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tooley1chris

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Everything posted by tooley1chris

  1. Attract attention may be an innate natural spell like ability of that lil one!
  2. Stupid software...ugh. Anyway I'm chugging away at Tindale. Have a load of NPCs done, a few more buildings, both 3D rendering and top down maps. Been thinking about a book of magic items to work on as a side project. When I need a break from Tindale. It will be both a random generation of items using charts and dice, and a large list of random pregenerated items that would be more common.
  3. Running a long PbP campaign using Magic World as base rules in a new continent. Also a pen n paper Magic World game in Southern Reaches going on two years. Want to do a BRP Walking Dead thing but no time just yet.
  4. Riposte rocks ! Especially fun for swashbuckling types. Edit: but I only allow on a special success parry or better. Means you got lucky and found a hole in enemies defense
  5. I also allow it as long as they beat the weapons STR/DEX requirements by 4 points or more or using unarmed attacks.
  6. Higher defense skills also comes with higher offense skills. Multiple attacks from higher skill scores, or multiple attackers, can quickly become a defense problem as you split points between multiple parries. I like the drawn out sword play between skilled warriors and think it's pretty realistic. I do, However, also use fatigue rules which also begin to dwindle skills after a time. Make your players enemies fight smart, as they should. Their lives are on the line as well, after all. Have them gang up on individuals. Try to flank when they can. There are a lot of ways to make defense more problematic. If you watch Game of Thrones you'll notice fighters rarely square off for one on one combat. There is strength in numbers. Not honorable, maybe, but the last one standing is what counts in the end.
  7. Temple of Kalar, Lord of Balance Example of maps Probably won't have 3D imaged of each room.
  8. Have money set aside just for this! VIVA MITHRAS
  9. http://www.uesp.net/wiki/Skyrim:Creation_Kit Might have to take a peek myself. I haven't looked at it assuming its the same as Fallouts.
  10. I'd really like to learn to use Skyrims editor. Amazing graphics but, like Fallout, its from bethesda so probably the same editor. That things a bear to learn.
  11. Sounds interesting. Something I've been toying with in my campaigns is magic items that actually use the wielders MP to activate the items special ability. A step above X number of uses per day. A step below permanent. But my magic items are more like what you're trying to avoid, I think. More D&Dish to give my old school players something more familiar. I actually made a book for magic world about enchanting items but not sure I'm 100% happy with it, which is why I'm curious. But thats a topic for another thread.
  12. Really looking forward to see how you handled Spirit Magic and Magic Items.
  13. It takes a bit to learn but is much easier than most I've used. Fallouts is crazy IMO. But NWN2 still has a great community of artists pumping out new 3D models and a huge database of previous materials. I also use the toolset for my MW Play by Post games at Unseen Servant. Heres a sample page: http://www.unseenservant.us/forum/viewtopic.php?f=99&t=2179 It's wonderful for visuals and the core program is pretty cheap now.
  14. The Tindale book is looking to become fairly large. With printable full size (8x10) maps of each building, seperate pics of each building from an aerial perspective for visual candy, MANY NPC characteristics and pics, and descriptions of each in a module like format. So I'm wondering what people would prefer. Maps & NPC in the back of the book, old school module style. Or a seperate book for maps & NPCs. Maybe a book for maps and a seperate book for NPCs. Doing these individually would make it easier to find images/maps without flipping/scrolling pages back and forth, and would make for smaller files. But you'd have 2 or three seperate files to download and reference for the campaign. .. Thoughts?
  15. Have to likewise go with Elric! /MW although I could just as eaily use BRP. Just feel that MW has done all the rules hacking for me already. Best pieces of the best systems.
  16. I've spelled out what I think is a fairly decent history for Tindale. Both in the distant past when settlers first dared the Reaches after the Mists faded in the Feys departure, up to more current events. I've mapped the economics using my Domicile to Domain supplement. Describing foods produced, a mine (tin, of course), imports & exports. Just now completed mapping out the different districts of the town proper, surrounding farmlands, and lumber mills near forests. Now working on mapping and populating individual districts and buildings, starting with the Nobles District I've named Wyngate. I'm using the 3D rendering program from Neverwinter Nights 2 so each building will have an image & map and the NPCs will have unique images as well. This is the time consuming part...
  17. These will make excellent additions and add flavor to my list of NPCs. Keep'em coming and thanks!
  18. Thats a great start. Way to jump start it!
  19. Simple example: Name:Henry Askins (The Prophet) STR: 12, DEX: 10, SIZ: 14, CON: 14, INT 7, POW 16, APP: 7 Descriptive features: Henry hasn't bathed in days. He stinks of the streets and perspiration. His hair is unkept and greasy. While his teeth are in good shape, his breath is rather foul. Occupation: Smith/tinker Skills: Fast Talk 35%, Oratory 40%, Craft (ironsmith) 45%, Hide 35% Background: Henry made a living as a travelling tinker until he had a apocalyptic vision that changed his life forever. He is unwed and has no family save for a son in Lashingport who is looking for him. Current Status: Homeless. Henry was so shaken by his visions that he appealed to religious leaders and even nobility. Everyone took him for a kook and he lost credibility. ..and his career suffered. He now spends his days trying to convince people on the streets that their prayers are in vain and all the power and sacrifice they give to the gods is actually helping a great white dragon become more powerful. He had a vision that showed him energy being sent up to the heavens to be devoured by The Lord of the Mists, though he doesn't know this dragon is the great duke of the fey. (Or is it?) Hook: Local temples become irritated by Henrys open blasphemy, or the nobility want to squash the possibility of unrest. Are Henrys vision REALLY prophetic and the Lord of the Mists is really gaining power from mortal worship of false deities? Are members of the Fey, deep undercover in the town, aware Henry is giving away a dark secret? Henrys son is searching for his beloved father (who he'd hardly recognize in his current state). Is there a reward?
  20. This is map so far but its growing. Thought it too small...
  21. I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic! That being said.... On to the next project! The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River. There is absolutely no lore in the book for this town so it's a prime cut for my butchers block. I've already mapped nearly the whole town out (with just a bit of the town proper and surrounding communities left) and plan on populating it soon. This is going to be an entire campaign in itself and I will use it as a launching pad for many side-trek adventures. (And I hope others will do the same!) The plan is to give as much detail about Tindale as possible. Government, economics, laws, taxes, income, imports/exports, farms, smiths, merchants, temples, guilds, all the way down to the peasantry. Leaving just enough room open for Chroniclers to add their own goodness. Wanna help?
  22. My next big project is the creation of the Southern Reaches town of Tindale. I was hoping I could get some of you fine folk to share some of your favorite NPCs. People you've created or experienced in games that were maybe a bit more memorable than others. Or get your creative juices flowing and write up something new! Help me populate this town with interesting people. Now I know knee -jerk reaction is for nobility/town sorcerer/local hero, and those are fine, but I need fewer of those than merchants, farmers, miscreants, and peasants. Characteristics, personality, family (?), desires, dislikes, skills, ect. Try to spell them out a bit without getting too detailed. Just enough for a Chronicler to pick'em up and be inspired to use them in their game or perhaps make them an adventure hook. It doesn't have to be grandiose to be useful. The vagrant that stole a farmers daughters family ring can bring as much adventure as the kidnapped princess. I'll of course credit every tidbit you toss me. I'm really hoping this campaign might also inspire someone to write some adventure scenarios, once it's done, as well. So...what you got?
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