

  • Elfsense

  • Glorantha Lore

  • Metal Lore

Other Skills:

  • Don Armor (p.43)

  • Find Edible Plants (p.113)

  • Fly

  • Glide Quietly (p.127)

  • Hide in Snow (p.139)

  • Hide Underwater (p.121)

  • Move Quietly (while flying) (p.115)

  • Riversense (p.23)

  • Run Backwards (p.136)

  • Sense Intruder (p.134, 174)

  • Sense Life (p.102)

  • Scent (p.143, 144)

  • Scent Intruder (p.146)

  • Scent Prey (p.152)

  • Smell (p.133)

  • Smell Blood (p.46)

  • Smell Foe (p.155, 156)

  • Smell Foodstuff (p.62)

  • Smell Intruder (p.142)

  • Smell Prey (p.120, 124)

  • Spot Flower (p.134)

  • Spot Hidden (p.141, 148)

  • Track by Scent (p.79, 110, 112, 117, 144, 148, 150, 161, 162)

  • Underworld Lore (p.77)

  • Wind Lore (p.84)

Some topics which come to mind for me are the use of Craft (Magic Item) and Craft (Secrets of Iron). In particular, if a human was to reforge a piece of iron--say, turning a sword into a couple spearheads--would they learn (Secrets of Iron), or something more mundane like (Blacksmithing). I also wonder if an adventurer could learn the Dragonewt-specific skill Quickdraw through training or research since it seems to me mostly physical, not mostly magical.

Edited by Crel
Removed errors.
  • Like 1

Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link.

Social Media: Facebook Patreon Twitter Website

Link to comment
Share on other sites

8 hours ago, Richard S. said:

Draconic Lore is a skill in core RQG iirc.

That's correct. It's on p.179.

Also Dwarf Lore and Elf Lore is covered by Elder Race Lore in RQG (again p. 179)

Quote

Elder Race Lore (05)
This skill quantifies knowledge of an Elder Race (including lesser Elder Races), their society, traditions, religion, history,
and notable individuals.

The lore of each Elder Race must be learned separately: such as Aldryami Lore, Mostali Lore, Troll Lore, and even Beast Men Lore.

Aldryami Lore = Elf Lore
Mostali Lore = Dwarf Lore

  • Thanks 1
Link to comment
Share on other sites

17 hours ago, Richard S. said:

Draconic Lore is a skill in core RQG iirc.

 

8 hours ago, Oracle said:

Also Dwarf Lore and Elf Lore is covered by Elder Race Lore in RQG

Gotcha, my B. When compiling the list, I used the character sheet as my quick-reference, which does not have Draconic Lore listed as a skill. Additionally, it does not have the parenthetical specialization for Elder Race Lore noted on p.179.

Thanks for the clarification. List will be edited.

Jonstown Compendium author. Find my publications here. Disclaimer: affiliate link.

Social Media: Facebook Patreon Twitter Website

Link to comment
Share on other sites

I think that Quickdraw used to be a skill in some Humakti subcult. And my guess for the Craft (Secrets of Iron) is that you need it to turn iron ore into metal. Dwarves are the only ones who know how to make iron, but humans can craft it and many cults teach how to enchant it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...