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Atalan BTF #5

Well, it's been awhile. OK, I'll admit it, I completely forgot I was doing a blog on this. *sigh* I'm not the greatest diarist in the world so this is something of a mental discipline for me. Apologies to those who might have waited for a follow on.   1. What Has Gone Before: I've introduced my new players to the system using some 'average Jane' characters. These were built to be good at their stated role but average in every other respect. The Hoplite, for example, had 15s in her

M-Space Speculations

So we've been looking at M-Space for so long now, I'd almost forgotten that the core of this blog has been to look at Mythras. I'll get back to the fantasy stuff soon enough. But for right now, let's look at what we've been reviewing these past two months, and see what we can do with it beyond creating more clones of Traveller settings. After all, this is a setting for science fiction. As is The Twilight Zone. Let's open the door, then, to another dimension ... a place of the sens

Alex Greene

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A First Look At ... Frostbyte Books' M-Space, Part 8

And so we come to it at last. The final chapter of Frostbyte Books' M-Space, and the Appendices. I'm not going to review the index, merely point out that the index is bookmarked, so if you want to get to a particular place in the PDF in a hurry, go right to the back of the book, locate your bookmark, and click. So the final chapter of M-Space is devoted to Life Forms - the equivalent of Traveller's Animal Encounters, and Mythras' Bestiary / Creatures / Monsters. You know, once I'

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Cacodemon

Remnant of the Devil Cacodemon is the secret heart of the Devil, the fragment of his spirit which he kept secreted away while he fought the petty gods of man, troll and beast. When the combined forces of the foolish gods crushed the Devil beneath the last piece of law, Cacodemon awoke, and went forth to carry out his father's goal of destroying Glorantha.     As the last remnant of the Devil, Cacodemon was cautious, ever aware that if he was destroyed, then the Devil and his duty would go

AlHazred

AlHazred in Cults [HQ]

A First Look At ... Frostbyte Books' M-Space, Part 7

In this post, we'll be reviewing the chapters on vehicles and technology. Vehicle Design The Vehicle Design chapter, on page 178, follows the same general modular system as the Starship design chapter. You create enough Modules to fit your vehicle's crew, you determine what other Modules you need (weapons, a mobile lab, etc), and from those you can determine the vehicle's Size, Speed, and Handling. Whatever you need, from a zippy little motorcycle to a walker tank or ATV; this is

Alex Greene

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A First Look At ... Frostbyte Books' M-Space, Part 6

Greetings, Cosmonauts, and welcome to the next part of my look at M-Space by Frostbyte Books. This week, we take a look at two disparate chapters - Circles, and Psionics. Circles Circles are the M-Space equivalent of the factions of Mythras- its Guilds, Orders, Sodalities, Cults, and so on. Circles can take on the form of extended family, political pressure groups, terrorist organisations, political parties, corporations, and so on. Circles are defined here by characteri

Alex Greene

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Saturday's Post

Saturday, the post continues its look at M-Space with a review of its rules for Circles and Psionics. Also, would anyone like a complete post detailing the Pelacur species from my previous post? They are turning up, along with some favourites from Castrobancla, in a setting called Terra Quadrant. I'm working on that setting to submit to Frostbyte Books for a possible future sourcebook either for M-Space or for a new project Clarence Redd has been working on, which I can't wait to review for

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A First Look At ... Frostbyte Books' M-Space, Part 5

This week, we will be looking at the aliens of M-Space. I'm not going to lie; you're going to have to take notes. This chapter deals with the basic biological blueprints for creating real, strange aliens, rather than the bumpy-headed humanoids you know and love from TV and movie science fiction (or fantasy, for that matter). There's a lot to take in. What is your world's biosphere like? How and where did your alien species evolve, and why did they evolve? What makes your designed speci

Alex Greene

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A First Look At ... Frostbyte Books' M-Space, Part 4: Starships Special

Welcome to part 4 of this look through Frostbyte Books' M-Space. Today, it's all about the transport. Specifically, starships. Transport The default mode of transport in M-Space is by ship. Nothing is stopping you from creating a setting which has your guys traipsing between star systems or even universes via a network of portals a la Stargate or the Glen Larson TV series Buck Rogers - or indeed like the original Trippy Stargate sequence from Kubrick's 2001: A Space Odyssey. You c

Alex Greene

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A First Look At ... Frostbyte Books' M-Space, Part 3

Imagine a compelling game involving your character and a strange, motley crew of ragtag colonists, aliens, criminals on the run, psychics who are trying to kick the habit, and even a cyborg and an android. Maybe even a hologram character ... Your ship is massive. It's organic, like Tin Man or the Lexx. Its fuel is exotic particles absorbed from the local star. And the occasional asteroid and comet or small planetoid. Your adventures have you dropping in on some solar system, and you remain

Alex Greene

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A First Look At ... Frostbyte Books' M-Space, Part 2

Welcome to Part 2 of this review of Frostbyte Books' M-Space. Last week's blog introduced you to the game, and specifically to the core rulebook. Let's take our first look at the contents, starting with Characters and Game Systems. Characters M-SPACE characters can be everything from starship pilots and bounty hunters, to journalists and librarians! All depending on what type of scenarios you want to play. -- the core rulebook That's always promising. Characters in

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A First Look At ... Frostbyte Books' M-Space, Part 1

In the beginning was Traveller. Traveller was not the first science fiction roleplaying game, and it wasn't the last. It's just that Traveller eclipsed practically every other science fiction tabletop roleplaying game on the market; and in terms of its market share, it still does. I mean, Chaosium wanted to give us a d100 science fiction roleplaying game. It started so well. And we got RIngworld, and the mission failed at takeoff. Look at some of those names. Ralph McQuarrie

Alex Greene

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A Look At ... Casting The Runes RPG

This blog post is best read in the dark. Alone. I'm going to take you to a calmer, cosier world, where people could walk for miles across lonely moors, down country roads, and along beaches, without meeting a single living soul. A world where the pace of life is slower, but the heart rate is through the roof. A cool world, where your brow occasionally prickles with sweat for no reason. A cold sweat, to accompany the chills down your spine. Welcome, reader, to the world of Montague

Alex Greene

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A Look At ... Weird of Hali, Part 2

So, where were we? Ah, yes, here we go. We were exploring the first 100 or so pages of Weird of Hali. So far, the game has felt pretty much like any other Mythos game, with one exception - the player characters are on the other side, working with the Great Old Ones and possibly calling some of them family, displaying odd traits which become more pronounced as the alien side of the family gradually wins out over the human blood. And let me point out that, in Weird of Hali, this is a goo

Alex Greene

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A Look At ... Weird of Hali, Part 1

Okay, this blog entry takes a look at a book which comes with a bit of a back story. Sit down. I'll begin. Way back in 2021, Aeon Games set up a Kickstarter for one of their books. An author, John Michael Greer, had created a roleplaying game based around the seven book series he'd published, Weird if Hali. Bad news - it failed to reach the funding goal, so the hardback was scrapped. Good news, though - the publishers released the roleplaying game anyway. So, let's take the p

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Hiatus

I'm taking a hiatus this week. I really want to take a look at two books which slightly deviate from Mythras products, but which have strong ties to Mythras. One is The Weird of Hali; the other is Casting The Runes. The next book review will be next week.

Alex Greene

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A Look At ... Perceforest, Part 2

The timing of this blog turned out to be prescient. Perceforest has been listed on DriveThruRPG for the first time, this week. For anyone who's just picked up their copy from DriveThruRPG, and want to know what is between the covers, here's Part 1 for you to start with. We'll be here when you're ready. On that happy note, let's get on with the rest of the book. We left the book with a tantalising glimpse of what was to follow on page 69. Aside from the College of Arms, there

Alex Greene

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A Look At ... Perceforest, Part 1

And so it's time to crack open Perceforest and take a look at this book which has been sitting on my bookshelf, unopened, gathering dust since 2020. Seriously, this is the first time I have actually opened this book, so this will be charting unknown territory for me. Perceforest The original Perceforest is one of the great fantasy epics, a million-word story over six volumes. Which Hollywood has not yet touched, or reduced to three feature-length movies. Catch up with the Wik

Alex Greene

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A Look At ... Monster Island Companion and A Bird In The Hand

There are two supplements for Monster Island - the Monster Island Companion and the adventure, A Bird In The Hand. Monster Island Companion The biggest feature of this book is the A2-scaled map of The Island. The PDF comes with layers, so you can turn different aspects of the map on or off. The second part is a list of statistics for the non-player characters who feature in Monster Island. And the third section covers the Encounter Tables from the main sourcebook. And that's it.

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A Look At ... Monster Island, Part 3

Right, so we're back on Monster Island this week, and we're going to finish off the book by going through the final chapters, beginning with Magic. The characteristics of magic on The Island are:- Workings take time and great effort. Magic is ritualised, so you can't exactly do a powerful sorcery spell of the wrist. Magic is culturally demarcated - some tribes do one type of magic, and other tribes do another type, and so on; and magical energies replenish very slowly, forcing magicians to

Alex Greene

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A Look At ... Monster Island, Part 2

Last week, we began a look at Monster Island. Part 1 covered Chapters 1 through 4, covering the geography and geology of the island, its cultures, its hot nightclub scene, the hotel swimming pools and spas, the tourist spots, the bronze, four-armed, animated, female, Ray Harryhausen statues (you think I'm kidding? Check out page 112) and all the fun athletic activities you can get up to (climbing, running, more running, self-defence classes, Zumba, even more running ...). The Rough Guide to

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