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Dredj

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Everything posted by Dredj

  1. Thank you. Maybe I'll give it a try later today.
  2. Btw, is there any word on Interplanetary?
  3. Talking about pervy games, I bought this pdf: MAID Role Playing Game Published games don't get more pervy than this>:-> At least not in the western hemisphere:lol: It uses a D6 mechanic. The character generation system is something else:D
  4. I sent the makers of Translight rpg an email, but got no answer:(
  5. Awesome! Someone else who wants swashbuckling! I agree with everything in this post, Shaira. I sometimes wonder if the lack of commercial success of BRP is due more to over thinking than anything else. Other systems have done the above to a decent amount of success. But it all depends on marketing. I really am looking forward to Interplanetary, as planetary romance seems to be the most under utilized of all popular genres in role playing. And a generic but enticing space opera setting would be awesome. I would rather create my own bizzaro space fantasy than rely on someone else's ideas of what a space opera should be. But I would still like a ton of ideas to pick and choose from! Maybe Chaosium should just throw much of their weight into becoming the place to go for planetary romance, since that single genre incorporates the primary elements of the above: swashbuckling, space opera, etc.
  6. I haven't played it with D20, thought I've thought about doing so quite a bit. If you go the D20 route, then the skills become equal to the stats without any differentiation.
  7. It could make for a VERY interesting campaign, though>:->
  8. Since you have inmates working on your colony, here's a couple things for some unsavory characters: RPGNow.com - UKG Publishing - Year of the Zombie: Fleshmongers RPGNow.com - UKG Publishing - Year of the Zombie: Marauders
  9. Hey rust, if you have any major political intrigue going on in your games, you might want to check out this one for ideas: Houses of the Blooded Houses of the Blooded - Wikipedia, the free encyclopedia I've bought it and am reading it. I haven't got very far into it, but it might be very useful for mining for ideas regarding anything dealing with factions and politics. The pdf only costs $5 USD.
  10. This game definitely isn't BRP: Houses of the Blooded - Wikipedia, the free encyclopedia, Houses of the Blooded It uses the FATE system. But the rules (adapted as much as possible for BRP, of course) and ideas would be perfect for adapting to the domestic lives of Melniboneans. I've bought it and started reading it. So far it seems it be just what it's advertised: great for political and court intrigue games. The pdf only costs $5 USD
  11. Unique housing idea: Tricked-Out Inflatable House Provides "Instant Survival" | Wired Science from Wired.com
  12. DriveThruRPG.com - LPJ Design - Sidetrek Adventure Weekly 2: The Undead Chronicles – #5 Chasing the Last Breath
  13. Cool, a challenge for my free time:) However, it does look somewhat familiar (I have an interest in archaeology). My first thought is some kind of Native American site or something from the ancient Middle East. I'll definitely be scrutinizing it closer.
  14. I've never even heard of this magazine before. Is it still in production?
  15. Man, you sure put in quite a bit of work in your settings! Have you ever thought of going professional?
  16. That's really cool! I see it has polar ice caps. Looks like a fine place to terraform.
  17. I don't know how well this vehicle would work on your desert world, but if I had $20,000 I would buy it: http://finance.yahoo.com/family-home/article/106040/Air-Cars:-A-New-Wind-for-America%27s-Roads At least it's different in that it can run on just about anything! Might be something to consider for the other vehicles in your setting.
  18. Actually, take a look at Nighlife: Stellar Games Nightlife , Nightlife (role-playing game - Wikipedia, the free encyclopedia) It's the game that White Wolf stole all their good ideas for Vampire and WoD from. But I would still be totally up for a Vampire the Masquerade conversion. It would be really interesting, however, if someone could take the attributes+skill of Nightlife and work it into BRP (actually, it would probably be better to work BRP rules into Nightlife). I have no idea how that would work, but they are both D100 games, despite using what may be two incompatible systems. My only problem with Nightlife is that regular humans seem a little too wimpy. But I haven't played the game, yet, either.
  19. It seems that Rpgnow.com is also down. I was going to look if the product is there, too. How much alike are the two products? I don't think you would have to change the name of it, unless it's basically the same thing. Besides, you have the relative date you posted it on this forum and proposed it to Chaosium. For all anyone knows, they could have stolen YOUR idea. And it's obvious that you had no knowledge of their product before you found it on Drivethrurpg.com.
  20. Here's something else you might be interested in. the video has a very small amount of the type of training the future astronauts might have to go through. And there seems that there are links to more informative videos after this one plays.
  21. In case you need some space elevators: Amazon.com: Space Elevator Systems Architecture: Peter Swan, Cathy Swan: Books Amazon.com: The Space Elevator: A Revolutionary Earth-to-Space Transportation System: Bradley C. Edwards, Eric A. Westling: Books Amazon.com: Space Elevators: An Advanced Earth-space Infrastructure for the New Millennium: Nasa, D. V., Jr. Smitherman: Books And something on moon settlement which might be helpful: Amazon.com: The Moon: Resources, Future Development and Settlement (Springer Praxis Books / Space Exploration): David Schrunk, Burton Sharpe, Bonnie L. Cooper, Madhu Thangavelu: Books
  22. I like it. Thank you for posting it:thumb:
  23. I agree with Rust. BRP can do all that and more, but the system keeps falling into the trap as with most of the rpg industry in making the rules for each game too setting specific. The reason I overlooked BRP for so long was the Heroic Fantasy or Horror Fantasy specific tweaks to the base rules. Ironically, those games took the flexibility out of the system while trying to show off its flexibility. Take the high amount of damage mundane weapons do in CoC (higher damage than they'd do in real life), and you can pretty much forget about any other type of play style that isn't investigative or "Cosmic Horror". Plus the fact that you had to look to other games or supplements for how much each hit location can take in damage, which makes playing other styles of horror feasible. I also side with the people that think it's poor marketing on the part of Chaosium that made BRP lag so far behind. After all, what is it about D&D that makes it any less niche than the rest of the rpg industry? In fact, it is as niche as they come, considering the system is really only designed for one style of play: dungeon crawls. Why else do they have to radically and consistently change the core rules to allow for other types of play? But speak to anyone about rpgs, and D&D and high fantasy adventures are what comes to everyone's minds, all because of marketing (and the fact that D&D was first, and it sparked the golden age of heroic fantasy in the 80's).
  24. I love conversions. Especially of movies and video games.
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