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Scorus

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  1. Scorus

    Boranini

    The Boranini River stretches off the Creek into the Arfritha Vale. Would Boranini likely be a naiad child of Engizi, similar to Nymie?
  2. I think Glorantha is easy to play in but hard to GM, like EPT (I really miss playing in Tekumel!). For someone completely new to RQ, the GM boxed set that includes the main book, Bestiary, and GM Adventures and Six Seasons in Sartar from the Jonstown Compendium would give you what you need to get started! And to start the addiction that will make you buy more stuff! 🙂
  3. Ah, right! Now that I've reviewed my KoS, is there anything on the pre-Argrath history of the White Bull out there? Is anything written about how Argrath found the White Bull or how it involved dragons, as the brief mention in the character generation implies?
  4. On the RQG character generation charts, it says that the White Bull Society was founded in 1616 by a Bison Tribe slave. Where can I find information on this period between the founding and the acknowledgment of Argrath as the White Bull?
  5. Are there any breakdowns of the relative cult affiliations of a Praxian Tribe, similar to what we have seen for specific Sartar clans or cities? I'm specifically interested in the Bison Tribe, but any non-Lunar Tribe would be useful. Thanks!
  6. Just to complicate matters: Is there a goddess attached to domesticated ducks (NOT Durulz!)?
  7. Are those travel times assuming mounted or foot?
  8. How would someone best get to Nochet from the Apple Lane area and how long would it take? My guess is to catch a boat, or series of boats, from Clearwine down. Or take the roads down from Jonstown to Smithstone and get a boat from there? Skirt the Upland Marsh from Runegate down to Creek-Stream River?
  9. Okay, now she HAS to become Prince after Kallyr dies! 🙂
  10. Use the Orchards map as a good map of some other village. It is definitely NOT Apple Lane!
  11. I'm trying to design a chaos spirit that is not tied to any of the published chaotic cults (that I know of). This would be a very powerful spirit, probably at one time worshiped. Can anyone think of similar spirits that are written up in past or current publications? This one would have the runes of Chaos and Illusion. He/she/it/they comes across as merely insane and harmless. It is a master of mimicry and totally incapable of telling the truth.
  12. Yes, but at minimum they could expect a visit from the Spirits of Retribution. Gods expect you to believe, which means following the spirit of the law and not just the letter.
  13. I'm picturing a Monty Python style scene were representatives from many clans, tribes, military units, temples, etc. are wading through dragon feces looking for undigestable remnants of their regalia...
  14. That's interesting. I don't think about regalia in the context of clans/tribes. Outside of whatever the wyter is in, if portable, I don't see that emphasized in the books very often.
  15. I can't imagine a few lunar vets would be able to hang on long fighting Cinsina and Torkani during they day and the Telmori at night!
  16. In my games, I've gone by the King of Sartar description: No one likes or trusts Tricksters. They are regularly lynched, partly because no one trusts them, and partly because murderous idiots, who are normally restrained by law, have no law to restrain them from murdering Trickster...most tribes lynch anyone proven to be a trickster...If the Trickster will swear absolute obedience to an Orlanth initiate, then that initiate must protect the Eurmali from unjust harm. To me this meant that just about all Tricksters were either bonded, hidden, or on the run/dead. If discovered and not bonded, permanent exile and tar/feather was the best case scenario. A hidden one is likely also in a second cult that is their public persona. A local spirit cult, Minlister, Issaries, Daka Fal, even Orlanth can be good covers. Jeff's posts on Facebook have seemed to portray a softening or even normalization of Eurmal characters, as did their inclusion as a player cult in RQG (though "The initiate must be willing to become an outlaw" is quite open to interpretation). In one post he stated that Boldhome had 150 Eurmal cultists "not only tolerated by the Orlanthi, but actively encouraged by the leadership of the Orlanth cult." Speaking of Eurmal in the archetype of Pueblo sacred clowns: "So pretty much every clan has a half-dozen or so "clowns". They gather for big religious ceremonies of the Lightbringers and cause trouble, mocking the rites, making fun of leaders, etc. But they are PART of the rites and important magic. So their activities are protected strongly by the Orlanth cult." He compared their place in society to shamans and agreed that they were generally stickpickers in poverty. While not exactly a rousing recommendation for joining the cult, that is a far cry from lynched! While it is possible that he is assuming that each of these Eurmal worshippers was bonded to an Orlanthi, it sounded like the concept was more that the local Eurmal shrine and followers were protected by, and possibly even bonded to, the local Orlanth temple and followers in toto. I will probably stick with the KoS description above in my game. But I can see how this interpretation would be good for the game. I'm looking forward to their full write-up in GoG!
  17. Is Narres bonded? Are they (correct pronoun?) known to be an Eurmal worshipper?
  18. So the GoG's restrictions on CA will be to personally "not harm living beings"? I've been wondering how "never to harm an intelligent creature or needlessly cause pain to any living thing" (RQG, p.290) was going to be interpreted. For example, whether harming an unintelligent chaotic creature was seen as "needless" and whether they would heal people for the purpose of allowing those people to continue causing harm to intelligent creatures.
  19. And a question I've always wondered: Why didn't Leika have the torque when called upon to produce it? I assume Lunars had stolen it or something but I don't remember ever seeing that remarkable event explained. Does she have it now?
  20. A few questions here. I saw the following statement by @Jeff in another topic: After the liberation of Sartar, Jomes Wulf and his Lunar soldiers abandoned these lands, which are now claimed by the Cinsina, Telmori, and Torkani tribes, as well as by the surviving Maboder. A few retired Lunar veterans have held on, refusing to abandon the lands they won at sword-point. 1) Who holds Stonegate? 2) Many Maboder seemed to be dissipated into other clans by marriage. Are they reforming from the diaspora or are these the slaves of Wulfsland? 3) What is the structure, if any, for the Maboder now? Are they a clan? A tribe? A bunch of loosely connected people with or without a leader? 4) The Glorantha Sourcebook says that Kallyr allied the Telmori, so I assume she benefited from their historic bodyguard role of the Sartar Royal Family? Did Argrath have a bodyguard at first, obviously ending before he betrayed them?
  21. Really? Well, I missed that and the ship has sailed now. I thought that Telmori bred with both humans and wolves. If it is only fellow Telmori then you'd be looking at some serious inbreeding, I would think!
  22. An interesting turn: the two have decided to marry (one year bed marriage, at least for now). They will tie the (non-Gordian) knot at the Ulerian Temple in Apple Lane and I'm figuring that their spiritual connection with each other through their vows and their connection to the location will give them a place they can more easily find and rendezvous. Did I mention the bride is Telmori? Your reference to the full moon is apt, @David Scott. I shall most definitely read that source!
  23. A shaman assistant PC in my game has struck up a relationship with a shaman from a distant tribe and culture. How easy/difficult would it be for the two of them to meet up on the spirit plane? I am contemplating the two of them having a spirit baby. Or perhaps "twins" with one of them birthed on the material plane and the other on the spirit plane.
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