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tooley1chris

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Everything posted by tooley1chris

  1. I know I was talking about a religion book earlier but honestly RQ/Magic Book/ Legend has a most excellent system and while I did tweak it a bit it's almost entirely based on a mix of those so I'm gonna keep it for my own campaigns and not share. I highly recommend those mechanics and buying those books if you want another spell system for divine magic! That being said.... On to the next project! The Town of Tindale is located in the mid-northern section of the Southern Reaches, just west of the White River. There is absolutely no lore in the book for this town so it's a prime cut for my butchers block. I've already mapped nearly the whole town out (with just a bit of the town proper and surrounding communities left) and plan on populating it soon. This is going to be an entire campaign in itself and I will use it as a launching pad for many side-trek adventures. (And I hope others will do the same!) The plan is to give as much detail about Tindale as possible. Government, economics, laws, taxes, income, imports/exports, farms, smiths, merchants, temples, guilds, all the way down to the peasantry. Leaving just enough room open for Chroniclers to add their own goodness.
  2. So as I mentioned earlier I'm working on a book about religion in the Southern Reaches. I want to add a new divine magic system for priests, shaman, and the like. Leaning toward the Divine Magic presented in The Magic Book but with some tweaks...which apparently is similar to Legend & RQ 2? Was wondering if any of you good people thought another mechanic was better? I'm not familiar with a LOT of other systems represented in these forums and you've always been an inspirational bunch.
  3. No. I sent it PM here. ..but NOW sent at outlook address.
  4. Alright. Drop Boxed and link sent to Trif. 80 mb file. Over 400 pages of baddies.
  5. Almost there....... Wanted to add a table of contents per a users request and made the Treasure Tables more compatible with Magic Worlds monetary system. Noticed when I converted it to PDF it shifted a couple pics. As soon as I fix those issues I'll be drop boxing it and shooting a link to our good friend Trifletraxor!
  6. Is he a member here and what is his user name, please? I have some questions as well.
  7. Done with the pictures! Still gotta Proofread, make sure it's all pretty, convert to PDF, post! As alway, I'm pretty excited (but can't wait to be done) Kinda/sorta started working on a "Religions of the Southern Reaches" supplement (to break up the monotony of monster book) It's based on an idea the great Ben Monroe inspired in me awhile back. It will expand the priest /shaman occupations and include a divine magic system similar to the Magic Book as well as give the fey a greater role in the Reaches.
  8. I've moved my own D&D group to BRP using Rods original Classic Fantasy. It makes the transition SO much easier. It sounds like this new RQ version is going to be epic. Auto purchase for me as well.
  9. Big Damn Book of Monsters: Taking a LONG time to find/place pics from internet. I'm on the "M"s alphabetically and chugging along. There is some really great art work by various people and the book should be quite pretty once complete. I'm finding the Pathfinder representations incredibly well done! Wish I could draw 1/2 as good as these guys/gals.
  10. Oops. ReignDragonSMH just made some excellent points including one I seem to have copied.
  11. I've always had problems with players (and myself ) getting a character concept from a movie or book and wanting to incorporate it as best as possible. In his examples Riddick can do some great damage with non-weapons making use of the Inpromtu Weapons skill. Then Captain Thumb has obvious training in unarmed combat with probably a complimentary skill in pressure points. These aren't as hard to work out with a little thought. I'm sure there are some much tougher...like Superman zipping around the planet to reverse time. Mechanics are great for adding randomness to the story. Adding suspense. No one wants to succeed everytime.
  12. Big fan of all things ancient egypt and would love to see some material.
  13. I didn't even think about Rune Magic. Good call. I love this forum.
  14. I read, I think in The Magic Book, that temples can be protected by conditional spells that are triggered by certain actions. Such as if someone casts a spell at a door it fires a retribution spell at the caster. These spells must be refreshed by the priests every day. Can definitely see a king/prince/lord requiring or paying priests to do the same around a prison, the city gates, ect. Sorry. Not exactly on topic.
  15. In a world populated by sorcerers it only makes sense to create items that radiate an anti magic zone. Or materials that suppress magic. This is an old problem with castles. What good is a fortification if a single mage can collapse it with a MP or two and a wave of his hand?
  16. My group has stuck with Deep Magic as written (for the most part). My biggest obstacle as a Chronicler has been permanency. One of my players figured if he used Flesh and Alteration he could heal wounds. Fine. But then tried Spirit and Summon to cause a resurrection effect. Now they have a Raise Dead machine so I nipped it and said it costs a permanent point of POW. That stung a little (as it should), but now he is wondering if he could enchant an item with a spell and sacrifice the POW to make it permanent. The other players have started referring to his character as "god". Have some work to do with this...
  17. Glad to have you l, Steamcraft. Welcome aboard!
  18. Haven't seen anything posted on Marcus' site in awhile. You still with us Marcus?
  19. So...it will coincide with Chaosiums next official MW supplement release! Rock on!
  20. Chaot, I find it helps me a great deal in brain storming to actually start typing/writing all those ideas down. Before long you can put it in some semblance of order, find a few nice pics on the internet representing what you are trying to put across, spell check it, make it prettier, and *POOF* You've got a book. Put it here for others to share the joy. So...you've got the Darksun idea covered for us? Excellent!
  21. Permission to start a Supplement Withdrawn (SW) thread?
  22. Perhaps after mapping out and inhabiting Tindale a series of adventures trying to stop the return of the fey or the Cruach Dragon itself. Could be quite epic.
  23. I chose Tindale originally because of its proximity to Dwarvenhold (dwarves) and Lake Nauriel (elves). Not to mention Carmenel Pass (my mega dungeon) and the Counts Court (fey). It won't help with ocean adventures but there's oodles of oportunities surrounding Tindale and no lore about it (not even a mention) in the Southern Reaches chapter of MW.
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