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metcalph

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metcalph last won the day on April 10

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    Gloranthan dabbler
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    Christchurch, New Zealand
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    Keeper of the Glorantha Wikia

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  1. Given the cause of the shipping delays (Houthis), it would be astonishing if the delay only affected some product lines and not others.
  2. On a game design note, sorcerers still have separate skills for each spell making skills for intensity etc. overly needless. For Red Goddess magic, the base for *all* spirit magic is POWx5% so having separate skills for prolong, combine etc doesn't seem that much of a burden to me.
  3. This is a big change from even Heroquest: Glorantha.
  4. What's the Lunar Magic skill that affects more than just spirit magic? On the specific examples, in the old GoG rules Speedart with 2 points amp would have been +10% to hit and +2 damage. With 3 that went to 15% and +3 damage. Demoralize is unchanged as far as I can see.
  5. Pretty sure that's Ostorious Archmagus, not Talar Malaskan Phillippe, you are thinking of
  6. Malaskan Philippe is an Officer, not a Warrior. Even where he's commanding troops, he's always described as a Talar.
  7. Gwyymirs were a rank of elite Brithini warriors in Arkat's Saga and the narrator of that tale hoped to become one but thought Arkat would become one first.
  8. There is an early unfinished Stafford tale "Aftal the Waertag" which was printed in Missing Lands and indicated to have been written in the mid-60s. It also mentions the Deri which appeared in the Guide and the Little People of Jrustela, who are probably now Timinits.
  9. Listing other poorly thought-out alternatives doesn't make the "Let Them Eat Cake" attitude any better.
  10. I'm just happy at this point that Chaosium isn't taking your advice.
  11. Looking through the Book The genealogical tables for many of the ruling houses have been changed from a powerpoint presentation to actual coins of the rulers. There's a piccie in the Xeotam dialogues. The sketch map of the Gloranthan Underworld has been replaced by the Cosmology of Glorantha that was in Cults of RuneQuest: Mythology. A map of Golden Age Glorantha has been replaced by a Map of the same period from the Guide to Glorantha. The same is true for the maps of the Storm Age and Great Darkness.
  12. Judging from Jeff's articles on Facebook, which have been Lunar themed over the past few days, its release seems to me to be near. Aetherworks, the presumed milestone before release, is a bit more pessimistic.
  13. No. It's more like the Gods have a preference for the type of magic that they give.
  14. Dwarves don't have souls in the same way they do not have sexual differences. Using Maker Magic is an admission of defeat. The Material World is the Highest Form of Reality and the other worlds are inferior worlds warped by rogue magics. The Dwarves do not use Maker Magic to commune with the World Machine for they are in the World Machine every single day. Instead they use Maker Magic because they are not totally of the World Machine and that their own Souls hold them back. Maker Magic is a necessary recalibration of the Self rather than a vision of the Divine. That said, there are many dwarves who have fallen into error and believe otherwise. They are Perverts - Report Them. Dwarves can and do use Spirit Magic. It's not Proper for them to do so. Jolanti and Nilmergs are Tamestones which Dwarves would like to be but manifestly are not. Repair spells do not work on their flesh. There are artificial arms in Glorantha (Aruzban Ironarm although Greg once told me he thought his arms reached the ground).
  15. Instead of regrow limb, the mostali would be more likely to surgically attach a spare limb from a fresh dwarf corpse. If loses were particularly heavy, the limbs might be noticeable mismatched so you might see a dwarf with two right hands. Braindead dwarves have their brains scooped out and a special control module for a small nilmerg to operate as if it were a mecha. The control units are expensive though and the dwarves use them only when a particular dwarf's body is reuired - ie it is one of the select few that can enter a magic vault. I think that some iron dwarves take an alchemical conconction that turns them into a revenant (Bestiary p123). These would be used to guard isolated places of critical importance. As for Dwarven Humakti, their name for the God is Iron.
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