Jump to content

inspired by anime


Harshax

Recommended Posts

I spent a good deal of time the last two weekends, watching anime with my daughter. Old, old stuff: princess mononokai, kiki's delivery service, howl's moving castle, and narsicca valley of the wind. I'm also a huge fan of girl genius.

I was wondering what resources I could cobble together for the basis of a period game, reminiscent of turn of the century europe, with monsters, steam, and magic? I'm hoping there is a book out there similar to the 30's Investigator Companion - something that sorts out loads of important facts and equipment, from advances in medicine, weird contraptions (like electric belts), and the state of the world (like what's been "explored" and what is still a mystery).

Any hints?

And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp

Link to comment
Share on other sites

As an aside I've never seen Howls Moving castle but I've had it recommended to me on several occasions, any good ?

As usual, Miyazaki's animation is superb and his characters interesting and sympathetic, but Howl's Moving Castle is really, really ... strange. It combines an anti-war screed with steampunk and Wizard of Oz-ish fantasy. One climactic scene features a wizard turned were-griffin battling 1930s warplanes and ground troops. The selfish wizard ultimately finds a conscience and the cursed heroine finds love, but the ending isn't quite neat and tidy. It's worth seeing once but not something I could watch over and over like Spirited Away or Castle of Cagliostro. And it's not one I let my kids see, although they've seen the other two.

Link to comment
Share on other sites

As usual, Miyazaki's animation is superb and his characters interesting and sympathetic, but Howl's Moving Castle is really, really ... strange.

My daughter (4 years old) and I have watched it many times, but it is nowhere as deep as Spirited Away. In addition to thematic elements of anti-war, and selfishness, there is also one of being brave in the face of adversity; as is the case with the main character - a "homely" private and quiet girl who is cursed and becomes an old woman who then goes on a pretty wild adventure despite her physical handicaps. Like many of Miyazaki's films, the story is pro-girl or girl-power, without the usual Grrl socially conscious riff (Princess Mononoke being an exception - somewhat).

I did pick up a PDF of GURPS Steampunk, as ever, they did not disappoint. There should be some industry achievement award for making some of the best genre or setting supplements ever.

Edited by Harshax

And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp

Link to comment
Share on other sites

I picked up a couple of addition source books, such as GURPS Steampunk (SJG are always a good buy as source material), and have been reading about the planet Vulcan - a mathematical error perceived to be a hidden planet by Urbain Jean Joseph Le Verrier in 1859.

I have an idea that instead of the discovery being an error, it is in actuallying a Twin Earth which is later explored by Tesla after he discovers that he can apply force to lumineferous ether and thereby creates a engine capable of space flight.

I think this is super cool, but I'm not really feeling any good ideas of how to develop Vulcan further. Habitable: yes. Earthlike: very yes. I don't want to get stuck creating an entire fantasy world, as I want the setting to stay on Earth and explore an alternate Victorian history. (I also intend to add the Hollow Earth too, and habitable planets within the solar system)

I first thought of a common heritage idea for Earth and Twin Earth. The pyramids, Atlantis, the face on Cydonia, ruins on Twin Earth - these are all remnants of an extinct culture. What wiped them out? Earth and Twin Earth have had separate technological progressions. Earth becoming industrialized, Twin Earth could have developed psionics or something else (not magic).

Any ideas for what Vulcan is?

Whatever it is, I think such a discover would be a catastrophic event for the Church. I also have to think about how such a thing changes British imperialism. I'm pretty sure I don't want rampant steam technologies or spacebattles. There is a reason to actually visit these places, to learn things, to find things, or destroy them - whether it is discovering what happened to the ancients, opening gates between worlds, protecting the Church, or exploiting the resources of a far away place.

I don't think I want to have a "And now the world is filled with elves, trolls, and dragons again" type thing. I don't think I could make that work. Too high fantasy/science fantasy.

And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp

Link to comment
Share on other sites

Any ideas for what Vulcan is?

The Vulcans have a genetics based technology. They choose to appear human for interacting with humans, but it's due to genetic manipulation. Their planet is thoroughly overrun with their mutant creations and many want to move to earth, and they don't mind sending some of the mutations to earth every once in awhile when the British empire and/or the Vatican get a little overbearing in their imperialism. Plus, there could be factions that are Nazi-ish considering that the genetic manipulation was initially to make them a superior species.

Edited by Dredj
Link to comment
Share on other sites

Another suggestion is Etherscope, which is wierd mix of victorian steampunk with an odd etherworld attached.

A review

The blurb:

"In 1876, Harold Wallace discovered something that changed the world: Etherspace. The might of Victorian industry drove forward, breaking down the frontiers of technology. Steam engines became smaller, weapons became more powerful, and cybernaughtics replaced limbs lost in bloody imperial wars. Then mankind learned to step into Etherspace itself.

Cyberpunk Victoriana

Now it's 1984. In this alternative world of out-of-control technology, Etherspace is the new frontier. Punk scope riders fight evil industrialists while occult investigators war against Etherspace demons. Mysterious System Agents lurk in the shadows as treasure hunters raid Lemurean ruins for lost secrets. Jack in, scope up, and get ready, because the options for an Etherscope game are endless!"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...