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rust

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Everything posted by rust

  1. Our current fantasy campaign. Nasty noble has royal family murdered and decla- res himself king, loyal commoners flee to the swamps and plot rebellion, brave smugglers supply them with weapons, guerilla war begins ... a bit like Robin Hood with crossbows in a flooded Sherwood Forest ...
  2. I just browsed this thread to see which settings I would have liked when I was a few years younger. It turned out I only proposed Niven's Known Space of the Ringworld novels and Weber's Honorverse of the Honor Harrington novels. Today I would delete the Honorverse, because Weber's latest novels made me grow ti- red of this setting. Known Space would still be nice, but I can well do without it. In the end I am probably a "design it yourself" referee, who loves to create his own stuff instead of buying material others wrote. Well, back into the Swamps of Carelan, there is a rebellion to organize ...
  3. Not exactly. D&D 5E requires only some basic computer input ("I am an invincible and handsome hero who wants to kill nasty things and take their stuff"), and the computer then generates the character, the adventure and all of the action and shows it as a 3D movie - just lean back and enjoy the game. P.S.: The movie technology will be licensed from Disney, so no sex.
  4. Well, WotC had to do this. Their D&D system is no longer profitable, so in order to survive as a company they had to aquire another system which really sells extraordinarily well, and the only one of this kind right now is BRP. Oh, and there are already rumours that WotC representatives are secretly con- tacting Alephtar Games shareholders to prepare for a hostile takeover.
  5. This would probably depend on the type of creature and natural weapon, I see it as something the referee has to decide according to the specific si- tuation.
  6. Well, with one of my least favourite online shops for roleplaying games and PDFs one first has to order the PDF, then gets an e-mail with the bank data for the money transfer, then has to wait at least a week after the money was sent for the e-mail with the download link for the PDF ...
  7. "Kingdom of the Blind" has 135 pages. Almost 60 of these pages are a very inter- esting description of Britain and its society between the wars, another almost 60 pages are Mythos related material, and the rest is an appendix with alternative rules for drug addiction, war service and many new occupations. The first part deals mainly with sociology and gives a good impression of how the people thought and felt, and why they did so, but it does not cover geography and thelike very well. The appendix is quite useful, with some good ideas for new professions. The Mythos part ... well, you do not want it anyway. Since the PDF is not really expensive, I think you should give it a try if you feel that "Green and Pleasant Land" did not include a good introduction into the "men- tality" of the Brits and the "feel" of their society between the wars. However, if you are more interested in something like a "gazetteer" of Britain during this ti- me, I would hesitate to recommend "Kingdom of the Blind"
  8. My team of experienced lawyers told me to plead "Not Guilty", Your Honor.
  9. Yes, of course. In fact, the great majority of my CoC campaigns were of this kind, very similar to "pulp" scenarios, but with the comparatively "gritty" Call of Cthulhu system to gi- ve them a little more "realism". We had the Arabian Peninsula, the Arctic, the Hi- malaya and Central America as locations, and everything from scientific expediti- ons to guerilla wars as the plots. It worked perfectly well, especially because the many good supplements covering the period provide all the background knowled- ge one needs, and deleting the SAN rules and all Mythos references does not da- mage the playability of the system at all.
  10. Here you go ... Wind Child STR 2D6 CON 3D6 SIZ 2D6 INT 2D6+6 POW 2D6+6 DEX 2D6+10 APP 3D6 Move 2/9 flying Hit Points 9 Fatigue 18 [Agility +9] Boat 00, Climb 40, Dodge 25, Jump 10, Ride 00, Swim 00; [Communication +6] skills as per human; [Knowledge +3] skills as per human; [Mani- pulation +9] skills as per human; [Perception +6] Listen 20, Search 40, Scan 40; [stealth +7] Hide 05, Sneak 05 [typical spirit magic 65 %] Disrupt, Mobility, Shimmer, Speedart; [typical divine magic 100 %] Command Sylph, Heal Area, Storm god spells. Wind Children may have bound a sylph. All Wind Children can learn the spell of Summon Sylph at no cost in INT. Armor: None natural. Rarely wears any, as it grossly inhibits dodging and flying ability. Each point of ENC over a Wind Child's STR subtracts 5 percentiles from any skill used in flight. The typical weapon is an extremely long and thin lance with 8 hit points, SR of 1, doing 1D8+1 points of dama- ge on impact.
  11. The Wind Children from the Runequest Vikings box also are winged humanoids. If you want me to post their stats here, just tell me.
  12. After some months of fantasy stuff I am now moving back into science fiction, and your conversion rules are an excellent opportunity to use the 2300 AD ma- terial for a new low-tech setting - Thank you very much indeed.
  13. Here are a few magic items, and if you browse this website you can find many more of them: http://www.soltakss.com/magicit.html
  14. I doubt that a heroic effort would make much sense in such a situation. A limb reduced to zero hit points almost certainly means serious damage to bones, ten- dons and muscles, and in this case no effort of will can cause the damaged limb to function, only magic or Hollywood pseudo-reality could do it.
  15. A (rough) translation of the skill list for my current Asornok fantasy setting looks like this: Animal Lore Animal Training Appraising Area Knowledge Art* Athletics Bargain Boat Craft* Dancing Dodge Dog Sled First Aid Foreign Language* Healing Intuition Legend Lore Magic Script Mother Tongue Music Nature Lore Navigation Oratory Perception Plant Lore Repair Sign Language Sky Lore Spirit Lore Stealth Storytelling Survival Tracking Trapping * covers several skills
  16. Well, no. BRP has been available as a softcover for a couple of years now, and the hardcover is published right now. I suspect they were either talking about one of the BRP supplements or about the time when they expect to have the hardcover available (although I think this should be earlier).
  17. Well, on the scale commonly used over here, which is corrected for the age of the person and the statistical distribution of the test results, an IQ of 150 would already put a person at the outer edge of the scale:
  18. Over here we tend to be a bit sceptical about IQ tests and test results, because intelligence is still neither well understood nor well defined, different tests produ- ce different results, and the same person tested at different times with the sa- me tests usually also has different results. As we were told during our training, all you can rely on is that IQ is what a specific IQ test attempts to measure, but beyond that all we have is guesswork. So IQ - or any other numerical value for intelligence - is quite useful for a role- playing game, but I would very much hesitate to consider it important in the real world.
  19. I think Cjbowser is right, even my favourite and usually quite well stocked online shop has only the BRP books with colour covers (Celestial Empire, Laundry, Rome, etc.), but none of the monographs.
  20. For each of the items the book usually contains a picture, a short description, the game stats including the price, and where necessary usually also short ru- les for the item's use - in short, all one needs to use the equipment in a game.
  21. A BRP hardcover about Austin Powers ? - Oh, behave !
  22. I thought Call of Cthulhu would be available as hardcover only - or is this only the German edition ?
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