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Dredj

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Everything posted by Dredj

  1. Just name it after a trait the planet has. Call it "Sandy Eggo":lol:
  2. How do people travel between the planets? What kind of hyperdrive--or whatever--do they use?
  3. I see. I take it that the planet is being colonized simply because of it's potential for supporting human life, but not much else?
  4. A computer game you might be interested in: Amazon.com: Space Colony: Software or, if you have a Mac (same game):Amazon.com: Space Colony (Mac): Software And it's a pretty good game. Think of Sims in space but with specific missions they must fulfill.
  5. Btw, what kind of universe are you setting this in? What kind of resources or tactical position does this planet play in the scheme of things?
  6. Cool! Here's some books I quickly found: Amazon.com: Terraforming: The Creating of Habitable Worlds (Astronomers' Universe): Martin Beech: Books Amazon.com: Worldmakers: SF Adventures in Terraforming: Kindle Store: Gardner Dozois Amazon.com: "The Lure of the Red Planet" Your world sounds kind of like Mars. You will find a slew of info. on colonizing Mars in the last link.
  7. I really like the design of the character sheet:thumb: Thank you.
  8. Hey, I went to a presentation by Loraine Warren, subject of this book: Amazon.com: The Demonologist: The Extraordinary Career of Ed and Lorraine Warren: Gerald Brittle: Books and I thought it would be good to recommend this book to anyone who plays CoC or any other horror setting. This is the "last word" in demonology and explains everything that happens when a demon is going to possess a person. I actually read this book about ten years ago. I still think it's the most terrifying book I've ever read (and I LOVE horror). The late Ed Warren and his surviving wife Loraine are actually hoaxers, or are just people who just don't bring too much scientific validity to their investigations. But, despite that, this book is still the very best book on demonology ever written, as well as the most frightening. It is a superb resource for horror role playing.
  9. I can't wait for it because there's not much in the way of hard sf out there. I'm more into survival horror and a game that can combine rules that make the environment just as dangerous as the monsters that are faced--and it's in space!--is something that interests me quite a bit. I look forward to my characters battling it out in varying degrees of gravity. Plus the satisfaction of shooting the bad guys out of an airlock with very well researched effects of vacuum to dessicate (and whatnot) the bad guy. It just adds more realism. I haven't heard back from the creator's of Translight, yet. If anyone else wants to contact them, please do.
  10. I would like to see Top Secret come back on the market, again.
  11. After I posted my initial comments, I did some research into FGU and found they have a bad reputation for being really anal about their products--and simply not taking fan requests and such to heart. I was at their website, but I don't remember seeing any 'contact us' links. http://en.wikipedia.org/wiki/FGU
  12. I sent them an email yesterday asking them that question. Hopefully they will reply with an ETA.
  13. I like my idea of using Pow vs. Pow. You can take 10 or any other number of character points and it will be '10' that you roll against on the Resistance chart. If it's a disadvantage, you get extra character points back; maybe twice as many as was used for the disadvantage. If it's an advantage, the points used are simply gone.
  14. It seems that we don't have to wait too long for Chaosium to start releasing supplements for BRP, other companies are already planning to (despite a few rules changes to make the rules their own).
  15. Translight RPG And this next article talks about how very similar it is to BRP, and how it's possible to bring in monsters and stuff from other percentile-based system. TRANSLIGHT OVERVIEW
  16. I'm having that same problem. I found a plain text download of all the rules somewhere. Probably tomorrow, when I'm at my own computer, I'll post it. Does someone own it and can you make it into a pdf?
  17. I'm going to stick by my comment about adding a adv/dis to BRP would be easy. I've seen quite a few of them, and they pretty much boil down to: take so many points or levels of a disadvantage, and add so many points to your character points. Take so many points or levels of an advantage, subtract so many points from your character points. It's always about evening out the characters with the rest of the group, while trying to add a new dimension to the role playing. Personally, I don't care for them unless they are significant. Every person I've played with always played their characters with good adv/dis, and the gameplay always took the way they played their characters into consideration. If there were reoccurring patterns of behavior in the characters, the GM would just have the player mark it down as a trait. And the GM would throw in "temptations" and whatnot to get the player to use that trait.
  18. What's a point build approach? Also, the disadvantage system seems like something that can be taken from any other game system and added to BRP--or just created on the fly ("the PC has a 50% chance of getting drunk"; or just say the potential of him getting drunk is '10' or any other number, and have him fight it on the Resistance table as a POW vs. POW sort of thing. And the higher the number means more character points).
  19. Does anyone know where there is one? This game looks interesting. I actually found one, but I never figured out how to use torrents:mad: FGU Other Suns RPG 1982 Torrent download
  20. Hey, does anyone know where I can get some floorplans for medieval Japanese houses and castles? Thank you.
  21. I'm looking forward to Rome, but I'm also wondering how Interplanetary is coming along?
  22. I also have the CD, but still haven't gotten around to reading it.
  23. Someone just needs to buy this DEADWORLD Comic Collection CD and be knowledgeable of BRP Why wouldn't they be working more closely with the creators? Especially if it's just background material they need? Again, my ignorance of the rpg industry is going to shine through, but you'd think they would get better support from the people who created Deadworld, since the game will allow the fans to play in that world.
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