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Chaot

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Everything posted by Chaot

  1. Yes, you should buy it and I'll tell ya why. 1. Cleanest, most streamlined BRP rules system and more complete than CoC. It also makes scaling skills to well over 100% easy. 2. The character digest is a great tool to quickly creating npc. See, along with personalities from Moorcock's writings, they included generic npcs like Calvary Man, Pirate, Decadent Noble. I use these constantly. 3. Spot Rules are a great way to cover most actions that could occur during the game on a mechanical level without cluttering up the game system. Rules for Explosions, Fighting in Low Light, Fighting While Down, etc. are all present. 4. Better rules for Champions of Law and Chaos. They got rid of those stupid amulets. 5. People either like or dislike the spells system in SB5. I love it. Especially since I'm not always actually playing in the YK. Honestly, you don't need the book. I think a lot of this stuff made it into the new BRP book. I actually prefer Elric! over SB5 despite SB5 having a little more content. Maybe it's nostalgia, or just knowing the book too well, but I can flip through the Elric! book and find something in seconds. I just think it's really well laid out.
  2. Ray, welcome and thanks for the countless hours of fun you've provided. Looking forward to reading your home system. Will post more when I have a chance to look it over.
  3. I've always thought that the ship rules from Sailing on the Seas of Fate could easily be adapted to spaceship rules. (I've also thought that they could be adapted for mecha and for mass combat rules.) Edit: There are a lot of links there. Anything that jumps out at you?
  4. Finding 20% is simple and only has to involve one 'mental math' check. Double your skill. That's it. Most people find it easy to multiply by two. After that, it's just a question of placing a decimal point and rounding up (or dropping the decimal, depending on agreed upon rules). That being said, I leave a place on the character sheet for the player to scrawl their Crits and Specials.
  5. I don't know. I would just use the basic ship rules and tack on abilities as needed. Jason, what's the status of your Conan-like campaign? WIll it be seeing print as BRP support?
  6. First off, welcome to the boards! 1) Do you think you'll get sleep anytime soon with all of the questions from this board directed at you? 2) Do you really like the cover of the book? (I kinda do, actually. But I don't think it will play in the current marketplace. I actually like someone's suggestion of a black background with a grey Chaosium dragon logo filling the cover. Also, I acknowledge that this is a loaded question. Feel free to ignore.) 3) Was it worth it? As a playtester, I believe you've provided a great manuscript. From you're live journal, I know there's a lot of change happening in your life. What about the process would you like to have been different? 4) How's your daughter doing? Too bad you're on the other side of the continent. We could set up a play date with my Fiona and your little girl.
  7. I once did a basic write up in which reptilian and amphibian humanoids were ancient and ruled the world. Their kingdom was challenged by upstart mammals. On the cold blooded side, there were things like brutish crocodile men, mystic serpent men, gregarious frog men, thieving chameleons and the lizard men high lords who rode on the backs of flying dragon-like creatures. Opposed to these forces were a ragtag group of homo erectus and cro magnon. HE was the brains, CM, the brawn. There were a variety of ape like beings as slaves. The 'knights' ride giant, tree dwelling gorillas. etc.
  8. I've been meaning to right up some mass combat rules based on the ship rules in Stormbringer/Elric! for years now. Never seem to have gotten around to it.
  9. At first I was upset at the Mongoose posts on RPGnet about MRQ being BRP with the serial numbers filed off. Then I got over it. Then I was pissed at the whole Mongoose playtest debacle. But I got over that too. I bought the MRQ main book and companion, read them, then gave them away to someone who might use them. The system was so-so with faults well documented elsewhere. I wasn't so upset about that as I was at the cost to content ratio. I got Lankhmar and Newhon because I wanted to mine it for a game set there. I was a bit disappointed that it didn't really do anything new (and seemed to borrow from some fan based material...). I've been picking up the eternal champion stuff. It's interesting and I'll probably use some of the content with Elric! as a core. Maybe all that sets a precedent, because when Deluxe RuneQuest (hmm, where have I heard that before) comes out, I'm going to pick it up. I kinda feel loyal to Chaosium as a company, which is something that I rarely say. However, the interest in D100 systems that MRQ is bringing to the hobby could be very beneficial to Chaosium. Especially as Chaosium has a superior product in DBRP. So, I don't want to see system wars either. Mongoose is going to profit from me because I feel like stealing bits and pieces from them. Chaosium can profit from Mongoose if MRQ players are interested in expanding their rules set (and if the various rumored supplements for DBRP come out, their settings). Secondary to all this is the 'do it yourself' feeling that comes along with BRP. Whether it's the dearth of published BRP stuff or the nature of a BRP player, we seem to like to tinker. Those among us who are generous like to share their ideas. For whatever it's worth. Nope. Check out our own AikiGhost's post over at RPGnet 'Adding Heroquest style augments to RQ and BRP?'
  10. I think it would run better with Stormbringer5 than with D&D too. Personally, I'd love to run a tongue in cheek Mystara game. Play up the campiness and the deadliness. I'd probably go with Stormbringer5 for the base system, WoW Wizardry for magic and RQ3 Divine magic for Clerics. Mix in RQ3 Creatures book and some elbow grease and we've got some old school-like goodness.
  11. Seems like Peter Corless does. I had thought that it was a licensed product, but I guess he owns it. Edit: So that would be Green Knight for those keeping score.
  12. Two things jump out to me as pretty iconic; the attack parry matrix and the Resistance Table. Other things would be the way the Stats and Skills are split and the use of D00. Another thing that jumps at me are the names Chaosium and Avalon Hill (also Perrin and Stafford). But do these things define BRP? I'll put Pendragon with BRP. I'll put RuneQuest with BRP even though it's more like the system on which BRP was based. I'll put MRQ with BRP. I'd probably put GORE with BRP (I haven't had a chance to read it yet). I wouldn't put RoleMaster with BRP despite it's similarities. Thoughts?
  13. I think it is, and that might be a great place to steal hermetic magic from. Thing about Nephilim, I only own the GM's Companion and Liber Ka. I've only made half hearted attempts at reading it. For the life of me I couldn't describe the game from what I've read. If pressed, I'd have to say it kind of reminded me of alchemical scientology. However, other people have read more of and get the game. They may even be on this thread... Two other magic system. Rune Magic from the Bronze Grimoire. It's a fun system that could be thrown into a BRP Magic book. Druidic magic from Pendragon (which, despite it's differences, I think it's closely related enough to count).
  14. Islandia looks fun! As far as licenced settings, I wouldn't mind seeing Earthsea or Dune.
  15. I think the concept was to include all the rules variants and tie them together as a unified whole except for magic. In fact, first version of the playtest rules had used an expanded superpowers mechanic to cover all genres and didn't have other magic rules. The upside of this is, if BRP is successful, I would imagine Chaosium would be interested in putting out a BRP Magic Companion. It could contain RQ magic, the stuff from Stormbringer (Summoning, that Unknown East magic varient, Virtues and stuff from the Gods of Law monograph) and expand on the stuff in the main book. I wonder if they'd be able to get the rights to put Contrivances, Meld Magic, Fetish and such from the Corum book? What other official BRP magic systems are out there?
  16. Very glad to see you here Nick.
  17. Well, some would say that wikipedia is just as good a source on information as the Encyclopedia Britannica. http://www.news.com/Study+Wikipedia+as+accurate+as+Britannica/2100-1038_3-5997332.html Regardless, it's a well known jumping off point for a large amount of people who want information. And the article in question seems to be fairly accurate. I wonder what the monkey who reported it was thinking.
  18. My first thought was that whoever flagged it knows nothing about roleplaying other than D&D. My second thought was that both Steve Perrin and Shannon Applecline should be contacted about this. Both seem to be likely to respond. They would both have solid information about the history and prominence of BRP. Two other people who may have an abundance of citable sources for BRP are Peter Maranci and Nick Middleton. They both have high levels in their BRP Lore Skill. Actually, a lot of people on this board have a high BRP skill level (a certain Hibbs character comes to mind), so maybe someone else can weigh in on this. I don’t really have a working knowledge of the wikipedia editing process, but I can share an excel file that someone posted listing all of the BRP articles published in Legend, White Dwarf, and Different Worlds. Unfortunately, I don’t know how much attention Chaosium will pay to this.
  19. The image is taken from the Chaosium monograph 'Gods of Chaos.' I've also heard that Chaosium is This makes makes me think that Durall is right and that it is a place holder. I've also heard that Chaosium is commissioning new artwork, so rehashing an old cover doesn't seem to fit.
  20. There are a lot of optional rules to tweak to your taste. Unfortunately, I've only read RQII and RQIII so I may not be the best authority on the subject. We need Jason Durall on these boards to answer all the questions. Edit: By the way, PhilHibbs, I have to thank you. I believe I discovered Sandy's Sorcery from a link on a website of yours.
  21. I'm running a B.P.R.D.-like game set in modern NYC with the playtest rules. Works like a dream. I'm also running a Gods of Law game set just after the fall of Melnibone. It's largely based on Stormbringer5 and the GoL monograph, but I've incorporated a few things from the playtest rules as well. I'd like to run a short campaign based on FFG's Grimm setting at some point. At some point, I'd like to try and run a superheros game with it as well.
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