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Chaot

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Everything posted by Chaot

  1. Equal Success level, the action goes to the Dodger. They fully avoid the blow, they evade, or they close, situation demanding. If the Attacker gets a higher success level, full effect for the Attacker. This holds unless they're both a Failed roll. Then the situation is static.
  2. It looks like SB5 and CoC5 actually share the BRP stat range. RQ3 has the 4d6+18 found in the Creatures book. It looks like Jason went with the most updated version of the horse. Still, those stats from RQ3 would make a great fantasy warhorse. Really? I must have missed that thread. I remember it being a really simple system that would port nicely to BRP. I'll have to dig those old Dragon mags out this weekend.
  3. Probably not, as I'm pretty sure Basic Creatures is an RQ3 Creatures Catalogue reprint. I'll say it again, I really wish Chaosium would make this publicly known. I haven't had a chance to take a look yet. I was also going to compare them to CoC horses and Elric! horses just for reference. This reminds me about a project I wanted to flesh out. It would be generally detailing horse breeds and adapting an old Dragon Magazine article about dog training to give the horses specific skill sets.
  4. I had thought that the Glorantha Classics line was still in print. It appears that this is sadly no longer the case. I was recommending Chaosium's Elric!, which is currently going for about $8 at Amazon. It's basically the same ruleset as Stormbringer 5th Edition. Good stuff. The earlier Stormbringer versions of the rules are fun and they have some die hard fans but I don't think they lend themselves to being used as source material. They have a very specific tone. Of the earlier Stormbringer stuff, I would recommend the one with the green whelan cover (Fourth edition, I think). Corum's available through Chaosium's website, as said. The text for Gods of Law is available through this site as a free download. The Bronze Grimoire tends to be a bit pricey. Ringworld, Questworld and Worlds of Wonder have long been on my list of things I desperately want to buy but can't find anyplace.
  5. For Fantasy, I would add, Elric!, Darcsyde's Corum, Gods of Law and Bronze Grimoire. Elric! is nice and pulpy with the bonus of a Demon Summoning System. BRP Sorcery is based on this system. Corum adds Lawful Constructs, Chaotic Melds, Elemental Tattoos, Fetishes, some other stuff, and fixes any problems that I have with Elric! summoning. Gods of Law add a Virtues system in which the character embodies the attributes of a sort of 'Patron Saint.' It also has specialty skills and Minion rules. Bronze Grimoire expands on the Sorcery system presented in Elric!. Additionally, I would look at the Gloranthan Classics. I feel Cults Compendium is a must even if you're not kick around Glorantha.
  6. Wait, what? Granted, I use my own version of the Elric! rules, but I thought the base was that those fighting with a long range weapon, say a spear versus a shorter weapon had an attack while keeping the opponent at range. If the opponent wanted to close then needed to make a Dodge roll. Once this the opponent has closed, the guy with the spear either had to decide to continue combat at short range or make a Dodge roll to put them at the advantage again. Hey Nightshade, I may have some notes to share with you. I need to check the similarities between Grapple and the Wrestle skill. I had a player a while back who wanted to stress Wrestle. The notes are all pretty loose, but they seemed to work well for the sessions we used them in.
  7. Minion rules by Charles Green can be found in the Gods of Law download. They boil down to this, if memory serves correctly. A mook (minion) can attack but not defend. One hit by the PC takes an average mook down. Two hits are required for an above average mook. Quick, effective, and it folds in with the rules nicely.
  8. I've a thread over at RPGNet on this subject. I want to tie a sort of Sanity system in with a BRP Freeport campaign. I stopped responding to it due to work obligations but I plan to get back to it as there is a bud that threatens to blossom into a rose. I think you're coming at this the wrong way. The OP asked 'how' to do something, not 'should he.' It would be a bit like you coming to the board saying that you want to run an Arthurian game and need a way to track chivalry and me saying, "Dude, role play." I'm sure this will resonate with Bygoneyrs, as we share a similar background when it comes to D&D. Wanna really scare your players? Hit 'em where it hurts. Level Drain. Stat Drain. Paralysis. These are the things that made Undead scary in a low level, resource scarce campaign. Isolation is another good one, because we all know what happens when you split the party. Regardless, it comes to emulating a genre through mechanics. My guess is that you need to bring it down a couple notches and look at how it actually affects the players. Assess what your goals are and how to emulate them through the mechanics. I'm struggling with the same question right now and I'm not sure what the answer is. Currently I'm leaning towards an amalgam of RQ cultural background and the Madness Meter from Unknown Armies, or a Sanity mechanic where knowledge in the 'Mythos' skill provides you with armor while lowering your Sanity, or a mix of the Chaos Allegiance rules from Corum, modified, with Sandy's Vow rules for RQIII. I think the key issue is pegging your sanity. What is mind destroying in a fantasy game and what is not?
  9. Gah, hey Trifletraxor, would you mind pulling this thread? I blame Gremlins.
  10. There. I've put it out there. That is my stated goal. Preserving/Defiling will need some work. Psionics will be a mix from BRP and GURPS. Elemental Clerics will get a dose from some of the MRQ Elric stuff. For Templars I'm thinking a modified Divine Magic from RQ3. Druids will tap into my own weird take on RuneQuest Shamanism. I've never run with hit locations before, but I think Athas might require it. Stat up races... Modify equipment lists... Cut some cannon a bit... Some extra stuff that's a secret for later.... So, now everyone has official license to nag me if I don't post stuff.
  11. It's just a reprint of the RQIII GameMaster book. I really wish Chaosium would make this more clear in their description.
  12. Finally! Minion rules in print! Overall, great book. Is there any chance of seeing an expanded gazetteer? Did I detect a bit of 'The Warriors' in the New York write up?
  13. I finally got this book in the mail. It positively oozes fun. I've only breezed through it yet and certainly haven't let things gelled yet. As soon as I have a chance to do a more solid read I'll have some questions/comments. I will say this though, it had me reaching for my old books to see if I could rig up some PC kits. Well done Rod!
  14. In the past I've actually found that Chaosium processes and ships orders very quickly. Sometimes they'll even throw in a little something for free. Once, long ago, I got a hand written letter from Shannon Appel that answered a question I had scribbled on an order form in great detail. I've only had one problem with them in the past and that was quickly cleared up by Dustin. I was unpleasantly surprised by it taking a month to get my October order, but receive it I did. As always, I wish Chaosium was more proactive on the communication front, but it's going to take a lot more than this for me to sign the company off.
  15. I haven't received an email, but it appears that my order has shipped as well.
  16. ... I often start PCs off with at least 100% in at least one skill...
  17. Hey Red, welcome to the forum. I think you'll see a disconnect. To get us all on the same page, this is a forum that concentrates on tabletop roleplaying with a focus on the venerable rules system published by the company Chaosium. This system was the game engine behind such games as RuneQuest, Stormbringer, ElfQuest, Elric!, Call of Cthulhu, Nephilim, SuperWorld, ect. We gather here to discuss rules, talk about our various games, talk about upcoming publications, toss our ideas at each other, that sort of thing. We don't currently do free-form roleplay posting.
  18. I just got off the phone with Charlie. He's going to look into my order.
  19. I tried Fergie but maybe the great internet beast ate it. I'll try again.
  20. I placed an order on October 25th and it's status has been Order being Prepared since then. I've been trying to contact them to see what the issue might be, to no avail. I've even sent out a missive to Dustin. Nothing. Frustrating.
  21. Alright! Have a good one man. *sings 'Happy Birthday to Charles'*
  22. Just some thoughts. Take them as you will. I find that figuring out which rules to use and how they affect the game is an issue of trial and error. A very basic way to get a small idea of how the rules will change the flavor of the game is to roll up a bunch of characters and pit them against each other. This way, you get an inkling of how things play out. One approach you might want to think of taking is to strip the skill list down to the minimum and then allow for space on the character sheet for players to write in defining character skills. This way, you don't take the up a lot of space on the character sheet with skills that will not be used by a given character. This is very similar to the way I play. One thing I like to do is allow players to select a sort of personality quirk skill. They're the kind of throw away skills you'll see in published scenarios. Things like 'Piercing Stare' or 'Hideous Laugh.' They don't have a huge effect in actual play, but damned if my players don't love them. This is pretty easily remedied. It's easy to plug magic systems from other games into BRP. There are also other magic systems published that are specifically for BRP. That BRP Magic monograph you mention is the RQ3 system stripped of references to RQ. The Unknown East has a free form magic system. Bronze Grimoire expands Sorcery. Elric!/Stormbringer5 expand Demon Summoning and Corum brings those rules to the pinnacle of awesomeness. Corum also has Chaotic Melds and Lawful Contrivances, which are two magic systems just begging to be used. Gods of Law has a system where you take on the aspects of Lawful 'saints.' MRQ has several magic systems that could easily be dropped into BRP. Unknown Armies is a great d00 system that can be used with little tweaking. Plenty of options outside the main book. Let us know how this pans out. My first thought is to tie it directly to Sanity as used in CoC. Instead of a Cthulhu Mythos skill, you could substitute Awareness. Then, since this is the cosmic sewer of the multiverse, tie the Dreaming Skill into the Awareness skill. This sets up a situation where the Character can directly effect the dreck of the multiverse through their Awareness, but at the cost of their ability to keep their head together.
  23. The biggest hurdle is finding my various notes and putting them together in a presentable form. If I ever accomplish that feat, I'll probably just post them to the files section here.
  24. Thanks for the run down. Your suggestion is a way to model the Mouser effectively. Just looking at how the rules fall out though, say I'm a player who wants to make a Fighter type as effectively as possible mechanics wise. I'm still going to be dumping points into Size over Dex because of the DB bonus and increased HP. Then I'll pick up Martial Arts: Big Ass Weapon as well as getting my main weapon skill as high as possible. Including Martial Arts as a skill doesn't seem to encourage different kinds of fighters. Yeah, that's a great book. I wish more had been done with the RQ3 Earth line. Thanks. I'm not sure if I'm actually up to writing a monograph. I do agree with you that BRP fighters get kind of bland. It would be nice to have an option to mix things up a bit. I've got some sketched out ideas along the lines of Combat Banter, fleshed out Piece-meal Armor, a Mass Combat system based off of the ship rules, and a Reputation system. There maybe some more wacky ideas that I jotted down someplace.
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