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MOB

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Everything posted by MOB

  1. If I'd proclaimed "Here are four features that make RQG unique among other roleplaying games" you might have had a point. But I didn't. I said "Here are four features that help make RuneQuest distinct among other roleplaying games." I stand by everything in that post. At least in this thread you haven't gratuitously called me "dishonest" and "deceptive" like you did over on G+ (assuming ThornPlutonis = +JohnLuther). That was unnecessarily rude, and I'm thankful some posters there called you out on it, as well as making the same points as the posters above here.
  2. IMPORTANT UPDATE: In order to meet our print deadline, please list any suggested corrections on this thread by SUNDAY JUNE 10 AT 12 NOON US EASTERN TIME (that's 5PM GMT). Please remember to quote the page number, the error, and the suggested correction. We're looking to fix any typos and inconsistencies before we go to print. Word-smithing, layout improvements, challenges to Gloranthan lore, “gee I wish you would add”, or similar, are simply not helpful at this stage. After the print deadline, we can still update the PDF, but any later approved corrections will have to go into a subsequent printing of the book.
  3. Our 4th interview for Women in Tabletop Gaming Month: Lynne Hardy talks to fantasy artist Shel Khan, whose evocative art graces recent Glorantha releases including RuneQuest, 13th Age Glorantha and HeroQuest Glorantha's 'The Coming Storm'. https://www.chaosium.com/blogwomen-in-tabletop-gaming-month-4-chaosium-interviews-shel-kahn/
  4. Competition is still running: 40 hours to go. The winner will be notified by email. When Encounter Roleplay passes on the details we can announce here too.
  5. The second of Jeff & Jason's video series to mark the release of RuneQuest: Roleplaying in Glorantha. Last time they discussed "What is RuneQuest?"; this time it's "What is Glorantha?"...
  6. Here are four features that help make RuneQuest distinct among other roleplaying games: Mythic Adventure — RuneQuest began in Glorantha. Its influences are Bronze Age cultures where the relationship between mortals and the gods are much stronger. Rather than being myths, the deeds and actions of the gods are history, and are very much active forces in shaping the day-to-day lives of all living things Culture and Community — Adventurers are strongly tied to their cultures and clans, with compelling family histories, complete with all that entails. They begin play knowing not only who they are, who their family is, what clan they belong to, but with person al history that gives them experience and momentum going forward. Unique Adventurers — Players can create unique adventurers and customize them as desired, without arbitrary restrictions such as classes or levels. All adventurers can use magic, including powerful Rune spells that channel the very power of the gods. As adventurers progress, they grow along natural lines: skills that are used successful improve, and rather than being limited, the opportunities for development and improve increase dramatically. Dangerous Combat — Combat in RuneQuest can be dangerous, even deadly, with skirmishes filled the chance of fumbles, critical hits, and strategic tactical choices. Shields can shatter when hit hard enough, limbs can be disabled, and even the weakest of opponents can get off a lucky shot that can take out an experienced foe. https://www.chaosium.com/blogwhat-is-runequest-four-features-make-runequest-distinct-among-other-roleplaying-games/
  7. Interview #3, Lynne Hardy interviews Australian Call of Cthulhu writer (and Martian explorer) Marion Anderson: https://www.chaosium.com/blogwomen-in-tabletop-gaming-month-3-chaosium-interviews-marion-anderson/
  8. There is the strong prospect of some licensed MW material coming out (from more than one licensee) in the foreseeable future. We will likely time a promotion of our MW core books to coincide with such a release.
  9. Moderator Hat: This thread is for reviews of RQG. Please start a new thread to further discuss the merits of RQ Fantasy Earth.
  10. The reviews are coming in over at DTRPG. As the last poster says, "LOL some people" The pig in question:
  11. RUNEQUEST: ROLEPLAYING IN GLORANTHA is available as a PDF download from DriveThruRPG. Where it is currently the #1 selling item site-wide! Available from DTRPG here: http://bit.ly/2JbMIzW
  12. For now, no, because we still have over a thousand copies of the MW core books left in stock.
  13. MOB

    Red Moon

    From my Top Seven Drugs of Glorantha (1993): Lunar Tea Found: The Lunar Empire Moon Rock has many magical and medicinal properties, and despite its rarity on the earth below, is used for a variety of arcane and therapeutic purposes by the Red Emperor and his high nobles. The lower orders too can share in this somewhat, with the consumption of Lunar Tea. Lunar Tea is normal tea, imported from Porthomeka in the Holy Country or grown domestically in Holay, Aggar and Tarsh, mixed with a fine grey grit the sellers claim is crushed moon rock. Various medicinal properties are claimed for drinking Lunar Tea, but it is mainly drunk as a mild relaxant. Most Lunar Tea is, of course, a crock - the grey powder is usually just crushed local stone with no therapeutic value whatsoever. Only in the richest Lunar households would a drinker be assured of getting the real thing. Prices reflect the authenticity of the product - ranging from 15L a bushel to 175L. (and if I recall correctly, Princess Anderida in Strangers in Prax uses moon rock medicinally - hers would be the genuine article though)
  14. On the Importance of Art in RPGs David Larkins looks at the art in RQG (and other recent Glorantha releases, e.g. the Glorantha Sourcebook, 13th Age Glorantha).
  15. Our position is unchanged. While Chaosium won’t be publishing anything further for Magic World ourselves, we will continue to sell the Magic World core rulebooks for the foreseeable future. We are happy to see Magic World material (supplements, sourcebooks and accessories) coming out as licensed/fan-produced product.
  16. Unnatural Selections #6 - "the Pepsi of RPG franchises" Call of Cthulhu - the definitive horror RPG "Call of Cthulhu is now the Pepsi of RPG franchises, alongside D&D’s Coke, and the game’s success is part of the revival of Lovecraft and Lovecraftian fiction." —Paul StJohn Mackintosh, The Legacy of Lovecraft in greydogtales. "The stars are right for the best edition of the best role-playing game in the world." —Antonios S. Review, RPGNet. "…one of the most iconic tabletop roleplaying games of all time." —Catholicsay.com "With its 7th edition, Call of Cthulhu further solidifies its position as one of the greatest role-playing games ever made." —GeekNative Call of Cthulhu Quickstart "Call of Cthulhu is, for me, the best RPG ever created irrespective of genre. Yet I do recognise that its approach to heroism is not for everyone. Buying an enormous rulebook without being certain of whether one likes it or not might not be as prudent, so here's the answer. Eleven pages of rules, which can be clearly understood in under an hour…" — Antonios S. Review, RPGNet. "Call of Cthulhu is one of the greatest of its kind… the Quickstart Guide is a great introduction to the game." —Geeks A Gogo Call of Cthulhu Quickstart Free PDF "Every journey begins with a single step. The Mythos step is free of charge... If you had the chance of trying the best RPG ever made free of charge, wouldn't you?" — Antonios S. Review, RPGNet. Call of Cthulhu Quickstart Scenario "The Haunting" "There's a reason why [Sandy Petersen’s scenario ‘The Haunting’, included in the Call of Cthulhu Quickstart] has been in print constantly for nearly 30 years and has been a rite of passage for nearly every Keeper in that time"—Seth Skorkowsky (video review):
  17. Unnatural Selections #5 - RuneQuest "one of the Great Games, a defining thing for our hobby..." Ron Edwards, influential game design theorist, Diana Jones award winner, co-founder of The Forge (and recent emigrant to Sweden) is currently running an on line RuneQuest Classic game, posting the videos of the sessions and writing up his thoughts. Three sessions in, Ron describes RuneQuest as: And here's what Ron has to say about the RuneQuest Classic release Cults of Terror (reissued version now available in PDF😞 The new Chaosium edition of RuneQuest is coming soon! Sign up here to learn more!
  18. Unnatural Selections: Recent Chaosium Reviews of Note #4 Something a bit different today: reviews of reviewers, on YouTube! The fantasy news and reviews website Fantasy-Faction has recently posted an excellent overview of RPG and board game reviewers on YouTube. Three great channels that regularly—if not almost exclusively—talk about Chaosium games (Call of Cthulhu, RuneQuest) are highlighted: GAME GEEKS RPG Game Geeks RPG is hosted by Kurt Wiegel, "a scientist and a grandmaster of gaming... Call of Cthulhu also gets plenty of love on this channel, with tons of adventure reviews." SETH SKORKOWSKY Seth Skorkowsky's speciality is "examining adventures published for Call of Cthulhu and its relatives... In addition to all the adventure reviews/advice sessions, Seth is currently doing a series of videos about the Call of Cthulhu role-playing game in general... If you’re new to running Cthulhu Mythos games, you need to watch this channel. If you’re an experienced Cthulhu GM and just want some new ideas, you need to watch this channel." BUD'S RPG REVIEW Bud's RPG Review: "If RuneQuest is your jam then Bud is your man."
  19. In our second Women in Tabletop Gaming Month interview, Lynne Hardy talks to 13th Age Glorantha and RuneQuest artist Michelle Lockamy: https://www.chaosium.com/blogwomen-in-tabletop-gaming-month-2-chaosium-interviews-michelle-lockamy/
  20. Indie RPG blog Festive Ninja isn't a fan of the way character generation is handled in RQG but in an otherwise highly positive review says "if you care about Glorantha you should buy it now—this is greatly improved edition which integrates Glorantha into the game in a way that we haven’t seen since RQ2... The artwork is astonishing, it is both well executed and it is clear that a massive effort was invested in providing art direction to capture the unique aesthetic of a myth infused bronze age setting." https://festive.ninja/2018/06/03/runequest-adventures-in-glorantha-first-impressions
  21. Works-in-progress. Seen at the Chaosium booth at UK Games Expo: NB not the final covers
  22. Five days left in the Encounter Roleplay competition to win a hardback copy of the new RUNEQUEST: ROLEPLAYING IN GLORANTHA Rules. Prize includes international shipping! Enter here: https://gleam.io/7Ex4O/runequest-hardback-pdf-giveaway
  23. This is the first video in a new series from Chaosium, in which Creative Director Jeff Richard, and RuneQuest Line Editor Jason Durall explore RuneQuest: Roleplaying in Glorantha, the all-new edition of one of the world’s most influential and acclaimed fantasy roleplaying games:
  24. First interview is up: artist Linda M Jones https://www.chaosium.com/blogwomen-in-tabletop-gaming-month-1-chaosium-interviews-linda-m-jones
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